more ui improvements
This commit is contained in:
@ -339,10 +339,22 @@ class Crossword:
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for i in range(crossword_word.length):
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r = crossword_word.start_y + dr * i
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c = crossword_word.start_x + dc * i
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if self._current_grid[r][c] != crossword_word.word[i]:
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if self._current_grid[r][c].lower() != crossword_word.word[i].lower():
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return False
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return True
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def get_words_at_position(self, x: int, y: int) -> List[CrosswordWord]:
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"""
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get horizontal and vertical words at position (x, y)
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"""
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result = []
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horizontal_cw = self._horizontal_words_by_y_x_position.get((y, x))
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if horizontal_cw is not None:
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result.append(horizontal_cw)
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vertical_cw = self._vertical_words_by_y_x_position.get((y, x))
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if vertical_cw is not None:
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result.append(vertical_cw)
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return result
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def __str__(self):
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# Simple string representation for debugging
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@ -30,8 +30,9 @@ class SendFullSessionStateServerMessage(ServerMessageBase):
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grid: list[list[str]] # 2D array representing the current grid state
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clues_across: dict[str, str] # mapping from clue number to clue text for across clues
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clues_down: dict[str, str] # mapping from clue number to clue text for down clues
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clue_positions_across: dict[str, tuple[int, int]] # mapping from clue number to its (row, col) position
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clue_positions_down: dict[str, tuple[int, int]] # mapping from clue number to its (row, col) position
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clue_positions_across: dict[str, tuple[int, int]] # mapping from clue number to its (col, row) position
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clue_positions_down: dict[str, tuple[int, int]] # mapping from clue number to its (col, row) position
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solved_positions: list[tuple[int, int]] # list of (col, row) positions that are solved
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class LetterUpdateBroadcastServerMessage(ServerMessageBase):
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type: str = "letter_update"
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@ -39,3 +40,4 @@ class LetterUpdateBroadcastServerMessage(ServerMessageBase):
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row: int
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col: int
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letter: str # single character string, uppercase A-Z or empty string for clearing the cell
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is_solved: bool
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@ -35,6 +35,10 @@ class WebsocketConnectionHandler:
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self._websocket = websocket
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self._is_closed = False
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def is_closed(self) -> bool:
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"""Check if the connection is closed"""
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return self._is_closed
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async def handle_message(self, message: dict):
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try:
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message_type = message.get("type")
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@ -9,6 +9,7 @@ import json
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import traceback
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from multiplayer_crosswords.crossword import Crossword
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from multiplayer_crosswords.crossword_algorithm import Orientation
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from multiplayer_crosswords.dictionary import Dictionary, Word
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from multiplayer_crosswords.utils import load_en_dictionary, load_de_dictionary
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@ -77,15 +78,18 @@ class MultiplayerSession:
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def remove_unconnected_clients(self):
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self._assure_is_locked()
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self._clients = {c for c in self._clients if not c.websocket.closed}
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self._clients = {c for c in self._clients if not c.is_closed()}
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async def send_message_to_all_clients(self, message: dict):
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logger.debug("Broadcasting message to all clients in session %s: %s. #clients: %s", self._session_id, message, len(self._clients))
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for client in self._clients.copy():
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if client.websocket.closed:
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if client.is_closed():
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logger.debug("Removing closed client %s from session %s", client, self._session_id)
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self._clients.discard(client)
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continue
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try:
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await client.send(message=message)
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logger.debug("Message sent to client %s: %s", client, message)
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except Exception as e:
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logger.warning("error sending message to client %s: %s", client, str(e))
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logger.warning("stack trace: %s", traceback.format_exc())
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@ -198,9 +202,28 @@ class WebsocketCrosswordServer(object):
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async with session.lock:
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grid_state = session.crossword.current_grid
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# make all letters uppercase for the client
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for row in range(len(grid_state)):
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for col in range(len(grid_state[0])):
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grid_state[row][col] = grid_state[row][col].upper()
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clues_across, clues_down = session.crossword.get_clues()
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clue_positions_across, clue_positions_down = session.crossword.get_clue_positions()
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# get all sovled positions by looping over all words
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solved_positions = set()
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for cw in session.crossword.words:
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if cw.solved:
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for i in range(len(cw.word)):
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if cw.orientation == Orientation.HORIZONTAL:
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row = cw.start_y
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col = cw.start_x + i
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else:
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row = cw.start_y + i
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col = cw.start_x
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solved_positions.add((col, row))
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solved_positions = list(solved_positions)
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response = server_messages.SendFullSessionStateServerMessage(
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session_id=session.session_id,
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grid=grid_state,
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@ -208,7 +231,10 @@ class WebsocketCrosswordServer(object):
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clues_down=clues_down,
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clue_positions_across=clue_positions_across,
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clue_positions_down=clue_positions_down,
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solved_positions=solved_positions,
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)
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# register the client to the session
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session.add_client(handler)
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await handler.send(message=response.model_dump())
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@WebsocketConnectionHandler.register_message_handler(
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@ -245,17 +271,47 @@ class WebsocketCrosswordServer(object):
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y=message.row,
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letter=msg_letter.lower(),
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)
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# TODO: Validate letter against solution?
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broadcast_message = server_messages.LetterUpdateBroadcastServerMessage(
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# now check if the word is solved
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words_at_position = crossword.get_words_by_y_x_position(y=message.row, x=message.col)
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is_solved = any(cw.solved for cw in words_at_position)
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if is_solved:
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logger.info("Word solved at position (%d, %d) in session %s", message.col, message.row, session.session_id)
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messages = []
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for cw in words_at_position:
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if cw.solved:
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logger.info("Solved word: %s", cw.word)
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# go through each letter in the word and create a message
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for i in range(len(cw.word)):
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if cw.orientation == Orientation.HORIZONTAL:
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row = cw.start_y
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col = cw.start_x + i
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else:
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row = cw.start_y + i
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col = cw.start_x
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letter = cw.word[i].upper()
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msg = server_messages.LetterUpdateBroadcastServerMessage(
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session_id=session.session_id,
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row=row,
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col=col,
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letter=letter,
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is_solved=True
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)
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messages.append(msg)
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else:
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msg = server_messages.LetterUpdateBroadcastServerMessage(
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session_id=session.session_id,
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row=message.row,
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col=message.col,
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letter=msg_letter.upper(),
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is_solved=is_solved
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)
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messages = [msg]
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# NOTE: we do this purposefully outside of the session lock to avoid
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# potential deadlocks if sending messages takes time.
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# this could cause clients to receive messages slightly out of order
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for broadcast_message in messages:
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await session.send_message_to_all_clients(message=broadcast_message.model_dump())
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@ -0,0 +1,269 @@
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import { LitElement, html } from 'https://unpkg.com/lit-element/lit-element.js?module';
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export class ClueArea extends LitElement {
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createRenderRoot() {
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return this;
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}
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static get properties() {
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return {
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cluesAcross: { type: Object },
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cluesDown: { type: Object },
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cluePositionsAcross: { type: Object },
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cluePositionsDown: { type: Object },
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selectedRow: { type: Number },
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selectedCol: { type: Number },
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selectedMode: { type: String }, // 'horizontal' or 'vertical'
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grid: { type: Array }, // 2D grid from server (needed to find walls)
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_showAllCluesAcross: { state: true },
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_showAllCluesDown: { state: true }
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};
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}
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constructor() {
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super();
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this.cluesAcross = {};
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this.cluesDown = {};
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this.cluePositionsAcross = {};
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this.cluePositionsDown = {};
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this.selectedRow = 0;
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this.selectedCol = 0;
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this.selectedMode = 'horizontal';
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this.grid = [];
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this._showAllCluesAcross = false;
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this._showAllCluesDown = false;
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}
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/**
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* Find a horizontal clue that contains the given cell
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* NOTE: Server sends positions as (x, y) = (col, row), NOT (row, col)!
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*/
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_getCellAcrossClue(row, col) {
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console.log(`[ACROSS] Looking for clue at [row=${row}, col=${col}]`);
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if (!this.grid || this.grid.length === 0) {
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console.log('[ACROSS] No grid data');
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return null;
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}
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const gridHeight = this.grid.length;
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const gridWidth = this.grid[0]?.length || 0;
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console.log(`[ACROSS] Grid: ${gridHeight}x${gridWidth}`);
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// Find all across clues on this row
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const cluesOnRow = [];
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for (const [clueNum, position] of Object.entries(this.cluePositionsAcross)) {
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// Server sends (x, y) = (col, row)!
