stupidpythonprojects/simongame/maus.py

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2016-09-12 15:19:48 +02:00
import pygame
from OpenGL.GL import *
from OpenGL.GLU import *
from pygame.locals import *
import eventmanager
BUTTON_PRESSED = 0
BUTTON_HOLD = 1
BUTTON_RELEASED = 2
BUTTON_INACTIVE = 3
class maus(object):
def __init__(self):
self.pressed = [False,False,False]
self.hold = [False,False,False]
self.release = [False, False, False]
self.inactive = [True,True,True]
self.pos = (0,0)
def update(self):
pressed = pygame.mouse.get_pressed()
self.pos = pygame.mouse.get_pos()
for i in range(3):
if self.pressed[i]:
self.pressed[i] = False
self.hold[i] = True
if self.release[i]:
self.release[i] = False
self.inactive[i] = True
if pressed[i]:
if self.inactive[i]:
self.inactive[i] = False
self.pressed[i] = True
else:
if self.hold[i]:
self.hold[i] = False
self.release[i] = True
def getState(self,button):
if self.pressed[button]:
return BUTTON_PRESSED
elif self.release[button]:
return BUTTON_RELEASED
elif self.hold[button]:
return BUTTON_HOLD
return BUTTON_INACTIVE
def getPos(self):
return self.pos