var style = getComputedStyle(document.body); var n = style.getPropertyValue("--tictactoe_n"); var tilesize = style.getPropertyValue("--tile-size"); var default_opacity = style.getPropertyValue("--opacity"); var ground_color = style.getPropertyValue("--ground-color"); var main_container = document.getElementById("main-container"); var main_menu = new Infobar(main_container); var grid = new Grid(n, main_container, tilesize, tilesize, ground_color); var sub_menu = new Infobar(main_container); // fill containers with buttons and containers: // empty dummy container on top (to force other containers to be at the bottom) dummy_main = main_menu.create_infocontainer(); dummy_sub = sub_menu.create_infocontainer(); // start container: create_game_container = main_menu.create_infocontainer(); create_game_container.create_label("Start Local Game"); b_local_game = create_game_container.create_button("Local Game"); // register container: register_container = main_menu.create_infocontainer(); register_container.create_label("Register or login to play online"); i_register_username = register_container.create_input("username"); i_register_pw = register_container.create_input("password", true); b_register = register_container.create_button("register/login"); // logout: logout_container = sub_menu.create_infocontainer(); l_username = logout_container.create_label("logged in as: "); b_logout = logout_container.create_button("logout"); // match control match_control = sub_menu.create_infocontainer(); b_end_game = match_control.create_button("End Game"); // fill subcontainer: match_slot_container = sub_menu.create_infocontainer(); match_slot_container.create_label("online matches"); // search match: search_match_container = main_menu.create_infocontainer(); search_match_container.create_label("Create Online Match"); b_match_search = search_match_container.create_button("random match"); search_match_container.create_label("

"); l_match_op = search_match_container.create_input("player name"); b_match_invite = search_match_container.create_button("invite player"); //status: status_container = main_menu.create_infocontainer(); l_status_head = status_container.create_label("status:"); l_status = status_container.create_label("..."); // global vars: game_manager = null; logged_in = false; // connection stuff: var connection = null; var session_id = null; // cookies: function get_cookie(cname) { var name = cname + "="; var ca = document.cookie.split(';'); for(var i = 0; i < ca.length; i++) { var c = ca[i]; while (c.charAt(0) == ' ') { c = c.substring(1); } if (c.indexOf(name) == 0) { return c.substring(name.length, c.length); } } return ""; } function set_cookie(cname, cvalue, exdays) { var d = new Date(); d.setTime(d.getTime() + (exdays * 24 * 60 * 60 * 1000)); var expires = "expires="+d.toUTCString(); document.cookie = cname + "=" + cvalue + ";" + expires + ";path=/"; } function check_cookie(cname) { var tmp = get_cookie(cname); if (tmp != "") { return true; } return false; } // global funcs: disable_all_containers = function() { create_game_container.hide(); register_container.hide(); logout_container.hide(); match_slot_container.hide(); search_match_container.hide(); match_control.hide(); status_container.hide(); dummy_main.hide(); dummy_sub.hide(); } end_local_game = function() { disable_all_containers(); create_game_container.show(); status_container.show(); if (logged_in) { logout_container.show(); search_match_container.show(); match_slot_container.show(); } else { register_container.show(); } game_manager = null; } on_close_click = function() { if (game_manager != null) { game_manager.end_game(); end_local_game(); } else if (connection != null) { connection.on_close_click(); match_control.hide(); } } start_local_game = function() { console.log("clicked"); disable_all_containers(); match_control.show(); dummy_main.show(); dummy_sub.show(); status_container.show(); game_manager = new LocalMatchManager(grid, l_status, match_control, end_local_game); } // connection stuff: login_callback = function() { logged_in = true; if (game_manager != null) { game_manager.end_game(); } end_local_game(); l_username.innerHTML = "logged in as: " + connection.player.get_name(); set_cookie("sessionid", connection.session_id, 30); } logout = function() { logged_in = false; if (connection != null) { connection.close(); if (check_cookie("sessionid")) { // delete session: session_id = get_cookie("sessionid"); set_cookie("sessionid", session_id, -100); } } connection = null; grid.unblock_all(); grid.deactivate_all(); grid.block_all(); end_local_game(); } reconnect = function() { if (check_cookie("sessionid")) { session_id = get_cookie("sessionid"); if (connection != null) { connection.close(); } connection = new WebsocketConnection(server_url, server_port, grid, l_status, match_slot_container, match_control, login_callback, on_connection_error); connection.reconnect(session_id); } } on_connection_error = function() { connection = null; logout(); } login = function(){ if (connection != null) { connection.close(); } connection = new WebsocketConnection(server_url, server_port, grid, l_status, match_slot_container, match_control, login_callback, on_connection_error); connection.connect(i_register_username.value, i_register_pw.value); } search_match = function() { if (connection != null) { connection.send_match_request(null); } } invite_player = function() { if (connection != null) { if (l_match_op.value == "") { l_status.innerHTML = "choose your opponent first!"; } else { connection.send_match_request(l_match_op.value); } } } // initiate stuff and connect events: end_local_game(); b_local_game.addEventListener("click", start_local_game); b_end_game.addEventListener("click", on_close_click); b_register.addEventListener("click", login); b_logout.addEventListener("click", logout); b_match_search.addEventListener("click", search_match); b_match_invite.addEventListener("click", invite_player); reconnect(); /* var websocket_connection = new WebsocketConnection('127.0.0.1', 5556); websocket_connection.connect(); */ // register resize event: window.addEventListener("resize", function() { var tilesize = getComputedStyle(document.body).getPropertyValue("--tile-size"); grid.on_screen_orientation_change(tilesize, tilesize); })