class Grid { constructor(n, grid_container_div, tile_width, tile_height, ground_color) { this.n = n; this.grid_container_div = grid_container_div; this.tile_width = tile_width; this.tile_height = tile_height; this.ground_color = ground_color; this.subgrids = [] console.log("create grid of size " + this.n); this.create(); } create() { var x,y; for (y = 0; y < this.n; y++) { var div_row = this.grid_container_div.appendChild(document.createElement("div")); var row = []; for (x = 0; x < this.n; x++) { var div_subgrid = div_row.appendChild(document.createElement("div")); div_subgrid.className = "subgrid-container"; row.push(new Subgrid(this.n, x,y,div_subgrid,this.tile_width, this.tile_height, this.ground_color)); row[x].register_click_callback((i,j,k,l) => this.click_listener(i,j,k,l)); } this.subgrids.push(row); } } register_click_callback(func) { this.click_callback = func; } click_listener(sub_x, sub_y, x,y) { this.click_callback(sub_x, sub_y, x,y); } player_change_listener(player) { var x,y; for (y = 0; y < this.n; y++) { for (x = 0; x < this.n; x++) { this.subgrids[y][x].player_change_listener(player); } } } activate_all() { var x,y; for (y = 0; y < this.n; y++) { for (x = 0; x < this.n; x++) { this.subgrids[y][x].activate_all(); } } } deactivate_all() { var x,y; for (y = 0; y < this.n; y++) { for (x = 0; x < this.n; x++) { this.subgrids[y][x].deactivate_all(); } } } block_all() { var x,y; for (y = 0; y < this.n; y++) { for (x = 0; x < this.n; x++) { this.subgrids[y][x].block(); } } } unblock_all() { var x,y; for (y = 0; y < this.n; y++) { for (x = 0; x < this.n; x++) { this.subgrids[y][x].unblock(); } } } block(x,y) { this.subgrids[y][x].block(); } unblock(x,y) { this.subgrids[y][x].unblock(); } on_screen_orientation_change(tile_w,tile_h) { this.tile_width = tile_w; this.tile_h = tile_h; var x,y; for (y = 0; y < this.n; y++) { for (x = 0; x < this.n; x++) { this.subgrids[y][x].on_screen_orientation_change(tile_w, tile_h); } } } }