165 lines
3.6 KiB
Python
165 lines
3.6 KiB
Python
#!/usr/bin/python
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import pygame
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import math
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from pygame.locals import *
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from sys import exit
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from ball import *
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from bat import *
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from eventhandler import *
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import eventhandler
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pygame.init();
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#spielvariablen:
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PLAYER_SPEED = 8
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KI_SPEED = 12
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GAMESPEED = 1.0
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MAXSPEED = 3.0
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SPEEDFAKTOR = 1.2
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PADHEIGHT = 100.0
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FPS = 60
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#hole infos ueber die derzeitige displaykonfiguration
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dinfo = pygame.display.Info();
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#mache einen neuen Bildschirm in vollbild
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screen = pygame.display.set_mode(( dinfo.current_w, dinfo.current_h),FULLSCREEN | HWSURFACE,dinfo.bitsize);
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#screen = pygame.display.set_mode(( 800, 600),HWSURFACE,dinfo.bitsize);
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font = pygame.font.SysFont("arial", 30);
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myball = ball(1050,50,-5,5)
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batleft = bat(20,dinfo.current_h/2-PADHEIGHT/2, 30, PADHEIGHT, PLAYER_SPEED, dinfo.current_h)
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batright = bat(dinfo.current_w-50,dinfo.current_h/2-PADHEIGHT/2, 30, PADHEIGHT, KI_SPEED, dinfo.current_h)
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e_handler=EventHandler()
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keys = KeyHandler()
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keys.registerKey(K_ESCAPE)
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keys.registerKey(K_UP)
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keys.registerKey(K_DOWN)
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clock = pygame.time.Clock()
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speed = GAMESPEED;
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pointleft = 0
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pointright = 0
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error_counter = 0
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ticktime = 0.0
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realFps = 0
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fpsCounter = 0
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lastFps = 0
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while True:
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#timer:
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ticktime = clock.tick(FPS)
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#zeichenoperationen:
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if (ticktime<1000.0/FPS+10):
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screen.fill((0,0,0))
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myball.draw(screen)
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batleft.draw(screen)
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batright.draw(screen)
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screen.blit( font.render(str(""+str(pointleft)+" : "+str(pointright)), True, (255, 255, 255)), (dinfo.current_w/2-30, 20) )
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screen.blit( font.render(str(lastFps), True, (255, 255, 255)), (dinfo.current_w/2-30, 60) )
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pygame.display.update()
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realFps +=1
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#logik:
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e_handler.update()
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keys.update(e_handler)
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fpsCounter +=1
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if fpsCounter >= FPS:
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lastFps = realFps
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fpsCounter = 0
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realFps = 0
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#spieler:
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if keys.getKeyState(K_UP) == KEY_HOLD:
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batleft.moveUp()
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if keys.getKeyState(K_DOWN) == KEY_HOLD:
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batleft.moveDown()
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#computer:
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if myball.getY() < batright.getY()+20:
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batright.moveUp()
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if myball.getY() > batright.getY()+PADHEIGHT-20:
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batright.moveDown()
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#kollisionsabfragen:
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if batleft.checkCollision(myball.getX(), myball.getY()) and myball.getDx() <0:
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x = myball.getX()
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y = myball.getY()
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y2 = batleft.getY()
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dy = (float(y-y2)/PADHEIGHT*10.0)-5.0
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dx = 7.5-math.fabs(dy)
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myball.setDx(dx*speed)
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myball.setDy(dy*speed)
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speed *= SPEEDFAKTOR
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if batright.checkCollision(myball.getX(), myball.getY()) and myball.getDx()>0:
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x = myball.getX()
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y = myball.getY()
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y2 = batright.getY()
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dy = (float(y-y2)/PADHEIGHT*10.0)-5.0
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dx = 7.5-math.fabs(dy)
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myball.setDx(-dx*speed)
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myball.setDy(dy*speed)
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speed *= SPEEDFAKTOR
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if speed > MAXSPEED:
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speed = MAXSPEED
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if myball.getY()-10<0 or myball.getY()+10>dinfo.current_h:
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myball.setDy(-myball.getDy())
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myball.update()
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if myball.getX() < 0:
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pointright +=1
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speed = GAMESPEED
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myball.setX(dinfo.current_w/2)
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myball.setY(dinfo.current_h/2)
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myball.setDx(-6)
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myball.setDy(0)
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if myball.getX() > dinfo.current_w:
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pointleft +=1
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speed = GAMESPEED
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myball.setX(dinfo.current_w/2)
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myball.setY(dinfo.current_h/2)
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myball.setDx(6)
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myball.setDy(0)
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if keys.getKeyState(K_ESCAPE) != KEY_INACTIVE:
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exit()
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