230 lines
5.3 KiB
JavaScript
230 lines
5.3 KiB
JavaScript
var style = getComputedStyle(document.body);
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var n = style.getPropertyValue("--tictactoe_n");
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var tilesize = style.getPropertyValue("--tile-size");
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var default_opacity = style.getPropertyValue("--opacity");
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var ground_color = style.getPropertyValue("--ground-color");
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var main_container = document.getElementById("main-container");
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var main_menu = new Infobar(main_container);
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var grid = new Grid(n, main_container, tilesize, tilesize, ground_color);
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var sub_menu = new Infobar(main_container);
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// fill containers with buttons and containers:
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// empty dummy container on top (to force other containers to be at the bottom)
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dummy_main = main_menu.create_infocontainer();
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dummy_sub = sub_menu.create_infocontainer();
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// start container:
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create_game_container = main_menu.create_infocontainer();
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create_game_container.create_label("Start Local Game");
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b_local_game = create_game_container.create_button("Local Game");
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// register container:
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register_container = main_menu.create_infocontainer();
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register_container.create_label("Register or login to play online");
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i_register_username = register_container.create_input("username");
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i_register_pw = register_container.create_input("password", true);
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b_register = register_container.create_button("register/login");
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// logout:
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logout_container = sub_menu.create_infocontainer();
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l_username = logout_container.create_label("logged in as: ");
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b_logout = logout_container.create_button("logout");
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// match control
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match_control = sub_menu.create_infocontainer();
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b_end_game = match_control.create_button("End Game");
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// fill subcontainer:
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match_slot_container = sub_menu.create_infocontainer();
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match_slot_container.create_label("online matches");
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// search match:
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search_match_container = main_menu.create_infocontainer();
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search_match_container.create_label("Create Online Match");
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b_match_search = search_match_container.create_button("random match");
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search_match_container.create_label("<p> </p>");
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l_match_op = search_match_container.create_input("player name");
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b_match_invite = search_match_container.create_button("invite player");
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//status:
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status_container = main_menu.create_infocontainer();
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l_status_head = status_container.create_label("status:");
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l_status = status_container.create_label("...");
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// global vars:
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game_manager = null;
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logged_in = false;
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// connection stuff:
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var connection = null;
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// global funcs:
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disable_all_containers = function()
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{
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create_game_container.hide();
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register_container.hide();
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logout_container.hide();
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match_slot_container.hide();
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search_match_container.hide();
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match_control.hide();
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status_container.hide();
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dummy_main.hide();
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dummy_sub.hide();
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}
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end_local_game = function()
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{
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disable_all_containers();
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create_game_container.show();
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status_container.show();
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if (logged_in)
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{
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logout_container.show();
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search_match_container.show();
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match_slot_container.show();
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}
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else
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{
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register_container.show();
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}
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game_manager = null;
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}
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on_close_click = function() {
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if (game_manager != null)
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{
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game_manager.end_game();
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end_local_game();
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}
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else if (connection != null)
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{
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connection.on_close_click();
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}
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}
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start_local_game = function()
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{
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console.log("clicked");
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disable_all_containers();
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match_control.show();
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dummy_main.show();
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dummy_sub.show();
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status_container.show();
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game_manager = new LocalMatchManager(grid, l_status, match_control, end_local_game);
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}
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// connection stuff:
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login_callback = function()
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{
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logged_in = true;
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if (game_manager != null)
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{
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game_manager.end_game();
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}
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end_local_game();
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l_username.innerHTML = "logged in as: " + connection.player.get_name();
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}
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login = function(){
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if (connection != null)
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{
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connection.close();
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}
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connection = new WebsocketConnection(server_url, server_port, grid, l_status, match_slot_container, match_control, login_callback);
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connection.connect(i_register_username.value, i_register_pw.value);
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}
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logout = function()
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{
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logged_in = false;
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if (connection != null)
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{
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connection.close();
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}
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connection = null;
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grid.unblock_all();
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grid.deactivate_all();
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grid.block_all();
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end_local_game();
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}
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search_match = function()
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{
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if (connection != null)
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{
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connection.send_match_request(null);
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}
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}
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invite_player = function()
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{
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if (connection != null)
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{
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if (l_match_op.value == "")
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{
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l_status.innerHTML = "choose your opponent first!";
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}
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else
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{
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connection.send_match_request(l_match_op.value);
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}
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}
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}
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// initiate stuff and connect events:
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end_local_game();
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b_local_game.addEventListener("click", start_local_game);
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b_end_game.addEventListener("click", on_close_click);
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b_register.addEventListener("click", login);
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b_logout.addEventListener("click", logout);
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b_match_search.addEventListener("click", search_match);
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b_match_invite.addEventListener("click", invite_player);
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/*
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var websocket_connection = new WebsocketConnection('127.0.0.1', 5556);
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websocket_connection.connect();
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*/
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// register resize event:
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window.addEventListener("resize", function() {
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var tilesize = getComputedStyle(document.body).getPropertyValue("--tile-size");
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grid.on_screen_orientation_change(tilesize, tilesize);
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})
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