programming assignment AL PA_B done
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137
02_gameOfLife/Main.py
Executable file → Normal file
137
02_gameOfLife/Main.py
Executable file → Normal file
@ -2,31 +2,25 @@
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import pygame
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import random
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from OpenGL.GL import *
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from OpenGL.GLU import *
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from pygame.locals import *
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import argparse
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#TODO: remove global vars
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video_flags = OPENGL | HWSURFACE | DOUBLEBUF | FULLSCREEN
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pygame.init()
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window_w = 1600
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window_h = 900
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dinfo = pygame.display.Info();
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livingSpaceWidth = 64
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livingSpaceHeight = 36
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livingSpaceWidth = 48
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livingSpaceHeight = 27
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creatureW = window_w/(livingSpaceWidth)
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creatureH = window_h/(livingSpaceHeight)
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creatureW = dinfo.current_w/(livingSpaceWidth)
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creatureH = dinfo.current_h/(livingSpaceHeight)
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FPS = 30
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FPS = 40
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livingSpace = []
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draw_buffer = []
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draw_buffer_old = []
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def resize(shape):
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width, height = shape
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if height == 0:
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@ -54,15 +48,14 @@ def isAlive(x,y):
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return livingSpace[x][y] == 1000
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def draw():
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global draw_buffer
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global draw_buffer_old
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#glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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glLoadIdentity()
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glTranslatef(0.0,0.0,3.0)
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glBegin(GL_QUADS)
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for column, row in draw_buffer + draw_buffer_old:
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for column in range(livingSpaceWidth):
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for row in range(livingSpaceHeight):
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if livingSpace[column][row] != 0:
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health = float(float(livingSpace[column][row])/1000.0)
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@ -79,9 +72,6 @@ def draw():
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glEnd()
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draw_buffer_old = draw_buffer
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draw_buffer = []
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def getNeighborCount(x,y):
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count = 0
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@ -104,7 +94,6 @@ def getNeighborCount(x,y):
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return count
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def calculateNextGeneration():
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neighborCount = []
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for column in range(livingSpaceWidth):
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neighborCount.append([])
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@ -116,82 +105,26 @@ def calculateNextGeneration():
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if 2 <= neighborCount[column][row] <= 3:
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if neighborCount[column][row] == 3:
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livingSpace[column][row] = 1000
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draw_buffer.append((column, row))
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if not isAlive(column,row):
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livingSpace[column][row] = float(livingSpace[column][row])/1.2
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draw_buffer.append((column, row))
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else:
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livingSpace[column][row] = float(livingSpace[column][row])/1.2
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draw_buffer.append((column, row))
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if livingSpace[column][row] < 20:
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livingSpace[column][row] = 0
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def main():
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global livingSpaceWidth
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global livingSpaceHeight
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global creatureW
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global creatureH
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global window_w
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global window_h
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# parsing args:
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parser = argparse.ArgumentParser(description="game of life")
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parser.add_argument('--steps', dest='steps', default = 20 , help='steps per second')
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parser.add_argument('--w', dest='w', default = livingSpaceWidth, help = 'field width')
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parser.add_argument('--h', dest='h', default=livingSpaceHeight, help = 'field height')
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#parser.add_argument('--calc', dest='calc', default=0, help='calculate steps and only display result')
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#parser.add_argument('--default', dest='default', default=0, help='setting all fields to this value')
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parser.add_argument('--fullscreen', dest='fullscreen', action='store_true')
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parser.add_argument('--window_w', dest='win_w', default=window_w, help='window width')
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parser.add_argument('--window_h', dest='win_h', default=window_h, help='window height')
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parser.add_argument('--configurator', dest='configurator', action='store_true', help='start in field edit mode')
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#parser.add_argument('--code', dest='code', default='01', help='binary code for the ant (\'01\' corresponds to the starndard ant behaviour)')
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parser.set_defaults(fullscreen=False)
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parser.set_defaults(configurator=False)
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args = parser.parse_args()
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steps_per_sec = int(args.steps)
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livingSpaceWidth = int(args.w)
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livingSpaceHeight = int(args.h)
