programming assignment AL PA_B done
This commit is contained in:
parent
842798b205
commit
c045621618
161
02_gameOfLife/Main.py
Executable file → Normal file
161
02_gameOfLife/Main.py
Executable file → Normal file
@ -2,31 +2,25 @@
|
||||
import pygame
|
||||
import random
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
from pygame.locals import *
|
||||
|
||||
import argparse
|
||||
|
||||
#TODO: remove global vars
|
||||
video_flags = OPENGL | HWSURFACE | DOUBLEBUF | FULLSCREEN
|
||||
|
||||
pygame.init()
|
||||
|
||||
window_w = 1600
|
||||
window_h = 900
|
||||
dinfo = pygame.display.Info();
|
||||
|
||||
livingSpaceWidth = 64
|
||||
livingSpaceHeight = 36
|
||||
livingSpaceWidth = 48
|
||||
livingSpaceHeight = 27
|
||||
|
||||
creatureW = window_w/(livingSpaceWidth)
|
||||
creatureH = window_h/(livingSpaceHeight)
|
||||
creatureW = dinfo.current_w/(livingSpaceWidth)
|
||||
creatureH = dinfo.current_h/(livingSpaceHeight)
|
||||
|
||||
FPS = 30
|
||||
FPS = 40
|
||||
|
||||
livingSpace = []
|
||||
|
||||
draw_buffer = []
|
||||
draw_buffer_old = []
|
||||
|
||||
|
||||
def resize(shape):
|
||||
width, height = shape
|
||||
if height == 0:
|
||||
@ -54,34 +48,30 @@ def isAlive(x,y):
|
||||
return livingSpace[x][y] == 1000
|
||||
|
||||
def draw():
|
||||
global draw_buffer
|
||||
global draw_buffer_old
|
||||
#glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
||||
glLoadIdentity()
|
||||
glTranslatef(0.0,0.0,3.0)
|
||||
|
||||
|
||||
glBegin(GL_QUADS)
|
||||
for column, row in draw_buffer + draw_buffer_old:
|
||||
if livingSpace[column][row] != 0:
|
||||
health = float(float(livingSpace[column][row])/1000.0)
|
||||
for column in range(livingSpaceWidth):
|
||||
for row in range(livingSpaceHeight):
|
||||
if livingSpace[column][row] != 0:
|
||||
health = float(float(livingSpace[column][row])/1000.0)
|
||||
|
||||
glColor4f(health*(float(column)/float(livingSpaceWidth)),
|
||||
health*(float(livingSpaceWidth-column)/float(livingSpaceWidth)),
|
||||
health*(float(row)/float(livingSpaceHeight)),1.0)
|
||||
x = column * creatureW
|
||||
y = row * creatureH
|
||||
glColor4f(health*(float(column)/float(livingSpaceWidth)),
|
||||
health*(float(livingSpaceWidth-column)/float(livingSpaceWidth)),
|
||||
health*(float(row)/float(livingSpaceHeight)),1.0)
|
||||
x = column * creatureW
|
||||
y = row * creatureH
|
||||
|
||||
glVertex3f(x,y,0.0)
|
||||
glVertex3f(x + creatureW-1.0,y,0.0)
|
||||
glVertex3f(x+creatureW-1,y+creatureH-1,0.0)
|
||||
glVertex3f(x,y+creatureH-1,0.0)
|
||||
glVertex3f(x,y,0.0)
|
||||
glVertex3f(x + creatureW-1.0,y,0.0)
|
||||
glVertex3f(x+creatureW-1,y+creatureH-1,0.0)
|
||||
glVertex3f(x,y+creatureH-1,0.0)
|
||||
|
||||
glEnd()
|
||||
|
||||
draw_buffer_old = draw_buffer
|
||||
draw_buffer = []
|
||||
|
||||
def getNeighborCount(x,y):
|
||||
count = 0
|
||||
|
||||
@ -104,7 +94,6 @@ def getNeighborCount(x,y):
|
||||
return count
|
||||
|
||||
def calculateNextGeneration():
|
||||
|
||||
neighborCount = []
|
||||
for column in range(livingSpaceWidth):
|
||||
neighborCount.append([])
|
||||
@ -116,82 +105,26 @@ def calculateNextGeneration():
|
||||
if 2 <= neighborCount[column][row] <= 3:
|
||||
if neighborCount[column][row] == 3:
|
||||
livingSpace[column][row] = 1000
|
||||
draw_buffer.append((column, row))
|
||||
if not isAlive(column,row):
|
||||
livingSpace[column][row] = float(livingSpace[column][row])/1.2
|
||||
draw_buffer.append((column, row))
|
||||
|
||||
else:
|
||||
livingSpace[column][row] = float(livingSpace[column][row])/1.2
|
||||
draw_buffer.append((column, row))