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const clueCol = position[0];
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const clueRow = position[1];
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console.log(`[ACROSS] Clue ${clueNum}: position=(${clueCol}, ${clueRow}) → [row=${clueRow}, col=${clueCol}]`);
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if (clueRow === row) {
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cluesOnRow.push({ clueNum, clueCol });
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console.log(`[ACROSS] → On same row!`);
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}
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}
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if (cluesOnRow.length === 0) {
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console.log('[ACROSS] No clues on this row');
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return null;
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}
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// Sort by column
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cluesOnRow.sort((a, b) => a.clueCol - b.clueCol);
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console.log(`[ACROSS] Sorted clues on row ${row}:`, cluesOnRow);
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// Find which clue this cell belongs to
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for (let i = 0; i < cluesOnRow.length; i++) {
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const startCol = cluesOnRow[i].clueCol;
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const endCol = i + 1 < cluesOnRow.length
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? cluesOnRow[i + 1].clueCol - 1
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: gridWidth - 1;
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console.log(`[ACROSS] Clue ${cluesOnRow[i].clueNum}: cols ${startCol}-${endCol}`);
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// Check if cell is within this clue range
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if (col >= startCol && col <= endCol) {
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console.log(`[ACROSS] ✓ FOUND: Clue ${cluesOnRow[i].clueNum}`);
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return {
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number: cluesOnRow[i].clueNum,
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direction: 'across',
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text: this.cluesAcross[cluesOnRow[i].clueNum] || ''
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};
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}
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}
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console.log('[ACROSS] Cell not in any clue range');
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return null;
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}
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/**
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* Find a vertical clue that contains the given cell
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* NOTE: Server sends positions as (x, y) = (col, row), NOT (row, col)!
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*/
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_getCellDownClue(row, col) {
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console.log(`[DOWN] Looking for clue at [row=${row}, col=${col}]`);
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if (!this.grid || this.grid.length === 0) {
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console.log('[DOWN] No grid data');
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return null;
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}
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const gridHeight = this.grid.length;
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const gridWidth = this.grid[0]?.length || 0;
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console.log(`[DOWN] Grid: ${gridHeight}x${gridWidth}`);
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// Find all down clues in this column
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const cluesInCol = [];
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for (const [clueNum, position] of Object.entries(this.cluePositionsDown)) {
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// Server sends (x, y) = (col, row)!
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const clueCol = position[0];
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const clueRow = position[1];
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console.log(`[DOWN] Clue ${clueNum}: position=(${clueCol}, ${clueRow}) → [row=${clueRow}, col=${clueCol}]`);
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if (clueCol === col) {
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cluesInCol.push({ clueNum, clueRow });
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console.log(`[DOWN] → On same column!`);
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}
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}
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if (cluesInCol.length === 0) {
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console.log('[DOWN] No clues in this column');
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return null;
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}
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// Sort by row
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cluesInCol.sort((a, b) => a.clueRow - b.clueRow);
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console.log(`[DOWN] Sorted clues in column ${col}:`, cluesInCol);
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// Find which clue this cell belongs to
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for (let i = 0; i < cluesInCol.length; i++) {
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const startRow = cluesInCol[i].clueRow;
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const endRow = i + 1 < cluesInCol.length
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? cluesInCol[i + 1].clueRow - 1
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: gridHeight - 1;
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console.log(`[DOWN] Clue ${cluesInCol[i].clueNum}: rows ${startRow}-${endRow}`);
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// Check if cell is within this clue range
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if (row >= startRow && row <= endRow) {
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console.log(`[DOWN] ✓ FOUND: Clue ${cluesInCol[i].clueNum}`);
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return {
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number: cluesInCol[i].clueNum,
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direction: 'down',
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text: this.cluesDown[cluesInCol[i].clueNum] || ''
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};
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}
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}
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console.log('[DOWN] Cell not in any clue range');
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return null;
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}
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/**
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* Get current clue based on selected cell and mode
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*/
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_getCurrentClue() {
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// Check if we're clicking on a wall - if so, no clue
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if (this.grid && this.grid[this.selectedRow] && this.grid[this.selectedRow][this.selectedCol] === '#') {
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return null;
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}
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if (this.selectedMode === 'horizontal') {
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return this._getCellAcrossClue(this.selectedRow, this.selectedCol);
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} else {
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return this._getCellDownClue(this.selectedRow, this.selectedCol);
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}
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}
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_toggleShowAllClues() {
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this._showAllCluesAcross = !this._showAllCluesAcross;
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}
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_toggleShowAllCluesDown() {
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this._showAllCluesDown = !this._showAllCluesDown;
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}
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render() {
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const currentClue = this._getCurrentClue();
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// Show across clues
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if (this._showAllCluesAcross) {
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return html`
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<div class="clue-area">
