75 lines
1.8 KiB
Python
75 lines
1.8 KiB
Python
import pygame
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from pygame.locals import *
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import tools
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import gitter
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KACHEL_ALPHA_ACTIVE = 1.0
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KACHEL_ALPHA_INACTIVE = 0.175
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KACHEL_ALPHA_SELECT = 0.5
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KACHEL_ALPHA_STEPFACTOR = 0.1
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class kachel(object):
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def __init__(self,x,y,w,h):
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self.x = x
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self.y = y
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self.w = w
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self.h = h
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#alphaverwaltung:
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self.currentAlpha = KACHEL_ALPHA_INACTIVE
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self.alpha = KACHEL_ALPHA_INACTIVE
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self.r = 0.5-0.5/float(gitter.GITTER_W)*float(x)
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self.g = 0.5*float(y)/float(gitter.GITTER_H)
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self.b = float(x)/float(gitter.GITTER_W)
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#verwaltungstechnisches:
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self.isActive = False
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self.isSelect = False
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#nen paar getters und setters:
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def getPos(self):
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return (self.x,self.y,self.w,self.h)
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def isActive(self):
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return self.isActive
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def isSelect(self):
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return self.isSelect
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def activate(self):
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self.isActive = True
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self.alpha = KACHEL_ALPHA_ACTIVE
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def deactivate(self):
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self.isActive = False
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self.alpha = KACHEL_ALPHA_INACTIVE
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def toggle(self):
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self.isActive = not self.isActive
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if self.isActive:
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self.alpha = KACHEL_ALPHA_ACTIVE
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else:
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self.alpha = KACHEL_ALPHA_INACTIVE
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def select(self):
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if not self.isActive:
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self.isSelect = True
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self.alpha = KACHEL_ALPHA_SELECT
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def deselect(self):
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if not self.isActive:
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self.isSelect = False
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self.alpha = KACHEL_ALPHA_INACTIVE
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#update:
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def update(self):
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self.currentAlpha += float(self.alpha - self.currentAlpha)*KACHEL_ALPHA_STEPFACTOR
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def draw(self):
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tools.drawRect((self.x*self.w+2,self.y*self.h+2,self.w-2,self.h-2),0,(self.r,self.g,self.b,self.currentAlpha))
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