|
||||
|
||||
if livingSpace[column][row] < 20:
|
||||
livingSpace[column][row] = 0
|
||||
|
||||
def main():
|
||||
global livingSpaceWidth
|
||||
global livingSpaceHeight
|
||||
global creatureW
|
||||
global creatureH
|
||||
global window_w
|
||||
global window_h
|
||||
|
||||
# parsing args:
|
||||
parser = argparse.ArgumentParser(description="game of life")
|
||||
parser.add_argument('--steps', dest='steps', default = 20 , help='steps per second')
|
||||
parser.add_argument('--w', dest='w', default = livingSpaceWidth, help = 'field width')
|
||||
parser.add_argument('--h', dest='h', default=livingSpaceHeight, help = 'field height')
|
||||
#parser.add_argument('--calc', dest='calc', default=0, help='calculate steps and only display result')
|
||||
#parser.add_argument('--default', dest='default', default=0, help='setting all fields to this value')
|
||||
parser.add_argument('--fullscreen', dest='fullscreen', action='store_true')
|
||||
parser.add_argument('--window_w', dest='win_w', default=window_w, help='window width')
|
||||
parser.add_argument('--window_h', dest='win_h', default=window_h, help='window height')
|
||||
parser.add_argument('--configurator', dest='configurator', action='store_true', help='start in field edit mode')
|
||||
#parser.add_argument('--code', dest='code', default='01', help='binary code for the ant (\'01\' corresponds to the starndard ant behaviour)')
|
||||
|
||||
parser.set_defaults(fullscreen=False)
|
||||
parser.set_defaults(configurator=False)
|
||||
|
||||
args = parser.parse_args()
|
||||
steps_per_sec = int(args.steps)
|
||||
livingSpaceWidth = int(args.w)
|
||||
livingSpaceHeight = int(args.h)
|
||||
|
||||
video_flags = OPENGL | HWSURFACE | DOUBLEBUF
|
||||
|
||||
|
||||
if args.fullscreen:
|
||||
video_flags = OPENGL | HWSURFACE | DOUBLEBUF | FULLSCREEN
|
||||
dinfo = pygame.display.Info()
|
||||
window_w = dinfo.current_w
|
||||
window_h = dinfo.current_h
|
||||
else:
|
||||
window_w = int(args.win_w)
|
||||
window_h = int(args.win_h)
|
||||
|
||||
|
||||
creatureW = window_w / (livingSpaceWidth)
|
||||
creatureH = window_h / (livingSpaceHeight)
|
||||
|
||||
#antPosition = (livingSpaceWidth // 2, livingSpaceHeight // 2)
|
||||
|
||||
|
||||
pygame.display.set_mode((window_w,window_h),video_flags)
|
||||
pygame.display.set_mode((dinfo.current_w,dinfo.current_h),video_flags)
|
||||
|
||||
initLivingSpace()
|
||||
|
||||
resize((window_w, window_h))
|
||||
resize((dinfo.current_w,dinfo.current_h))
|
||||
init()
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
frames = 0
|
||||
counter = 0
|
||||
logic_frame_pause = FPS / steps_per_sec
|
||||
configurator_mode = bool(args.configurator)
|
||||
|
||||
field_draws = 0
|
||||
|
||||
|
||||
#Hauptschleife:
|
||||
while True:
|
||||
@ -203,53 +136,11 @@ def main():
|
||||
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
|
||||
break
|
||||
|
||||
|
||||
draw()
|
||||
|
||||
field_draws += len(draw_buffer) + len(draw_buffer_old)
|
||||
frames += 1
|
||||
|
||||
if frames % FPS == 0:
|
||||
print("average field draws per frame: " + str(field_draws / FPS))
|
||||
field_draws = 0
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
if configurator_mode:
|
||||
# move with keys:
|
||||
if event.type == KEYDOWN:
|
||||
# draw_buffer.append((antPosition[0],antPosition[1]))
|
||||
# if event.key == K_DOWN:
|
||||
# move_ant(0,+1)
|
||||
# elif event.key == K_UP:
|
||||
# move_ant(0,-1)
|
||||
# elif event.key == K_LEFT:
|
||||
# move_ant(-1,0)
|
||||
# elif event.key == K_RIGHT:
|
||||