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<div class="clue-header">
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<h3>Across Clues</h3>
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<button class="clue-toggle" @click="${this._toggleShowAllClues}">
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<span class="chevron">◀</span>
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</button>
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</div>
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<div class="clue-list-container">
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<div class="clue-list">
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${Object.entries(this.cluesAcross).map(([num, text]) => html`
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<div class="clue-item">
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<span class="clue-number">${num}.</span>
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<span class="clue-text">${text}</span>
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</div>
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`)}
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</div>
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</div>
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</div>
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`;
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}
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// Show down clues
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if (this._showAllCluesDown) {
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return html`
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<div class="clue-area">
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<div class="clue-header">
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<h3>Down Clues</h3>
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<button class="clue-toggle" @click="${this._toggleShowAllCluesDown}">
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<span class="chevron">◀</span>
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</button>
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</div>
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<div class="clue-list-container">
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<div class="clue-list">
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${Object.entries(this.cluesDown).map(([num, text]) => html`
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<div class="clue-item">
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<span class="clue-number">${num}.</span>
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<span class="clue-text">${text}</span>
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</div>
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`)}
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</div>
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</div>
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</div>
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`;
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}
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// Default view with both buttons
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return html`
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<div class="clue-area">
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<div class="clue-header">
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${currentClue ? html`
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<div class="current-clue">
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<span class="clue-number">${currentClue.number}. ${currentClue.direction}</span>
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</div>
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<div class="clue-text">${currentClue.text}</div>
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` : html`
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<div class="clue-text empty">No clue for this cell</div>
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`}
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<div class="clue-toggle-group">
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<button class="clue-toggle" @click="${this._toggleShowAllClues}" title="Show all across clues">
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<span class="chevron">▶ A</span>
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</button>
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<button class="clue-toggle" @click="${this._toggleShowAllCluesDown}" title="Show all down clues">
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<span class="chevron">▼ D</span>
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</button>
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</div>
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</div>
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</div>
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`;
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}
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}
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customElements.define('clue-area', ClueArea);
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@ -1,4 +1,5 @@
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import { LitElement, html } from 'https://unpkg.com/lit@2.7.5/index.js?module';
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import wsManager from './websocket.js';
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/**
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* <crossword-grid>
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@ -15,6 +16,7 @@ export class CrosswordGrid extends LitElement {
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_grid: { state: true },
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_selected: { state: true },
|
||||
_inputMode: { state: true }, // 'horizontal' or 'vertical'
|
||||
_solvedCells: { state: true }, // tracks which cells are solved
|
||||
};
|
||||
|
||||
// styles moved to webui/styles.css; render into light DOM so external CSS applies
|
||||
@ -26,6 +28,8 @@ export class CrosswordGrid extends LitElement {
|
||||
this._grid = [];
|
||||
this._selected = { r: 0, c: 0 };
|
||||
this._inputMode = 'horizontal'; // default input mode
|
||||
this._solvedCells = new Set(); // set of "r,c" strings for solved cells
|
||||
this.sessionId = null; // Session ID for sending updates to server
|
||||
}
|
||||
|
||||
createRenderRoot() { return this; }
|
||||
@ -44,6 +48,9 @@ export class CrosswordGrid extends LitElement {
|
||||
this.setAttribute('tabindex', '0');
|
||||
this._keydownHandler = (e) => this._onKeydown(e);
|
||||
this.addEventListener('keydown', this._keydownHandler);
|
||||
// Listen for letter updates from server
|
||||
this._letterUpdateHandler = (msg) => this._onLetterUpdateFromServer(msg);
|
||||
wsManager.onMessage('letter_update', this._letterUpdateHandler);
|
||||
}
|
||||
|
||||
disconnectedCallback() {
|
||||
@ -51,6 +58,7 @@ export class CrosswordGrid extends LitElement {
|
||||
window.removeEventListener('key-press', this._keyHandler);
|
||||
this.removeEventListener('keydown', this._keydownHandler);
|
||||
window.removeEventListener('resize', this._resizeHandler);
|
||||
wsManager.offMessage('letter_update', this._letterUpdateHandler);
|
||||
}
|
||||
|
||||
_ensureGrid() {
|
||||
@ -94,7 +102,11 @@ export class CrosswordGrid extends LitElement {
|
||||
|
||||
_renderCell(r, c, value) {
|
||||
const classes = ['cell'];
|
||||
const cellKey = `${r},${c}`;
|
||||
const isSolved = this._solvedCells.has(cellKey);
|
||||
|
||||
if (value === '#') classes.push('wall');
|
||||
if (isSolved) classes.push('solved');
|
||||
if (this._selected.r === r && this._selected.c === c) classes.push('selected');
|
||||
|
||||
// Check if this cell is in the highlighted row/column based on input mode
|
||||
@ -215,7 +227,7 @@ export class CrosswordGrid extends LitElement {
|
||||
// otherwise keep current mode (both >1 or both =1)
|
||||
}
|
||||
this.requestUpdate();
|
||||
this.dispatchEvent(new CustomEvent('cell-selected', { detail: { row: r, col: c }, bubbles: true, composed: true }));
|
||||
this.dispatchEvent(new CustomEvent('cell-selected', { detail: { row: r, col: c, mode: this._inputMode }, bubbles: true, composed: true }));
|
||||
// focus the element so keyboard input goes to the grid
|
||||
this.focus();
|
||||
}
|
||||
@ -264,12 +276,36 @@ export class CrosswordGrid extends LitElement {
|
||||
|
||||
_handleBackspace() {
|
||||
const { r, c } = this._selected;
|
||||
const cellKey = `${r},${c}`;
|
||||
|
||||
// ignore walls
|
||||
if (this._grid[r][c] === '#') return;
|
||||
|
||||
// delete the letter at current cell
|
||||
// If it's a solved cell, just navigate back without changing it
|
||||
if (this._solvedCells.has(cellKey)) {
|
||||
if (this._inputMode === 'horizontal') {
|
||||
this._moveToNextCell(r, c, 'left');
|
||||
} else { // vertical
|
||||
this._moveToNextCell(r, c, 'up');
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// delete the letter at current cell (only for non-solved cells)
|
||||
this._grid = this._grid.map((row, ri) => row.map((cell, ci) => (ri === r && ci === c ? '' : cell)));
|
||||
|
||||
// Send letter update to server (empty string for cleared cell)
|
||||
if (this.sessionId && wsManager.isConnected()) {
|
||||
const message = {
|
||||
type: 'update_letter',
|
||||
session_id: this.sessionId,