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video_flags = OPENGL | HWSURFACE | DOUBLEBUF
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if args.fullscreen:
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video_flags = OPENGL | HWSURFACE | DOUBLEBUF | FULLSCREEN
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dinfo = pygame.display.Info()
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window_w = dinfo.current_w
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window_h = dinfo.current_h
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else:
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window_w = int(args.win_w)
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window_h = int(args.win_h)
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creatureW = window_w / (livingSpaceWidth)
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creatureH = window_h / (livingSpaceHeight)
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#antPosition = (livingSpaceWidth // 2, livingSpaceHeight // 2)
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pygame.display.set_mode((window_w,window_h),video_flags)
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pygame.display.set_mode((dinfo.current_w,dinfo.current_h),video_flags)
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initLivingSpace()
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resize((window_w, window_h))
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resize((dinfo.current_w,dinfo.current_h))
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init()
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clock = pygame.time.Clock()
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frames = 0
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counter = 0
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logic_frame_pause = FPS / steps_per_sec
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configurator_mode = bool(args.configurator)
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field_draws = 0
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#Hauptschleife:
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while True:
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@ -203,53 +136,11 @@ def main():
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if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
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break
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draw()
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field_draws += len(draw_buffer) + len(draw_buffer_old)
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frames += 1
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if frames % FPS == 0:
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print("average field draws per frame: " + str(field_draws / FPS))
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field_draws = 0
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pygame.display.flip()
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if configurator_mode:
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# move with keys:
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if event.type == KEYDOWN:
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# draw_buffer.append((antPosition[0],antPosition[1]))
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# if event.key == K_DOWN:
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# move_ant(0,+1)
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# elif event.key == K_UP:
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# move_ant(0,-1)
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# elif event.key == K_LEFT:
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# move_ant(-1,0)
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# elif event.key == K_RIGHT:
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# move_ant(+1,0)
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# elif event.key == K_SPACE:
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# new_key = (livingSpace[antPosition[0]][antPosition[1]]) % num_colors + 1
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# if not isAlive(antPosition[0], antPosition[1]):
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# new_key += 1
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# activate(antPosition[0], antPosition[1], new_key)
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# elif event.key == K_BACKSPACE:
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# deactivate(antPosition[0],antPosition[1])
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if event.key == K_RETURN:
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configurator_mode = False
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counter += 1
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if logic_frame_pause >= 1:
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if counter > logic_frame_pause:
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calculateNextGeneration()
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counter = 0
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else:
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# multiple calculations per frame:
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for i in range(int(1 / logic_frame_pause)):
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calculateNextGeneration()
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# switch to configurator mode:
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if event.type == KEYDOWN and event.key == K_RETURN:
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configurator_mode = True
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103
langton/Main.py
103
langton/Main.py
@ -1,9 +1,13 @@
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#!/usr/bin/env python3
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import pygame
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from OpenGL.GL import *
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from pygame.locals import *
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import argparse
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import sys
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import random
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import time
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#TODO: remove global vars
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@ -42,6 +46,9 @@ num_colors = 2
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color_list = []
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code = [False,True]
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# store number of active cells
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num_active_cells = 0
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# helper function for colors:
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def HSVtoRGB(h,s,v):
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c = v*s
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@ -144,10 +151,10 @@ def draw():
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glColor4f(1,1,1,0.5)
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glVertex3f(x + offX, y, 0.0)
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glVertex3f(x + creatureW - 1, y + offY, 0.0)
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glVertex3f(x + offX, y + creatureH - 1, 0.0)
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glVertex3f(x, y + offY, 0.0)
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glVertex3f(x + offX, y, 0.0) if antRotation != SOUTH else glVertex3f(x + offX, y + creatureH/2, 0.0)
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glVertex3f(x + creatureW - 1, y + offY, 0.0) if antRotation != WEST else glVertex3f(x + creatureW/2, y + offY, 0.0)
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glVertex3f(x + offX, y + creatureH - 1, 0.0) if antRotation != NORTH else glVertex3f(x + offX, y + creatureH/2, 0.0)
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glVertex3f(x, y + offY, 0.0) if antRotation != EAST else glVertex3f(x + creatureW/2, y + offY, 0.0)
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glEnd()
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@ -156,6 +163,10 @@ def draw():