# move_ant(+1,0)
|
||||
# elif event.key == K_SPACE:
|
||||
# new_key = (livingSpace[antPosition[0]][antPosition[1]]) % num_colors + 1
|
||||
# if not isAlive(antPosition[0], antPosition[1]):
|
||||
# new_key += 1
|
||||
# activate(antPosition[0], antPosition[1], new_key)
|
||||
# elif event.key == K_BACKSPACE:
|
||||
# deactivate(antPosition[0],antPosition[1])
|
||||
if event.key == K_RETURN:
|
||||
configurator_mode = False
|
||||
|
||||
counter += 1
|
||||
|
||||
if logic_frame_pause >= 1:
|
||||
if counter > logic_frame_pause:
|
||||
calculateNextGeneration()
|
||||
counter = 0
|
||||
else:
|
||||
# multiple calculations per frame:
|
||||
for i in range(int(1 / logic_frame_pause)):
|
||||
calculateNextGeneration()
|
||||
|
||||
# switch to configurator mode:
|
||||
if event.type == KEYDOWN and event.key == K_RETURN:
|
||||
configurator_mode = True
|
||||
calculateNextGeneration()
|
||||
|
||||
|
||||
|
||||
|
103
langton/Main.py
103
langton/Main.py
@ -1,9 +1,13 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import pygame
|
||||
from OpenGL.GL import *
|
||||
from pygame.locals import *
|
||||
|
||||
import argparse
|
||||
import sys
|
||||
import random
|
||||
import time
|
||||
|
||||
#TODO: remove global vars
|
||||
|
||||
@ -42,6 +46,9 @@ num_colors = 2
|
||||
color_list = []
|
||||
code = [False,True]
|
||||
|
||||
# store number of active cells
|
||||
num_active_cells = 0
|
||||
|
||||
# helper function for colors:
|
||||
def HSVtoRGB(h,s,v):
|
||||
c = v*s
|
||||
@ -144,10 +151,10 @@ def draw():
|
||||
|
||||
glColor4f(1,1,1,0.5)
|
||||
|
||||
glVertex3f(x + offX, y, 0.0)
|
||||
glVertex3f(x + creatureW - 1, y + offY, 0.0)
|
||||
glVertex3f(x + offX, y + creatureH - 1, 0.0)
|
||||
glVertex3f(x, y + offY, 0.0)
|
||||
glVertex3f(x + offX, y, 0.0) if antRotation != SOUTH else glVertex3f(x + offX, y + creatureH/2, 0.0)
|
||||
glVertex3f(x + creatureW - 1, y + offY, 0.0) if antRotation != WEST else glVertex3f(x + creatureW/2, y + offY, 0.0)
|
||||
glVertex3f(x + offX, y + creatureH - 1, 0.0) if antRotation != NORTH else glVertex3f(x + offX, y + creatureH/2, 0.0)
|
||||
glVertex3f(x, y + offY, 0.0) if antRotation != EAST else glVertex3f(x + creatureW/2, y + offY, 0.0)
|
||||
|
||||
glEnd()
|
||||
|
||||
@ -156,6 +163,10 @@ def draw():
|
||||
|
||||
|
||||
def activate(i,j,key = 1):
|
||||
global num_active_cells
|
||||
if livingSpace[i][j] == 0:
|
||||
num_active_cells += 1
|
||||
|
||||
livingSpace[i][j] = key
|
||||
if num_colors > 2:
|
||||
livingSpaceColor[i][j] = [
|
||||
@ -169,6 +180,9 @@ def activate(i,j,key = 1):
|
||||
update_queue.append((i,j))
|
||||
|
||||
def deactivate(i,j):
|
||||
global num_active_cells
|
||||
if livingSpace[i][j] != 0:
|
||||
num_active_cells -= 1
|
||||
livingSpace[i][j] = 0
|
||||
# correct color:
|
||||
livingSpaceColor[i][j] = [
|
||||
@ -282,6 +296,7 @@ def main():
|
||||
global creatureW
|
||||
global creatureH
|
||||
global antPosition
|
||||
global antRotation
|
||||
global window_w
|
||||
global window_h
|
||||
global color_list
|
||||
@ -289,17 +304,25 @@ def main():
|
||||
global code
|
||||
|
||||
# parsing args:
|
||||
parser = argparse.ArgumentParser(description="langton's ant")
|
||||
parser = argparse.ArgumentParser(description="langton's ant simulation tool", formatter_class=argparse.RawTextHelpFormatter)
|
||||
parser.add_argument('--steps', dest='steps', default = 20 , help='steps per second')
|
||||
parser.add_argument('--w', dest='w', default = livingSpaceWidth, help = 'field width')
|
||||
