stupidpythonprojects/simongame/tools.py

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2016-09-12 15:19:48 +02:00
import pygame
from OpenGL.GL import *
from OpenGL.GLU import *
from pygame.locals import *
import FTGL
#Opengl-Tools:------------------------------------------------------------------
def clearScreen():
glClearColor(0.0,0.0,0.0,0.0)
def GlInit():
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
def resize((width, height)):
if height == 0:
height = 1
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0.0, width, height, 0.0, -6.0, 0.0)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def drawRect(rect, depth,color):
glBegin(GL_QUADS)
glColor4f(color[0],color[1],color[2],color[3])
glVertex3f(rect[0],rect[1],depth)
glVertex3f(rect[0]+rect[2],rect[1],depth)
glVertex3f(rect[0]+rect[2],rect[1]+rect[3],depth)
glVertex3f(rect[0],rect[1]+rect[3],depth)
glEnd()
#FTGL-Tools:--------------------------------------------------------------------
def loadFont(filename,facesize):
font = FTGL.TextureFont(filename)
font.FaceSize(facesize[0],facesize[1])
return font
def writePerFTGL(string,font,pos,color):
#glOrtho(0.0, glOrthoSize[0], 0.0, glOrthoSize[1], -6.0, 0.0)
glPushMatrix()
glColor4f(color[0],color[1],color[2],color[3])
#so ein bissl die Matrix drehen, damit der Text nicht aufm Kopf steht :D
glTranslatef(pos[0], pos[1], 0.0)
glRotate(180,0.0,0.0,1.0)
glRotate(180,0.0,1.0,0.0)
#und rendern:
glRasterPos(0, 0)
font.Render(string)
#und die Matrix wieder loeschen
glPopMatrix()
#Kollisionsabfragen:------------------------------------------------------------
def is2DPointCollision(point, rect):
if point[0] <= rect[0] or point[0] >= rect[0]+rect[2]:
return False
elif point[1] <= rect[1] or point[1] >= rect[1] + rect[3]:
return False
return True
if __name__ == "__main__":
video_flags = OPENGL | HWSURFACE | DOUBLEBUF | FULLSCREEN
pygame.display.set_mode((800,600),video_flags)
resize((800,600))
clearScreen()
clock = pygame.time.Clock()
#Hauptschleife:
while True:
ticktime = clock.tick(20)
#print ticktime
event = pygame.event.poll()
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
break
drawRect((0,0,200,200),0,(1,1,1,1))
pygame.display.flip()