|
||||
row: r,
|
||||
col: c,
|
||||
letter: ''
|
||||
};
|
||||
wsManager.send(message);
|
||||
}
|
||||
|
||||
// move to previous cell based on input mode
|
||||
if (this._inputMode === 'horizontal') {
|
||||
this._moveToNextCell(r, c, 'left');
|
||||
@ -281,13 +317,52 @@ export class CrosswordGrid extends LitElement {
|
||||
|
||||
_placeLetter(letter) {
|
||||
const { r, c } = this._selected;
|
||||
const cellKey = `${r},${c}`;
|
||||
const currentLetter = this._grid[r][c];
|
||||
|
||||
// ignore walls
|
||||
if (this._grid[r][c] === '#') return;
|
||||
if (currentLetter === '#') return;
|
||||
|
||||
// For solved cells, only navigate (don't send updates)
|
||||
if (this._solvedCells.has(cellKey)) {
|
||||
// Only move if space or letter matches
|
||||
if (letter === ' ' || letter.toUpperCase() === currentLetter.toUpperCase()) {
|
||||
if (this._inputMode === 'horizontal') {
|
||||
this._moveToNextCell(r, c, 'right');
|
||||
} else { // vertical
|
||||
this._moveToNextCell(r, c, 'down');
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if the letter is the same as what's already there (case insensitive)
|
||||
const isSameLetter = letter !== ' ' && letter.toUpperCase() === currentLetter.toUpperCase();
|
||||
|
||||
// Only update grid and send message if it's a different letter
|
||||
if (!isSameLetter) {
|
||||
this._grid = this._grid.map((row, ri) => row.map((cell, ci) => (ri === r && ci === c ? letter : cell)));
|
||||
|
||||
// move to next cell based on input mode
|
||||
if (letter !== '') {
|
||||
// only navigate if a letter was placed (not on backspace)
|
||||
// Send letter update to server (empty string for space)
|
||||
if (this.sessionId && wsManager.isConnected()) {
|
||||
const message = {
|
||||
type: 'update_letter',
|
||||
session_id: this.sessionId,
|
||||
row: r,
|
||||
col: c,
|
||||
letter: letter === ' ' ? '' : letter
|
||||
};
|
||||
wsManager.send(message);
|
||||
}
|
||||
}
|
||||
|
||||
// move to next cell if:
|
||||
// - space was pressed, OR
|
||||
// - the letter is the same as what was already there, OR
|
||||
// - a new letter was placed
|
||||
const shouldMove = letter === ' ' || isSameLetter || letter !== '';
|
||||
|
||||
if (shouldMove) {
|
||||
if (this._inputMode === 'horizontal') {
|
||||
this._moveToNextCell(r, c, 'right');
|
||||
} else { // vertical
|
||||
@ -323,6 +398,8 @@ export class CrosswordGrid extends LitElement {
|
||||
// User pressed up/down arrow but mode is horizontal, switch to vertical
|
||||
this._inputMode = 'vertical';
|
||||
this.requestUpdate();
|
||||
// Emit event for mode change
|
||||
this.dispatchEvent(new CustomEvent('cell-selected', { detail: { row: this._selected.r, col: this._selected.c, mode: this._inputMode }, bubbles: true, composed: true }));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -330,6 +407,8 @@ export class CrosswordGrid extends LitElement {
|
||||
// User pressed left/right arrow but mode is vertical, switch to horizontal
|
||||
this._inputMode = 'horizontal';
|
||||
this.requestUpdate();
|
||||
// Emit event for mode change
|
||||
this.dispatchEvent(new CustomEvent('cell-selected', { detail: { row: this._selected.r, col: this._selected.c, mode: this._inputMode }, bubbles: true, composed: true }));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -340,8 +419,16 @@ export class CrosswordGrid extends LitElement {
|
||||
if (direction === 'right') nc = Math.min(this.cols - 1, c + 1);
|
||||
if (direction === 'up') nr = Math.max(0, r - 1);
|
||||
if (direction === 'down') nr = Math.min(this.rows - 1, r + 1);
|
||||
|
||||
// Check for walls
|
||||
if (this._grid[nr] && this._grid[nr][nc] === '#') {
|
||||
return; // Don't navigate into walls
|
||||
}
|
||||
|
||||
this._selected = { r: nr, c: nc };
|
||||
this.requestUpdate();
|
||||
// Emit event for navigation
|
||||
this.dispatchEvent(new CustomEvent('cell-selected', { detail: { row: nr, col: nc, mode: this._inputMode }, bubbles: true, composed: true }));
|
||||
}
|
||||
|
||||
// convenience method to set grid walls (for demo)
|
||||
@ -353,6 +440,31 @@ export class CrosswordGrid extends LitElement {
|
||||
});
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle letter updates from server (broadcast messages from other players)
|
||||
*/
|
||||
_onLetterUpdateFromServer(message) {
|
||||
const { row, col, letter, is_solved } = message;
|
||||
|
||||
// Update grid if within bounds
|
||||
if (row >= 0 && row < this.rows && col >= 0 && col < this.cols) {
|
||||
this._grid = this._grid.map((gridRow, ri) =>
|
||||
gridRow.map((cell, ci) => (ri === row && ci === col ? letter : cell))
|
||||
);
|
||||
|
||||
// Update solved status
|
||||
const cellKey = `${row},${col}`;
|
||||
if (is_solved) {
|
||||
this._solvedCells.add(cellKey);
|
||||
} else {
|
||||
this._solvedCells.delete(cellKey);
|
||||
}
|
||||
|
||||
this.requestUpdate();
|
||||
console.log(`Letter update from server: [${row}, ${col}] = "${letter}" (solved: ${is_solved})`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
customElements.define('crossword-grid', CrosswordGrid);
|
||||
@ -2,12 +2,9 @@
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<link rel="icon" type="image/png" href="./favicon.png" />
|
||||
<link rel="manifest" href="./manifest.json">
|
||||
<script type="module" src="./app.js"></script>
|
||||
<script type="module" src="./sw.js"></script>
|
||||
<script type="module" src="./main.js"></script>
|
||||
<script type="module" src="./websocket.js"></script>
|
||||
|
||||
<!-- Polyfills only needed for Firefox and Edge. -->
|
||||
<script src="https://unpkg.com/@webcomponents/webcomponentsjs@latest/webcomponents-loader.js"></script>
|
||||
@ -18,38 +15,294 @@
|
||||
|
||||
</head>
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
||||
<main>
|
||||
<body>
|
||||
<notification-area id="notification-area"></notification-area>
|
||||
|
||||
<main>
|
||||
<main id="main-container">
|
||||
<!-- Menu will be shown first -->
|
||||
<crossword-menu id="menu"></crossword-menu>
|
||||
|
||||
<!-- Grid will be shown after session creation -->
|
||||
<div id="grid-container" style="display: none;">
|
||||
<div class="container">
|
||||
<h2>Crossword Grid (Demo)</h2>
|
||||
<h2>Crossword Grid</h2>
|
||||
<crossword-grid id="grid" rows="10" cols="10"></crossword-grid>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<mobile-keyboard></mobile-keyboard>
|
||||
<mobile-keyboard id="keyboard" style="display: none;"></mobile-keyboard>
|
||||
|
||||
<script type="module">
|
||||
import './menu.js';
|
||||
import './grid.js';
|
||||
import './keyboard.js';
|
||||
import './notification-area.js';
|
||||
import './clue_area.js';
|
||||
import wsManager from './websocket.js';
|
||||
import notificationManager from './notification-manager.js';
|
||||
|
||||
const grid = document.getElementById('grid');
|
||||
// set some demo walls
|
||||
grid.setWalls([[0,3],[1,3],[2,3],[3,3],[4,3],[4,4],[2,4]]);
|
||||
const menu = document.getElementById('menu');
|
||||
const gridContainer = document.getElementById('grid-container');
|
||||
const keyboard = document.getElementById('keyboard');
|
||||
|
||||
// log cell-selected events
|
||||
grid.addEventListener('cell-selected', (e) => {
|
||||
console.log('cell-selected', e.detail);
|
||||
let currentSessionId = null;
|
||||
let clueArea = null;
|
||||
let gridElement = null;
|
||||
|
||||
// Test notifications
|
||||
notificationManager.success('App loaded successfully');
|
||||
|
||||
// Helper function to get session ID from URL params
|
||||
function getSessionIdFromUrl() {
|
||||
const params = new URLSearchParams(window.location.search);
|
||||
return params.get('session_id');
|
||||
}
|
||||
|
||||
// Helper function to update URL with session ID
|
||||
function updateUrlWithSessionId(sessionId) {
|
||||
const params = new URLSearchParams(window.location.search);
|
||||
params.set('session_id', sessionId);
|
||||
window.history.replaceState({}, '', `${window.location.pathname}?${params.toString()}`);
|
||||
}
|
||||
|
||||
// Helper function to subscribe to a session
|
||||
function subscribeToSession(sessionId) {
|
||||
console.log('Subscribing to session:', sessionId);
|
||||
currentSessionId = sessionId;
|
||||
|
||||
const message = {
|
||||
type: 'subscribe_session',
|
||||
session_id: sessionId
|
||||
};
|
||||
|
||||
wsManager.send(message);
|
||||
notificationManager.info('Loading session...');
|
||||
}
|
||||
|
||||
// Handle session creation response
|
||||
wsManager.onMessage('session_created', (message) => {
|
||||
console.log('Session created:', message);
|
||||
currentSessionId = message.session_id;
|
||||
|
||||
// Update URL with session ID
|
||||
updateUrlWithSessionId(message.session_id);
|
||||
|
||||
// Hide menu, show loading state
|
||||
menu.style.display = 'none';
|
||||
gridContainer.style.display = 'block';
|
||||
keyboard.style.display = 'block';
|
||||
|
||||
// Show loading indicator
|
||||
gridContainer.innerHTML = '<div class="loading-spinner">Loading game...</div>';
|
||||
notificationManager.info('Session created, loading game...');
|
||||
|
||||
// Subscribe to session
|
||||
subscribeToSession(message.session_id);
|
||||
});
|
||||
|
||||
// example: listen for key-press events globally (keyboard.js dispatches them)
|
||||
window.addEventListener('key-press', (e) => {
|
||||
console.debug('key-press', e.detail);
|
||||
// Handle full session state (grid, clues, etc.)
|
||||
wsManager.onMessage('full_session_state', (message) => {
|
||||
console.log('Full session state received:', message);
|
||||
|
||||