parser.add_argument('--h', dest='h', default=livingSpaceHeight, help = 'field height')
|
||||
parser.add_argument('--calc', dest='calc', default=0, help='calculate steps and only display result')
|
||||
parser.add_argument('--default', dest='default', default=0, help='setting all fields to this value')
|
||||
parser.add_argument('--fullscreen', dest='fullscreen', action='store_true')
|
||||
parser.add_argument('--window_w', dest='win_w', default=window_w, help='window width')
|
||||
parser.add_argument('--window_h', dest='win_h', default=window_h, help='window height')
|
||||
parser.add_argument('--configurator', dest='configurator', action='store_true', help='start in field edit mode')
|
||||
parser.add_argument('--code', dest='code', default='01', help='binary code for the ant (\'01\' corresponds to the starndard ant behaviour)')
|
||||
parser.add_argument('--file', dest='file', default='', help='writing number of living cells per step in this file')
|
||||
parser.add_argument('--pattern', dest='pattern', default='0',
|
||||
help='initial pattern for the field. Possible values:\n' +
|
||||
'\t * 0: all fields inactive\n' +
|
||||
'\t * 1: all fields active\n' +
|
||||
'\t * check: checkboard pattern\n' +
|
||||
'\t * horizontal: horizontal stripes\n' +
|
||||
'\t * vertical: vertical stripes\n' +
|
||||
'\t * random: random values\n')
|
||||
|
||||
parser.set_defaults(fullscreen=False)
|
||||
parser.set_defaults(configurator=False)
|
||||
@ -309,6 +332,10 @@ def main():
|
||||
livingSpaceWidth = int(args.w)
|
||||
livingSpaceHeight = int(args.h)
|
||||
calc = int(args.calc)
|
||||
filename = args.file
|
||||
fileobj = None
|
||||
if len(filename) > 0:
|
||||
fileobj = open(filename, mode='w')
|
||||
|
||||
video_flags = OPENGL | HWSURFACE | DOUBLEBUF
|
||||
|
||||
@ -345,11 +372,6 @@ def main():
|
||||
|
||||
initLivingSpace()
|
||||
|
||||
if int(args.default) != 0:
|
||||
for i in range(livingSpaceWidth):
|
||||
for j in range(livingSpaceHeight):
|
||||
activate(i,j)
|
||||
|
||||
resize((window_w, window_h))
|
||||
init()
|
||||
|
||||
@ -362,9 +384,52 @@ def main():
|
||||
|
||||
field_draws = 0
|
||||
|
||||
# apply pattern
|
||||
if args.pattern == '0':
|
||||
# nothing to do
|
||||
pass
|
||||
elif args.pattern == '1':
|
||||
for i in range(livingSpaceWidth):
|
||||
for j in range(livingSpaceHeight):
|
||||
activate(i,j)
|
||||
elif args.pattern == 'check':
|
||||
for i in range(livingSpaceWidth):
|
||||
for j in range(livingSpaceHeight):
|
||||
if (i + j) % 2 == 0:
|
||||
activate(i,j)
|
||||
elif args.pattern == 'horizontal':
|
||||
for i in range(livingSpaceWidth):
|
||||
for j in range(livingSpaceHeight):
|
||||
m = j % num_colors
|
||||
if num_colors > 2:
|
||||
m += 1
|
||||
if m != 0:
|
||||
activate(i,j,m)
|
||||
elif args.pattern == 'vertical':
|
||||
for i in range(livingSpaceWidth):
|
||||
for j in range(livingSpaceHeight):
|
||||
m = i % num_colors
|
||||
if num_colors > 2:
|
||||
m += 1
|
||||
if m != 0:
|
||||
activate(i,j,m)
|
||||
elif args.pattern == 'random':
|
||||
r = random.Random(time.time())
|
||||
for i in range(livingSpaceWidth):
|
||||
for j in range(livingSpaceHeight):
|
||||
k = r.randint(0,num_colors - 1)
|
||||
if num_colors > 2:
|
||||
k += 1
|
||||
if k != 0:
|
||||
activate(i,j,k)
|
||||
else:
|
||||
print("error. unknown pattern")
|
||||
parser.print_help()
|
||||
sys.exit(-1)
|
||||
|
||||
if (calc > 0):
|
||||
for i in range(calc):
|
||||
update_ant();
|
||||
update_ant()
|
||||
|
||||
#main loop:
|
||||
while True:
|
||||
@ -376,7 +441,7 @@ def main():
|
||||
