stupidpythonprojects/simongame/button.py

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2016-09-12 15:19:48 +02:00
import tools
import eventmanager
import maus
BUTTON_ALPHA_INACTIVE = 0.3
BUTTON_ALPHA_SELECT = 0.8
BUTTON_ALPHA_CLICKED = 1.0
class button(object):
def __init__(self, mouse, posRect, color, text, font):
self.posRect = posRect
self.color = color
self.alpha = BUTTON_ALPHA_INACTIVE
self.text = text
self.font = font
self.mouse = mouse
self.clicked = False
def isClicked(self):
return self.mouse.getState(0) == maus.BUTTON_RELEASED and tools.is2DPointCollision(self.mouse.getPos(),self.posRect)
def update(self):
if tools.is2DPointCollision(self.mouse.getPos(),self.posRect):
if self.mouse.getState(0) == maus.BUTTON_HOLD:
self.alpha = BUTTON_ALPHA_CLICKED
else:
self.alpha = BUTTON_ALPHA_SELECT
else:
self.alpha = BUTTON_ALPHA_INACTIVE
def draw(self):
tools.drawRect((self.posRect[0]-2,self.posRect[1]-2,self.posRect[2]+4,self.posRect[3]+4),0,(0.0,0.0,0.0,1.0))
tools.drawRect(self.posRect,0,(self.color[0],self.color[1],self.color[2],self.alpha))
tools.writePerFTGL(self.text,self.font,
(self.posRect[0] + 20,self.posRect[1]+self.posRect[3]/2+8),(1.0,1.0,1.0,1.0))