if (message.session_id !== currentSessionId) {
|
||||
console.warn('Received session state for different session, ignoring');
|
||||
return;
|
||||
}
|
||||
|
||||
// Destroy existing clue area if it exists
|
||||
if (clueArea && clueArea.parentNode) {
|
||||
clueArea.remove();
|
||||
clueArea = null;
|
||||
}
|
||||
|
||||
// Create grid from session state
|
||||
const gridRows = message.grid.length;
|
||||
const gridCols = message.grid[0].length;
|
||||
|
||||
// Create container with close button
|
||||
gridContainer.innerHTML = `
|
||||
<div class="game-header">
|
||||
<h2>Crossword</h2>
|
||||
<button class="close-game-btn" aria-label="Close game">✕</button>
|
||||
</div>
|
||||
<div class="game-content">
|
||||
</div>
|
||||
`;
|
||||
|
||||
const gameContent = gridContainer.querySelector('.game-content');
|
||||
const closeBtn = gridContainer.querySelector('.close-game-btn');
|
||||
|
||||
// Create new grid element
|
||||
const gridElementNew = document.createElement('crossword-grid');
|
||||
gridElementNew.id = 'grid';
|
||||
gridElementNew.setAttribute('rows', gridRows);
|
||||
gridElementNew.setAttribute('cols', gridCols);
|
||||
gridElementNew.sessionId = message.session_id; // Set session ID for message sending
|
||||
gridElement = gridElementNew;
|
||||
|
||||
// Parse walls from grid data (walls are marked with '#')
|
||||
const wallPositions = [];
|
||||
for (let r = 0; r < gridRows; r++) {
|
||||
for (let c = 0; c < gridCols; c++) {
|
||||
if (message.grid[r][c] === '#') {
|
||||
wallPositions.push([r, c]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add grid to game content
|
||||
gameContent.appendChild(gridElement);
|
||||
|
||||
// Wait for grid to be fully rendered, then set walls and letters
|
||||
setTimeout(() => {
|
||||
gridElement.setWalls(wallPositions);
|
||||
|
||||
// Set all letters from the server's grid state
|
||||
for (let r = 0; r < gridRows; r++) {
|
||||
for (let c = 0; c < gridCols; c++) {
|
||||
const cell = message.grid[r][c];
|
||||
// Skip walls and empty cells
|
||||
if (cell !== '#' && cell !== '') {
|
||||
gridElement._grid[r][c] = cell;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Mark solved positions
|
||||
if (message.solved_positions) {
|
||||
for (const [col, row] of message.solved_positions) {
|
||||
const cellKey = `${row},${col}`;
|
||||
gridElement._solvedCells.add(cellKey);
|
||||
}
|
||||
}
|
||||
|
||||
gridElement.requestUpdate();
|
||||
|
||||
console.log(`Grid created: ${gridRows}x${gridCols} with ${wallPositions.length} walls`);
|
||||
console.log(`Clues: ${Object.keys(message.clues_across).length} across, ${Object.keys(message.clues_down).length} down`);
|
||||
if (message.solved_positions) {
|
||||
console.log(`Solved positions: ${message.solved_positions.length}`);
|
||||
}
|
||||
}, 0);
|
||||
|
||||
// Create and add clue area
|
||||
clueArea = document.createElement('clue-area');
|
||||
clueArea.cluesAcross = message.clues_across;
|
||||
clueArea.cluesDown = message.clues_down;
|
||||
clueArea.cluePositionsAcross = message.clue_positions_across;
|
||||
clueArea.cluePositionsDown = message.clue_positions_down;
|
||||
clueArea.grid = message.grid; // Pass grid for dimension calculation
|
||||
clueArea.selectedRow = 0;
|
||||
clueArea.selectedCol = 0;
|
||||
clueArea.selectedMode = 'horizontal';
|
||||
document.body.insertBefore(clueArea, document.body.firstChild);
|
||||
|
||||
// Listen for cell selection changes
|
||||
gridElement.addEventListener('cell-selected', (e) => {
|
||||
clueArea.selectedRow = e.detail.row;
|
||||
clueArea.selectedCol = e.detail.col;
|
||||
clueArea.selectedMode = e.detail.mode;
|
||||
clueArea.requestUpdate();
|
||||
});
|
||||
|
||||
// Close button handler
|
||||
closeBtn.addEventListener('click', closeGame);
|
||||
|
||||
notificationManager.success('Game loaded successfully');
|
||||
});
|
||||
|
||||
// Function to close game and return to menu
|
||||
function closeGame() {
|
||||
console.log('Closing game');
|
||||
|
||||
// Clear session ID from URL
|
||||
window.history.replaceState({}, '', window.location.pathname);
|
||||
|
||||
// Reset state
|
||||
currentSessionId = null;
|
||||
|
||||
// Destroy clue area - check multiple ways it could be in the DOM
|
||||
if (clueArea) {
|
||||
if (clueArea.parentNode) {
|
||||
clueArea.parentNode.removeChild(clueArea);
|
||||
}
|
||||
clueArea = null;
|
||||
}
|
||||
|
||||
// Also remove any clue-area elements that might exist
|
||||
const allClueAreas = document.querySelectorAll('clue-area');
|
||||
allClueAreas.forEach(elem => {
|
||||
if (elem.parentNode) {
|
||||
elem.parentNode.removeChild(elem);
|
||||
}
|
||||
});
|
||||
|
||||
// Destroy grid element
|
||||
if (gridElement) {
|
||||
gridElement = null;
|
||||
}
|
||||
|
||||
// Hide grid, show menu
|
||||
menu.style.display = 'block';
|
||||
gridContainer.style.display = 'none';
|
||||
keyboard.style.display = 'none';
|
||||
gridContainer.innerHTML = '';
|
||||
|
||||
// Close and reopen WebSocket to interrupt connection
|
||||
wsManager.close();
|
||||
|
||||
// Reconnect WebSocket after a short delay
|
||||
setTimeout(() => {
|
||||
const wsUrl = menu._getWebsocketUrl ? menu._getWebsocketUrl() : (() => {
|
||||
const protocol = window.location.protocol === 'https:' ? 'wss' : 'ws';
|
||||
const host = window.location.hostname;
|
||||
const port = 8765;
|
||||
return `${protocol}://${host}:${port}`;
|
||||
})();
|
||||
|
||||
wsManager.connect(wsUrl);
|
||||
notificationManager.info('Returned to menu');
|
||||
}, 100);
|
||||
}
|
||||
|
||||
// Handle errors
|
||||
wsManager.onMessage('error', (message) => {
|
||||
console.error('Server error:', message);
|
||||
|
||||
// Show menu again
|
||||
menu.style.display = 'block';
|
||||
gridContainer.style.display = 'none';
|
||||
keyboard.style.display = 'none';
|
||||
gridContainer.innerHTML = '';
|
||||
|
||||
notificationManager.error(message.error_message || 'An error occurred');
|
||||
});
|
||||
|
||||
// Check on page load if we have an existing session ID
|
||||
window.addEventListener('load', () => {
|
||||
const existingSessionId = getSessionIdFromUrl();
|
||||
|
||||
if (existingSessionId) {
|
||||
console.log('Found existing session ID in URL:', existingSessionId);
|
||||
|
||||
// Wait for WebSocket to connect before subscribing
|
||||
if (wsManager.isConnected()) {
|
||||
subscribeToSession(existingSessionId);
|
||||
} else {
|
||||
// Register handler to subscribe once connected
|
||||
wsManager.onMessage('open', () => {
|
||||
subscribeToSession(existingSessionId);
|
||||
});
|
||||
}
|
||||
|
||||
// Hide menu immediately
|
||||
menu.style.display = 'none';
|
||||
gridContainer.style.display = 'block';
|
||||
keyboard.style.display = 'block';
|
||||
gridContainer.innerHTML = '<div class="loading-spinner">Reconnecting to session...</div>';
|
||||
}
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
|
||||
@ -0,0 +1,184 @@
|
||||
import { html, LitElement } from 'https://unpkg.com/lit-element/lit-element.js?module';
|
||||
import wsManager from './websocket.js';
|
||||
import notificationManager from './notification-manager.js';
|
||||
|
||||
export class CrosswordMenu extends LitElement {
|
||||
createRenderRoot() {
|
||||
return this;
|
||||
}
|
||||
|
||||
static get properties() {
|
||||
return {
|
||||
_loading: { state: true },
|
||||
_error: { state: true },
|
||||
_sessionProperties: { state: true },
|
||||
_selectedLanguage: { state: true },
|
||||
_selectedBoardSize: { state: true }
|
||||
};
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
this._loading = true;
|
||||
this._error = null;
|
||||
this._sessionProperties = null;
|
||||
this._selectedLanguage = '';
|
||||
this._selectedBoardSize = '';
|
||||
}
|
||||
|
||||
connectedCallback() {
|
||||
super.connectedCallback();
|
||||
// Register notification manager with WebSocket
|
||||
wsManager.setNotificationManager(notificationManager);
|
||||
this._initializeConnection();
|
||||
}
|
||||
|
||||
disconnectedCallback() {
|
||||
super.disconnectedCallback();
|
||||
// Remove message handlers
|
||||
wsManager.offMessage('available_session_properties', this._handleSessionProperties);
|
||||
wsManager.offMessage('error', this._handleError);
|
||||
}
|
||||
|
||||
_initializeConnection() {
|
||||
// Register message handlers
|
||||
wsManager.onMessage('available_session_properties', (msg) => this._handleSessionProperties(msg));
|
||||
wsManager.onMessage('error', (msg) => this._handleError(msg));
|
||||
// Also listen for open event to request properties when connection is established
|
||||
wsManager.onMessage('open', (msg) => this._requestSessionProperties());
|
||||
|
||||
// Connect if not already connected
|
||||
if (!wsManager.isConnected()) {
|
||||
const wsUrl = this._getWebsocketUrl();
|
||||
wsManager.connect(wsUrl);
|
||||
} else {
|
||||
// Already connected, request session properties
|
||||
this._requestSessionProperties();
|
||||
}
|
||||
}
|
||||
|
||||
_getWebsocketUrl() {
|
||||
const protocol = window.location.protocol === 'https:' ? 'wss' : 'ws';
|
||||
const host = window.location.hostname;
|
||||
const port = 8765;
|
||||
return `${protocol}://${host}:${port}`;
|
||||
}
|
||||
|
||||
_requestSessionProperties() {
|
||||
const message = {
|
||||
type: 'get_available_session_properties'
|
||||
};
|
||||
wsManager.send(message);
|
||||
}
|
||||
|
||||
_handleSessionProperties(message) {
|
||||
this._sessionProperties = {
|
||||
supported_languages: message.supported_languages,
|
||||
min_grid_size: message.min_grid_size,
|
||||
max_grid_size: message.max_grid_size,
|
||||