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
|
||||
break
|
||||
|
||||
update_field();
|
||||
update_field()
|
||||
draw()
|
||||
|
||||
field_draws += len(draw_buffer) + len(draw_buffer_old)
|
||||
@ -408,6 +473,12 @@ def main():
|
||||
activate(antPosition[0], antPosition[1], new_key)
|
||||
elif event.key == K_BACKSPACE:
|
||||
deactivate(antPosition[0],antPosition[1])
|
||||
elif event.key == K_LCTRL:
|
||||
antRotation = (antRotation - 1) % 4
|
||||
move_ant(0,0)
|
||||
elif event.key == K_RCTRL:
|
||||
antRotation = (antRotation + 1) % 4
|
||||
move_ant(0,0)
|
||||
elif event.key == K_RETURN:
|
||||
configurator_mode = False
|
||||
|
||||
@ -419,15 +490,21 @@ def main():
|
||||
if logic_frame_pause >= 1:
|
||||
if counter > logic_frame_pause:
|
||||
update_ant()
|
||||
if fileobj != None:
|
||||
fileobj.write(str(num_active_cells) + '\n')
|
||||
counter = 0
|
||||
else:
|
||||
# multiple calculations per frame:
|
||||
for i in range(int(1 / logic_frame_pause)):
|
||||
update_ant()
|
||||
if fileobj != None:
|
||||
fileobj.write(str(num_active_cells) + '\n')
|
||||
|
||||
# switch to configurator mode:
|
||||
if event.type == KEYDOWN and event.key == K_RETURN:
|
||||
configurator_mode = True
|
||||
if fileobj != None:
|
||||
fileobj.close()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
@ -2,10 +2,10 @@
|
||||
|
||||
```
|
||||
usage: Main.py [-h] [--steps STEPS] [--w W] [--h H] [--calc CALC]
|
||||
[--default DEFAULT] [--fullscreen] [--window_w WIN_W]
|
||||
[--window_h WIN_H] [--configurator] [--code CODE]
|
||||
[--fullscreen] [--window_w WIN_W] [--window_h WIN_H]
|
||||
[--configurator] [--code CODE] [--pattern PATTERN]
|
||||
|
||||
langton's ant
|
||||
langton's ant simulation tool
|
||||
|
||||
optional arguments:
|
||||
-h, --help show this help message and exit
|
||||
@ -13,23 +13,29 @@ optional arguments:
|
||||
--w W field width
|
||||
--h H field height
|
||||
--calc CALC calculate steps and only display result
|
||||
--default DEFAULT setting all fields to this value
|
||||
--fullscreen
|
||||
--window_w WIN_W window width
|
||||
--window_h WIN_H window height
|
||||
--configurator start in field edit mode
|
||||
--code CODE binary code for the ant ('01' corresponds to the
|
||||
starndard ant behaviour)
|
||||
--code CODE binary code for the ant ('01' corresponds to the starndard ant behaviour)
|
||||
--pattern PATTERN initial pattern for the field. Possible values:
|
||||
* 0: all fields inactive
|
||||
* 1: all fields active
|
||||
* check: checkboard pattern
|
||||
* horizontal: horizontal stripes
|
||||
* vertical: vertical stripes
|
||||
* random: random values
|
||||
|
||||
```
|
||||
|
||||
configuration mode keys:
|
||||
keys:
|
||||
|
||||
| key | function |
|
||||
| ---------- | -------------------------------------- |
|
||||
| return | enter/leave configuration mode |
|
||||
| arrow keys | move langton's ant |
|
||||
| space | activate field or switch field's color |
|
||||
| backspace | deactivate field |
|
||||
| escape | exit program |
|
||||
| key | function |
|
||||
| ---------------------- | ---------------------------------------- |
|
||||
| return | enter/leave configuration mode |
|
||||
| arrow keys | move langton's ant (in configuration mode) |
|
||||
| space | activate field or switch field's color (in configuration mode) |
|
||||
| backspace | deactivate field (in configuration mode) |
|
||||
| ctrl left / ctrl right | rotate ant (in configuration mode) |
|
||||
| escape | exit program |
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user