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def activate(i,j,key = 1):
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global num_active_cells
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if livingSpace[i][j] == 0:
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num_active_cells += 1
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livingSpace[i][j] = key
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if num_colors > 2:
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livingSpaceColor[i][j] = [
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@ -169,6 +180,9 @@ def activate(i,j,key = 1):
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update_queue.append((i,j))
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def deactivate(i,j):
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global num_active_cells
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if livingSpace[i][j] != 0:
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num_active_cells -= 1
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livingSpace[i][j] = 0
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# correct color:
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livingSpaceColor[i][j] = [
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@ -282,6 +296,7 @@ def main():
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global creatureW
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global creatureH
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global antPosition
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global antRotation
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global window_w
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global window_h
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global color_list
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@ -289,17 +304,25 @@ def main():
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global code
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# parsing args:
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parser = argparse.ArgumentParser(description="langton's ant")
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parser = argparse.ArgumentParser(description="langton's ant simulation tool", formatter_class=argparse.RawTextHelpFormatter)
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parser.add_argument('--steps', dest='steps', default = 20 , help='steps per second')
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parser.add_argument('--w', dest='w', default = livingSpaceWidth, help = 'field width')
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parser.add_argument('--h', dest='h', default=livingSpaceHeight, help = 'field height')
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parser.add_argument('--calc', dest='calc', default=0, help='calculate steps and only display result')
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parser.add_argument('--default', dest='default', default=0, help='setting all fields to this value')
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parser.add_argument('--fullscreen', dest='fullscreen', action='store_true')
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parser.add_argument('--window_w', dest='win_w', default=window_w, help='window width')
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parser.add_argument('--window_h', dest='win_h', default=window_h, help='window height')
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parser.add_argument('--configurator', dest='configurator', action='store_true', help='start in field edit mode')
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parser.add_argument('--code', dest='code', default='01', help='binary code for the ant (\'01\' corresponds to the starndard ant behaviour)')
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parser.add_argument('--file', dest='file', default='', help='writing number of living cells per step in this file')
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parser.add_argument('--pattern', dest='pattern', default='0',
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help='initial pattern for the field. Possible values:\n' +
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'\t * 0: all fields inactive\n' +
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'\t * 1: all fields active\n' +
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'\t * check: checkboard pattern\n' +
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'\t * horizontal: horizontal stripes\n' +
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'\t * vertical: vertical stripes\n' +
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'\t * random: random values\n')
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parser.set_defaults(fullscreen=False)
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parser.set_defaults(configurator=False)
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@ -309,6 +332,10 @@ def main():
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livingSpaceWidth = int(args.w)
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livingSpaceHeight = int(args.h)
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calc = int(args.calc)
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filename = args.file
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fileobj = None
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if len(filename) > 0:
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fileobj = open(filename, mode='w')
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video_flags = OPENGL | HWSURFACE | DOUBLEBUF
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@ -345,11 +372,6 @@ def main():
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initLivingSpace()
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if int(args.default) != 0:
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for i in range(livingSpaceWidth):
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for j in range(livingSpaceHeight):
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activate(i,j)
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resize((window_w, window_h))
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init()
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@ -362,9 +384,52 @@ def main():
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field_draws = 0
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# apply pattern
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if args.pattern == '0':
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# nothing to do
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pass
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elif args.pattern == '1':
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for i in range(livingSpaceWidth):
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for j in range(livingSpaceHeight):
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activate(i,j)
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elif args.pattern == 'check':
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for i in range(livingSpaceWidth):
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for j in range(livingSpaceHeight):
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if (i + j) % 2 == 0:
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activate(i,j)
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elif args.pattern == 'horizontal':
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for i in range(livingSpaceWidth):
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for j in range(livingSpaceHeight):
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m = j % num_colors
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if num_colors > 2:
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m += 1
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if m != 0:
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activate(i,j,m)
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elif args.pattern == 'vertical':
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for i in range(livingSpaceWidth):
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for j in range(livingSpaceHeight):
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m = i % num_colors
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if num_colors > 2:
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m += 1
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if m != 0:
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activate(i,j,m)
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elif args.pattern == 'random':
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r = random.Random(time.time())
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for i in range(livingSpaceWidth):
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for j in range(livingSpaceHeight):
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k = r.randint(0,num_colors - 1)
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if num_colors > 2:
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k += 1
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if k != 0:
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activate(i,j,k)
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else:
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print("error. unknown pattern")
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parser.print_help()
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sys.exit(-1)
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if (calc > 0):
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for i in range(calc):
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update_ant();
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update_ant()
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#main loop:
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while True:
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@ -376,7 +441,7 @@ def main():
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if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
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break
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update_field();
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update_field()
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draw()
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field_draws += len(draw_buffer) + len(draw_buffer_old)
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@ -408,6 +473,12 @@ def main():
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activate(antPosition[0], antPosition[1], new_key)
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elif event.key == K_BACKSPACE:
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deactivate(antPosition[0],antPosition[1])
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elif event.key == K_LCTRL:
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antRotation = (antRotation - 1) % 4
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move_ant(0,0)
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elif event.key == K_RCTRL:
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antRotation = (antRotation + 1) % 4
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move_ant(0,0)
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elif event.key == K_RETURN:
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configurator_mode = False
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@ -419,15 +490,21 @@ def main():
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if logic_frame_pause >= 1:
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if counter > logic_frame_pause:
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update_ant()
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if fileobj != None:
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fileobj.write(str(num_active_cells) + '\n')
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counter = 0
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else:
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# multiple calculations per frame:
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for i in range(int(1 / logic_frame_pause)):
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update_ant()
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if fileobj != None:
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fileobj.write(str(num_active_cells) + '\n')
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# switch to configurator mode:
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if event.type == KEYDOWN and event.key == K_RETURN:
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configurator_mode = True
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if fileobj != None:
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fileobj.close()
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if __name__ == '__main__':
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@ -2,10 +2,10 @@
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```
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usage: Main.py [-h] [--steps STEPS] [--w W] [--h H] [--calc CALC]
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[--default DEFAULT] [--fullscreen] [--window_w WIN_W]
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[--window_h WIN_H] [--configurator] [--code CODE]
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[--fullscreen] [--window_w WIN_W] [--window_h WIN_H]
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[--configurator] [--code CODE] [--pattern PATTERN]
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langton's ant
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langton's ant simulation tool
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optional arguments:
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-h, --help show this help message and exit
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@ -13,23 +13,29 @@ optional arguments:
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--w W field width
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--h H field height
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--calc CALC calculate steps and only display result
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--default DEFAULT setting all fields to this value
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--fullscreen
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--window_w WIN_W window width
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--window_h WIN_H window height
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--configurator start in field edit mode
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--code CODE binary code for the ant ('01' corresponds to the
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starndard ant behaviour)
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--code CODE binary code for the ant ('01' corresponds to the starndard ant behaviour)
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--pattern PATTERN initial pattern for the field. Possible values:
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* 0: all fields inactive
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* 1: all fields active
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* check: checkboard pattern
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* horizontal: horizontal stripes
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* vertical: vertical stripes
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* random: random values
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```
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configuration mode keys:
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keys:
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| key | function |
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| ---------- | -------------------------------------- |
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| ---------------------- | ---------------------------------------- |
|
||||
| return | enter/leave configuration mode |
|
||||
| arrow keys | move langton's ant |
|
||||
| space | activate field or switch field's color |
|
||||
| backspace | deactivate field |
|
||||
| arrow keys | move langton's ant (in configuration mode) |
|
||||
| space | activate field or switch field's color (in configuration mode) |
|
||||
| backspace | deactivate field (in configuration mode) |
|
||||
| ctrl left / ctrl right | rotate ant (in configuration mode) |
|
||||
| escape | exit program |
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user