board_size_presets: message.board_size_presets
|
||||
};
|
||||
|
||||
// Set default selections
|
||||
if (this._sessionProperties.supported_languages.length > 0) {
|
||||
this._selectedLanguage = this._sessionProperties.supported_languages[0];
|
||||
}
|
||||
|
||||
if (this._sessionProperties.board_size_presets && Object.keys(this._sessionProperties.board_size_presets).length > 0) {
|
||||
this._selectedBoardSize = Object.keys(this._sessionProperties.board_size_presets)[0];
|
||||
}
|
||||
|
||||
this._loading = false;
|
||||
this._error = null;
|
||||
notificationManager.success('Game options loaded');
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
_handleError(message) {
|
||||
this._error = message.error_message || 'An error occurred';
|
||||
notificationManager.error(this._error);
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
_onLanguageChange(event) {
|
||||
this._selectedLanguage = event.target.value;
|
||||
}
|
||||
|
||||
_onBoardSizeChange(event) {
|
||||
this._selectedBoardSize = event.target.value;
|
||||
}
|
||||
|
||||
_onCreateCrossword() {
|
||||
const boardDimensions = this._sessionProperties.board_size_presets[this._selectedBoardSize];
|
||||
const [gridW, gridH] = boardDimensions;
|
||||
|
||||
console.log('Creating crossword with:', {
|
||||
language: this._selectedLanguage,
|
||||
grid_w: gridW,
|
||||
grid_h: gridH
|
||||
});
|
||||
|
||||
// Send session creation message to server
|
||||
const message = {
|
||||
type: 'new_multiplayer_session',
|
||||
lang: this._selectedLanguage,
|
||||
grid_w: gridW,
|
||||
grid_h: gridH
|
||||
};
|
||||
|
||||
wsManager.send(message);
|
||||
notificationManager.info('Creating session...');
|
||||
}
|
||||
|
||||
render() {
|
||||
if (this._loading) {
|
||||
return html`
|
||||
<div class="menu-container">
|
||||
<div class="loading">Loading game options...</div>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
if (!this._sessionProperties) {
|
||||
return html`
|
||||
<div class="menu-container">
|
||||
<div class="menu">
|
||||
<div class="error">Failed to load game options. Retrying...</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
return html`
|
||||
<div class="menu-container">
|
||||
<div class="menu">
|
||||
<h1>Crossword</h1>
|
||||
|
||||
${this._error ? html`<div class="error">${this._error}</div>` : ''}
|
||||
|
||||
<div class="form-group">
|
||||
<label for="language">Language:</label>
|
||||
<select id="language" @change="${this._onLanguageChange}">
|
||||
${this._sessionProperties.supported_languages.map(lang =>
|
||||
html`<option value="${lang}" ?selected="${lang === this._selectedLanguage}">${lang.toUpperCase()}</option>`
|
||||
)}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label for="board-size">Board Size:</label>
|
||||
<select id="board-size" @change="${this._onBoardSizeChange}">
|
||||
${Object.entries(this._sessionProperties.board_size_presets || {}).map(([name, dimensions]) =>
|
||||
html`<option value="${name}" ?selected="${name === this._selectedBoardSize}">${name} (${dimensions[0]}×${dimensions[1]})</option>`
|
||||
)}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<button @click="${this._onCreateCrossword}">Create Crossword</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
customElements.define('crossword-menu', CrosswordMenu);
|
||||
|
||||
66
multiplayer_crosswords/webui/notification-area.js
Normal file
66
multiplayer_crosswords/webui/notification-area.js
Normal file
@ -0,0 +1,66 @@
|
||||
import { LitElement, html } from 'https://unpkg.com/lit-element/lit-element.js?module';
|
||||
import notificationManager from './notification-manager.js';
|
||||
|
||||
export class NotificationArea extends LitElement {
|
||||
createRenderRoot() {
|
||||
return this;
|
||||
}
|
||||
|
||||
static get properties() {
|
||||
return {
|
||||
_message: { state: true },
|
||||
_type: { state: true },
|
||||
_visible: { state: true }
|
||||
};
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
this._message = '';
|
||||
this._type = 'info'; // success, info, error
|
||||
this._visible = false;
|
||||
}
|
||||
|
||||
connectedCallback() {
|
||||
super.connectedCallback();
|
||||
// Register this element with the global notification manager
|
||||
notificationManager.setNotificationElement(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by NotificationManager to show a notification
|
||||
*/
|
||||
setNotification(message, type) {
|
||||
this._message = message;
|
||||
this._type = type;
|
||||
this._visible = true;
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by NotificationManager to clear notification
|
||||
*/
|
||||
clearNotification() {
|
||||
this._visible = false;
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
render() {
|
||||
if (!this._visible) {
|
||||
return html`<div class="notification-area"></div>`;
|
||||
}
|
||||
|
||||
return html`
|
||||
<div class="notification-area">
|
||||
<div class="notification notification-${this._type}">
|
||||
<span class="notification-message">${this._message}</span>
|
||||
<button class="notification-close" @click="${() => this.clearNotification()}" aria-label="Close notification">
|
||||
✕
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
customElements.define('notification-area', NotificationArea);
|
||||
101
multiplayer_crosswords/webui/notification-manager.js
Normal file
101
multiplayer_crosswords/webui/notification-manager.js
Normal file
@ -0,0 +1,101 @@
|
||||
/**
|
||||
* Global Notification Manager - Singleton Pattern
|
||||
* Provides a simple notification system accessible from anywhere
|
||||
* Always displays the last message with auto-dismissal after timeout
|
||||
*/
|
||||
class NotificationManager {
|
||||
constructor() {
|
||||
this.currentNotification = null;
|
||||
this.dismissTimeout = null;
|
||||
this.notificationElement = null;
|
||||
this.defaultDuration = 5000; // 5 seconds
|
||||
}
|
||||
|
||||
/**
|
||||
* Set reference to notification element (called by notification-area component)
|
||||
*/
|
||||
setNotificationElement(element) {
|
||||
this.notificationElement = element;
|
||||
}
|
||||
|
||||
/**
|
||||
* Show success message
|
||||
*/
|
||||
success(message, duration = this.defaultDuration) {
|
||||
this.show(message, 'success', duration);
|
||||
}
|
||||
|
||||
/**
|
||||
* Show info message
|
||||
*/
|
||||
info(message, duration = this.defaultDuration) {
|
||||
this.show(message, 'info', duration);
|
||||
}
|
||||
|
||||
/**
|
||||
* Show error message (longer duration)
|
||||
*/
|
||||
error(message, duration = this.defaultDuration + 2000) {
|
||||
this.show(message, 'error', duration);
|
||||
}
|
||||
|
||||
/**
|
||||
* Show generic message
|
||||
* @param {string} message - The message to display
|
||||
* @param {string} type - 'success', 'info', or 'error'
|
||||
* @param {number} duration - Auto-dismiss after this many ms (0 = manual dismiss)
|
||||
*/
|
||||
show(message, type = 'info', duration = this.defaultDuration) {
|
||||
// Clear existing timeout
|
||||
if (this.dismissTimeout) {
|
||||
clearTimeout(this.dismissTimeout);
|
||||
}
|
||||
|
||||
// Store current notification
|
||||
this.currentNotification = {
|
||||
message,
|
||||
type,
|
||||
timestamp: Date.now()
|
||||
};
|
||||
|
||||
// Update UI if element exists
|
||||
if (this.notificationElement) {
|
||||
this.notificationElement.setNotification(message, type);
|
||||
}
|
||||
|
||||
console.log(`[${type.toUpperCase()}] ${message}`);
|
||||
|
||||
// Auto-dismiss after duration (0 = no auto-dismiss)
|
||||
if (duration > 0) {
|
||||
this.dismissTimeout = setTimeout(() => this.dismiss(), duration);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Dismiss current notification
|
||||
*/
|
||||
dismiss() {
|
||||
if (this.dismissTimeout) {
|
||||
clearTimeout(this.dismissTimeout);
|
||||
this.dismissTimeout = null;
|
||||
}
|
||||
|
||||
this.currentNotification = null;
|
||||
|
||||
if (this.notificationElement) {
|
||||
this.notificationElement.clearNotification();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current notification info
|
||||
*/
|
||||
getCurrent() {
|
||||
return this.currentNotification;
|
||||
}
|
||||
}
|
||||
|
||||
// Create global singleton instance
|
||||
const notificationManager = new NotificationManager();
|
||||
|
||||
export default notificationManager;
|
||||
@ -158,6 +158,28 @@ crossword-grid {
|
||||
border-color: #a8d4e8;
|
||||
}
|
||||
|
||||
/* Solved cells - green background and not editable */
|
||||
.cell.solved {
|
||||
background:
|
||||
repeating-linear-gradient(45deg, transparent, transparent 1px, rgba(100,200,100,.15) 1px, rgba(100,200,100,.15) 2px),
|
||||
repeating-linear-gradient(-45deg, transparent, transparent 1px, rgba(100,200,100,.15) 1px, rgba(100,200,100,.15) 2px),
|
||||
repeating-linear-gradient(0deg, transparent, transparent 1px, rgba(100,200,100,.1) 1px, rgba(100,200,100,.1) 2px),
|
||||
repeating-linear-gradient(90deg, transparent, transparent 1px, rgba(100,200,100,.1) 1px, rgba(100,200,100,.1) 2px),
|
||||
repeating-linear-gradient(67deg, transparent, transparent 2px, rgba(100,200,100,.05) 2px, rgba(100,200,100,.05) 4px),
|
||||
repeating-linear-gradient(23deg, transparent, transparent 2px, rgba(100,200,100,.05) 2px, rgba(100,200,100,.05) 4px),
|
||||
radial-gradient(ellipse 800px 600px at 30% 40%, rgba(255,255,255,.2) 0%, transparent 40%),
|
||||
linear-gradient(135deg, #d4f4d4 0%, #c8ead4 100%);
|
||||
box-shadow:
|
||||
inset 0 1px 2px rgba(255,255,255,0.8),
|
||||
inset 0 0 0 1px #a8d4a8,
|
||||
0 0.5px 1px rgba(0,0,0,0.05),
|
||||
inset -1px -1px 2px rgba(100,200,100,0.08),
|
||||
inset 1px 1px 2px rgba(255,255,255,0.3);
|
||||
border-color: #90c890;
|
||||
cursor: not-allowed;
|
||||
opacity: 0.9;
|
||||
}
|
||||
|
||||
.cell.selected {
|
||||
outline: none;
|
||||
background:
|
||||
@ -202,7 +224,7 @@ crossword-grid {
|
||||
|
||||
/* ========= mobile-keyboard (light DOM) ========= */
|
||||
mobile-keyboard {
|
||||
display: block;
|
||||
display: none; /* Hidden by default (desktop) */
|
||||
position: fixed;
|
||||
left: 0;
|
||||
right: 0;
|
||||
@ -216,11 +238,23 @@ mobile-keyboard {
|
||||
--up-arrow-offset: calc(0 - var(--key-width) * var(--stagger-factor-deep));
|
||||
}
|
||||
|
||||
/* Show keyboard only on mobile devices */
|
||||
@media (max-width: 900px) {
|
||||
mobile-keyboard {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
mobile-keyboard .keyboard-container {
|
||||
position: relative;
|
||||
transition: transform 0.3s ease, opacity 0.2s ease;
|
||||
}
|
||||
|
||||
/* Hide keyboard wrapper when collapsed */
|
||||
mobile-keyboard[collapsed] .keyboard-wrapper {
|
||||
display: none;
|
||||
}
|
||||
|
||||
mobile-keyboard .keyboard {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@ -429,3 +463,471 @@ mobile-keyboard:not([collapsed]) .keyboard-container { transform: translateY(0);
|
||||
|
||||
mobile-keyboard.wide-screen .keyboard-wrapper { display: flex; align-items: flex-end; justify-content: center; gap: 0.75rem; }
|
||||
mobile-keyboard.wide-screen .keyboard-controls { display: none; }
|
||||
|
||||
/* ========= crossword-menu ========= */
|
||||
crossword-menu {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.menu-container {
|
||||
background: #0a0805;
|
||||
background-image:
|
||||
repeating-linear-gradient(67deg, transparent, transparent 2px, rgba(255,255,255,.04) 2px, rgba(255,255,255,.04) 4px),
|
||||
repeating-linear-gradient(23deg, transparent, transparent 2px, rgba(255,255,255,.04) 2px, rgba(255,255,255,.04) 4px),
|
||||
repeating-linear-gradient(0deg, transparent, transparent 3px, rgba(255,255,255,.02) 3px, rgba(255,255,255,.02) 6px);
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 2rem;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.menu {
|
||||
background: #f9f7f3;
|
||||
background-image:
|
||||
repeating-linear-gradient(45deg, transparent, transparent 1px, rgba(0,0,0,.06) 1px, rgba(0,0,0,.06) 2px),
|
||||
repeating-linear-gradient(-45deg, transparent, transparent 1px, rgba(0,0,0,.06) 1px, rgba(0,0,0,.06) 2px),
|
||||
repeating-linear-gradient(0deg, transparent, transparent 1px, rgba(0,0,0,.035) 1px, rgba(0,0,0,.035) 2px),
|
||||
repeating-linear-gradient(90deg, transparent, transparent 1px, rgba(0,0,0,.035) 1px, rgba(0,0,0,.035) 2px),
|
||||
repeating-linear-gradient(67deg, transparent, transparent 2px, rgba(0,0,0,.02) 2px, rgba(0,0,0,.02) 4px),
|
||||
repeating-linear-gradient(23deg, transparent, transparent 2px, rgba(0,0,0,.02) 2px, rgba(0,0,0,.02) 4px),
|
||||
radial-gradient(ellipse 800px 600px at 30% 40%, rgba(255,255,255,.4) 0%, transparent 40%),
|
||||
radial-gradient(ellipse 600px 500px at 70% 60%, rgba(0,0,0,.02) 0%, transparent 50%),
|
||||
linear-gradient(135deg, #fefdfb 0%, #f9f7f3 100%);
|
||||
padding: 3rem;
|
||||
border-radius: 0.5rem;
|
||||
box-shadow:
|
||||
0 10px 40px rgba(0,0,0,0.3),
|
||||
inset 0 0 60px rgba(0,0,0,0.08),
|
||||
inset 0 0 100px rgba(0,0,0,0.04);
|
||||
max-width: 400px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.menu h1 {
|
||||
color: #1a1815;
|
||||
text-align: center;
|
||||
margin: 0 0 2rem 0;
|
||||
font-size: 2rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.form-group {
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
|
||||
.form-group label {
|
||||
display: block;
|
||||
color: #1a1815;
|
||||
font-weight: 600;
|
||||
margin-bottom: 0.5rem;
|
||||
font-size: 0.95rem;
|
||||
}
|
||||
|
||||
.form-group select,
|
||||
.form-group input[type="text"] {
|
||||
width: 100%;
|
||||
padding: 0.75rem;
|
||||
border: 1px solid #c0bbb5;
|
||||
border-radius: 0.25rem;
|
||||
font-size: 1rem;
|
||||
box-sizing: border-box;
|
||||
background: #fefdfb;
|
||||
color: #1a1815;
|
||||
box-shadow: inset 0 1px 2px rgba(255,255,255,0.9), inset 0 -0.5px 1px rgba(0,0,0,0.03);
|
||||
font-family: inherit;
|
||||
}
|
||||
|
||||
.form-group select:focus,
|
||||
.form-group input[type="text"]:focus {
|
||||
outline: none;
|
||||
border-color: #1a1815;
|
||||
box-shadow: inset 0 1px 2px rgba(255,255,255,0.9), inset 0 0 0 2px rgba(26,24,21,0.1);
|
||||
}
|
||||
|
||||
.menu button {
|
||||
width: 100%;
|
||||
padding: 0.75rem;
|
||||
background:
|
||||
repeating-linear-gradient(45deg, transparent, transparent 1px, rgba(0,0,0,.06) 1px, rgba(0,0,0,.06) 2px),
|
||||
repeating-linear-gradient(-45deg, transparent, transparent 1px, rgba(0,0,0,.06) 1px, rgba(0,0,0,.06) 2px),
|
||||
repeating-linear-gradient(0deg, transparent, transparent 1px, rgba(0,0,0,.035) 1px, rgba(0,0,0,.035) 2px),
|
||||
repeating-linear-gradient(90deg, transparent, transparent 1px, rgba(0,0,0,.035) 1px, rgba(0,0,0,.035) 2px),
|
||||
repeating-linear-gradient(67deg, transparent, transparent 2px, rgba(0,0,0,.02) 2px, rgba(0,0,0,.02) 4px),
|
||||
repeating-linear-gradient(23deg, transparent, transparent 2px, rgba(0,0,0,.02) 2px, rgba(0,0,0,.02) 4px),
|
||||
radial-gradient(ellipse 800px 600px at 30% 40%, rgba(255,255,255,.4) 0%, transparent 40%),
|
||||
linear-gradient(180deg, #fffef9 0%, #f5f1ed 100%);
|
||||
color: #1a1815;
|
||||
border: 1px solid #c0bbb5;
|
||||
border-radius: 0.25rem;
|
||||
font-weight: 600;
|
||||
font-size: 1rem;
|
||||
cursor: pointer;
|
||||
box-shadow: 0 3px 8px rgba(0,0,0,0.2), inset 0 1px 0 rgba(255,255,255,0.8);
|
||||
transition: all 0.15s ease;
|
||||
font-family: inherit;
|
||||
}
|
||||
|
||||
.menu button:hover {
|
||||
transform: translateY(-1px);
|
||||
box-shadow: 0 4px 12px rgba(0,0,0,0.25), inset 0 1px 0 rgba(255,255,255,0.8);
|
||||
}
|
||||
|
||||
.menu button:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 2px 4px rgba(0,0,0,0.2), inset 0 1px 2px rgba(0,0,0,0.1);
|
||||
}
|
||||
|
||||
.menu button:disabled {
|
||||
opacity: 0.6;
|
||||
cursor: not-allowed;
|
||||
transform: none;
|
||||
}
|
||||
|
||||
.loading {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-height: 300px;
|
||||
color: #1a1815;
|
||||
font-size: 1.2rem;
|
||||
}
|
||||
|
||||
.error {
|
||||
background: #ffebee;
|
||||
color: #c62828;
|
||||
padding: 1rem;
|
||||
border-radius: 0.25rem;
|
||||
margin-bottom: 1.5rem;
|
||||
border-left: 4px solid #c62828;
|
||||
}
|
||||
|
||||
.hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Notification Area */
|
||||
.notification-area {
|
||||
position: fixed;
|
||||
top: 1rem;
|
||||
right: 1rem;
|
||||
z-index: 10000;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.notification {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 0.875rem 1rem;
|
||||
border-radius: 0.375rem;
|
||||
font-size: 0.95rem;
|
||||
font-weight: 500;
|
||||
box-shadow: 0 4px 12px rgba(0,0,0,0.3);
|
||||
animation: slideIn 0.3s ease-out;
|
||||
pointer-events: auto;
|
||||
gap: 0.75rem;
|
||||
max-width: 350px;
|
||||
backdrop-filter: blur(4px);
|
||||
}
|
||||
|
||||
@keyframes slideIn {
|
||||
from {
|
||||
transform: translateX(400px);
|
||||
opacity: 0;
|
||||
}
|
||||
to {
|
||||
transform: translateX(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.notification-success {
|
||||
background: rgba(76, 175, 80, 0.95);
|
||||
color: #f5f5f5;
|
||||
border-left: 4px solid #45a049;
|
||||
}
|
||||
|
||||
.notification-info {
|
||||
background: rgba(33, 150, 243, 0.95);
|
||||
color: #f5f5f5;
|
||||
border-left: 4px solid #1976d2;
|
||||
}
|
||||
|
||||
.notification-error {
|
||||
background: rgba(244, 67, 54, 0.95);
|
||||
color: #f5f5f5;
|
||||
border-left: 4px solid #d32f2f;
|
||||
}
|
||||
|
||||
.notification-message {
|
||||
flex-grow: 1;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
.notification-close {
|
||||
background: none;
|
||||
border: none;
|
||||
color: inherit;
|
||||
font-size: 1.2rem;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
width: 1.5rem;
|
||||
height: 1.5rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
opacity: 0.8;
|
||||
transition: opacity 0.2s ease;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.notification-close:hover {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
/* Loading and Game States */
|
||||
.loading-spinner {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-height: 60vh;
|
||||
font-size: 1.5rem;
|
||||
color: #f5f1ed;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.loading-spinner::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
width: 3rem;
|
||||
height: 3rem;
|
||||
border: 3px solid rgba(245, 241, 237, 0.3);
|
||||
border-top-color: #f5f1ed;
|
||||
border-radius: 50%;
|
||||
animation: spin 0.8s linear infinite;
|
||||
}
|
||||
|
||||
@keyframes spin {
|
||||
to {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
|
||||
.game-loaded {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-height: 60vh;
|
||||
color: #f5f1ed;
|
||||
text-align: center;
|
||||
padding: 2rem;
|
||||
background: rgba(26, 24, 21, 0.5);
|
||||
border-radius: 0.5rem;
|
||||
backdrop-filter: blur(2px);
|
||||
}
|
||||
|
||||
.game-loaded h2 {
|
||||
margin-bottom: 1.5rem;
|
||||
font-size: 2rem;
|
||||
}
|
||||
|
||||
.game-loaded p {
|
||||
margin: 0.5rem 0;
|
||||
font-size: 1rem;
|
||||
opacity: 0.9;
|
||||
}
|
||||
|
||||
/* Game Header with Close Button */
|
||||
.game-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 1.5rem;
|
||||
padding: 0 0.5rem;
|
||||
}
|
||||
|
||||
.game-header h2 {
|
||||
margin: 0;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.close-game-btn {
|
||||
background: none;
|
||||
border: 1px solid rgba(245, 241, 237, 0.3);
|
||||
color: #f5f1ed;
|
||||
font-size: 1.5rem;
|
||||
cursor: pointer;
|
||||
width: 2.5rem;
|
||||
height: 2.5rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border-radius: 0.25rem;
|
||||
transition: all 0.2s ease;
|
||||
flex-shrink: 0;
|
||||
font-weight: 300;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.close-game-btn:hover {
|
||||
background: rgba(245, 241, 237, 0.1);
|
||||
border-color: rgba(245, 241, 237, 0.6);
|
||||
}
|
||||
|
||||
.close-game-btn:active {
|
||||
background: rgba(245, 241, 237, 0.2);
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
.game-content {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
/* Clue Area */
|
||||
.clue-area {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
background: rgba(26, 24, 21, 0.95);
|
||||
backdrop-filter: blur(8px);
|
||||
border-bottom: 2px solid rgba(245, 241, 237, 0.2);
|
||||
z-index: 1000;
|
||||
padding: 1rem;
|
||||
box-sizing: border-box;
|
||||
max-height: 50vh;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.clue-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: flex-start;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.current-clue {
|
||||
font-weight: 600;
|
||||
color: #a8b8ff;
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
.clue-number {
|
||||
font-weight: 700;
|
||||
color: #ffd700;
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
|
||||
.clue-text {
|
||||
color: #f5f1ed;
|
||||
font-size: 0.95rem;
|
||||
line-height: 1.4;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.clue-text.empty {
|
||||
opacity: 0.6;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.clue-toggle {
|
||||
background: none;
|
||||
border: 1px solid rgba(245, 241, 237, 0.3);
|
||||
color: #f5f1ed;
|
||||
font-size: 1rem;
|
||||
cursor: pointer;
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border-radius: 0.25rem;
|
||||
transition: all 0.2s ease;
|
||||
flex-shrink: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.clue-toggle:hover {
|
||||
background: rgba(245, 241, 237, 0.1);
|
||||
border-color: rgba(245, 241, 237, 0.6);
|
||||
}
|
||||
|
||||
.clue-toggle:active {
|
||||
background: rgba(245, 241, 237, 0.2);
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
.clue-toggle-group {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
/* All Clues View */
|
||||
.clue-area h3 {
|
||||
margin: 0 0 1rem 0;
|
||||
font-size: 1.2rem;
|
||||
color: #f5f1ed;
|
||||
}
|
||||
|
||||
.clue-list-container {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 1.5rem;
|
||||
margin-top: 1rem;
|
||||
}
|
||||
|
||||
@media (max-width: 768px) {
|
||||
.clue-list-container {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
}
|
||||
|
||||
.clue-section h4 {
|
||||
margin: 0 0 0.75rem 0;
|
||||
font-size: 1rem;
|
||||
color: #a8b8ff;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
}
|
||||
|
||||
.clue-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
max-height: 40vh;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.clue-item {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem;
|
||||
border-radius: 0.25rem;
|
||||
background: rgba(255, 255, 255, 0.02);
|
||||
transition: background 0.2s ease;
|
||||
}
|
||||
|
||||
.clue-item:hover {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.clue-item .clue-number {
|
||||
flex-shrink: 0;
|
||||
min-width: 2rem;
|
||||
}
|
||||
|
||||
.clue-item .clue-text {
|
||||
flex-grow: 1;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
/* Adjust main content for clue area */
|
||||
main {
|
||||
padding-top: calc(var(--page-padding) + 6rem);
|
||||
}
|
||||
|
||||
|
||||
@ -0,0 +1,192 @@
|
||||
/**
|
||||
* Global WebSocket Manager - Singleton Pattern
|
||||
* Provides a single WebSocket connection accessible from anywhere
|
||||
*/
|
||||
class WebSocketManager {
|
||||
constructor() {
|
||||
this.socket = null;
|
||||
this.url = null;
|
||||
this.messageHandlers = new Map(); // Map<messageType, Set<handlers>>
|
||||
this.isReconnecting = false;
|
||||
this.reconnectDelay = 3000;
|
||||
this.notificationManager = null; // Will be set when available
|
||||
}
|
||||
|
||||
/**
|
||||
* Set notification manager for displaying connection status
|
||||
*/
|
||||
setNotificationManager(notificationMgr) {
|
||||
this.notificationManager = notificationMgr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize connection with URL
|
||||
*/
|
||||
connect(url) {
|
||||
if (this.socket && this.socket.readyState === WebSocket.OPEN) {
|
||||
console.warn('WebSocket already connected');
|
||||
return;
|
||||
}
|
||||
|
||||
this.url = url;
|
||||
console.log(`Connecting to WebSocket at ${this.url}...`);
|
||||
|
||||
this.socket = new WebSocket(this.url);
|
||||
this.socket.onopen = (event) => this._onOpen(event);
|
||||
this.socket.onclose = (event) => this._onClose(event);
|
||||
this.socket.onerror = (event) => this._onError(event);
|
||||
this.socket.onmessage = (event) => this._onMessage(event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send message as JSON
|
||||
*/
|
||||
send(message) {
|
||||
if (!this.isConnected()) {
|
||||
console.error('WebSocket not connected, cannot send message:', message);
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
const jsonMsg = JSON.stringify(message);
|
||||
this.socket.send(jsonMsg);
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error('Error sending message:', error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if socket is connected
|
||||
*/
|
||||
isConnected() {
|
||||
return this.socket && this.socket.readyState === WebSocket.OPEN;
|
||||
}
|
||||
|
||||
/**
|
||||
* Register handler for specific message type
|
||||
* @param {string} messageType - e.g., 'available_session_properties'
|
||||
* @param {function} handler - callback function
|
||||
*/
|
||||
onMessage(messageType, handler) {
|
||||
if (!this.messageHandlers.has(messageType)) {
|
||||
this.messageHandlers.set(messageType, new Set());
|
||||
}
|
||||
this.messageHandlers.get(messageType).add(handler);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregister handler for specific message type
|
||||
*/
|
||||
offMessage(messageType, handler) {
|
||||
if (this.messageHandlers.has(messageType)) {
|
||||
this.messageHandlers.get(messageType).delete(handler);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Register global message handler (for all message types)
|
||||
*/
|
||||
onAnyMessage(handler) {
|
||||
if (!this.messageHandlers.has('*')) {
|
||||
this.messageHandlers.set('*', new Set());
|
||||
}
|
||||
this.messageHandlers.get('*').add(handler);
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal handler - called on socket open
|
||||
*/
|
||||
_onOpen(event) {
|
||||
console.log('WebSocket connected');
|
||||
this.isReconnecting = false;
|
||||
if (this.notificationManager) {
|
||||
this.notificationManager.success('Connected to server', 3000);
|
||||
}
|
||||
this._callHandlers('open', { type: 'open' });
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal handler - called on socket close
|
||||
*/
|
||||
_onClose(event) {
|
||||
console.log('WebSocket closed');
|
||||
if (this.notificationManager) {
|
||||
this.notificationManager.info('Connection lost, reconnecting...', 0); // No auto-dismiss
|
||||
}
|
||||
this._callHandlers('close', { type: 'close' });
|
||||
|
||||
if (!this.isReconnecting) {
|
||||
this.isReconnecting = true;
|
||||
setTimeout(() => this.connect(this.url), this.reconnectDelay);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal handler - called on socket error
|
||||
*/
|
||||
_onError(event) {
|
||||
console.error('WebSocket error:', event);
|
||||
if (this.notificationManager) {
|
||||
this.notificationManager.error('Connection error', 4000);
|
||||
}
|
||||
this._callHandlers('error', { type: 'error', error: event });
|
||||
|
||||
if (this.socket && this.socket.readyState === WebSocket.OPEN) {
|
||||
this.socket.close();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal handler - called on incoming message
|
||||
*/
|
||||
_onMessage(event) {
|
||||
try {
|
||||
const message = JSON.parse(event.data);
|
||||
console.log('Received message:', message);
|
||||
|
||||
// Call type-specific handlers
|
||||
if (message.type && this.messageHandlers.has(message.type)) {
|
||||
this._callHandlers(message.type, message);
|
||||
}
|
||||
|
||||
// Call global handlers
|
||||
this._callHandlers('*', message);
|
||||
} catch (error) {
|
||||
console.error('Error parsing message:', error);
|
||||
this._callHandlers('error', { type: 'error', error: error });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal - call all registered handlers for a message type
|
||||
*/
|
||||
_callHandlers(messageType, message) {
|
||||
if (this.messageHandlers.has(messageType)) {
|
||||
this.messageHandlers.get(messageType).forEach(handler => {
|
||||
try {
|
||||
handler(message);
|
||||
} catch (error) {
|
||||
console.error(`Error in message handler for ${messageType}:`, error);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Close connection
|
||||
*/
|
||||
close() {
|
||||
if (this.socket) {
|
||||
this.socket.close();
|
||||
this.socket = null;
|
||||
}
|
||||
this.isReconnecting = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Create global singleton instance
|
||||
const wsManager = new WebSocketManager();
|
||||
|
||||
export default wsManager;
|
||||
|
||||
Reference in New Issue
Block a user