263 lines
6.4 KiB
JavaScript
263 lines
6.4 KiB
JavaScript
class Grid
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{
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constructor(n, parent, tile_width, tile_height, ground_color)
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{
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this.n = n;
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this.grid_container_div = null;
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this.tile_width = tile_width;
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this.tile_height = tile_height;
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this.ground_color = ground_color;
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this.won_player = null;
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this.n_complete_subgrids = 0;
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this.parent = parent;
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this.subgrids = []
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console.log("create grid of size " + this.n);
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this.create();
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}
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create()
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{
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this.grid_container_div = document.createElement("div");
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this.grid_container_div.className = "grid-container";
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this.parent.appendChild(this.grid_container_div);
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var x,y;
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for (y = 0; y < this.n; y++)
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{
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var div_row = this.grid_container_div.appendChild(document.createElement("div"));
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var row = [];
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for (x = 0; x < this.n; x++)
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{
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var div_subgrid = div_row.appendChild(document.createElement("div"));
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div_subgrid.className = "subgrid-container";
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row.push(new Subgrid(this.n, x,y,div_subgrid,this.tile_width, this.tile_height, this.ground_color));
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row[x].register_click_callback((i,j,k,l) => this.click_listener(i,j,k,l));
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}
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this.subgrids.push(row);
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}
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}
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register_click_callback(func)
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{
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this.click_callback = func;
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}
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click_listener(sub_x, sub_y, x,y)
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{
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this.check_win(sub_x, sub_y, x, y);
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this.check_complete(sub_x, sub_y, x, y);
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if (this.click_callback != null)
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{
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this.click_callback(sub_x, sub_y, x, y);
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}
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}
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player_change_listener(player)
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{
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var x,y;
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for (y = 0; y < this.n; y++)
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{
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for (x = 0; x < this.n; x++)
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{
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this.subgrids[y][x].player_change_listener(player);
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}
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}
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}
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is_complete()
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{
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return !(this.n_complete_subgrids < this.n * this.n);
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}
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is_won()
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{
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return this.won_player != null;
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}
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get_won_player()
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{
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return this.won_player;
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}
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check_complete(sub_x, sub_y, x, y)
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{
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if (this.subgrids[sub_y][sub_x].is_won() || this.subgrids[sub_y][sub_x].is_draw())
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{
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this.n_complete_subgrids++;
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}
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}
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check_win(sub_x, sub_y, x,y)
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{
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// check whether the game is won
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console.log("check for win");
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if (this.won_player == null)
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{
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var i;
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var subgrid = this.subgrids[sub_y][sub_x];
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var player = subgrid.cells[y][x].get_activated_player();
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// check column
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var is_col = true;
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for (i = 0; i < this.n; i++)
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{
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if (!this.subgrids[i][sub_x].is_won() || player.get_id() != this.subgrids[i][sub_x].get_won_player().get_id())
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{
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is_col = false;
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break;
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}
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}
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// check row
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var is_row = true;
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for (i = 0; i < this.n; i++)
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{
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if (!this.subgrids[sub_y][i].is_won() || player.get_id() != this.subgrids[sub_y][i].get_won_player().get_id())
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{
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is_row = false;
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break;
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}
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}
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// check diag:
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// main diag
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var is_main_diag = false;
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if (sub_x == sub_y)
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{
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is_main_diag = true;
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for (i = 0; i < this.n; i++)
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{
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if (!this.subgrids[i][i].is_won() || player.get_id() != this.subgrids[i][i].get_won_player().get_id())
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{
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is_main_diag = false;
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break;
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}
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}
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}
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// secundary diag
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var is_sec_diag = false;
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if (sub_x + sub_y == this.n - 1)
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{
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is_sec_diag = true;
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for (i = 0; i < this.n; i++)
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{
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if (!this.subgrids[i][this.n - i - 1].is_won() || player.get_id() != this.subgrids[i][this.n - i - 1].get_won_player().get_id())
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{
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is_sec_diag = false;
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break;
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}
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}
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}
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if (is_row || is_col || is_main_diag || is_sec_diag)
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{
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this.won_player = player;
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console.log("game over");
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//this.grid_container_div.style.backgroundColor = player.get_color();
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}
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}
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}
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activate_all()
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{
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var x,y;
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for (y = 0; y < this.n; y++)
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{
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for (x = 0; x < this.n; x++)
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{
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this.subgrids[y][x].activate_all();
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}
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}
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}
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deactivate_all()
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{
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var x,y;
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for (y = 0; y < this.n; y++)
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{
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for (x = 0; x < this.n; x++)
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{
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this.subgrids[y][x].deactivate_all();
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}
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}
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this.won_player = null;
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this.n_complete_subgrids = 0;
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}
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block_all()
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{
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var x,y;
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for (y = 0; y < this.n; y++)
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{
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for (x = 0; x < this.n; x++)
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{
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this.subgrids[y][x].block();
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}
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}
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}
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unblock_all()
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{
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var x,y;
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for (y = 0; y < this.n; y++)
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{
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for (x = 0; x < this.n; x++)
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{
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this.subgrids[y][x].unblock();
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}
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}
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}
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unblock_all_non_completed()
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{
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var x,y;
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for (y = 0; y < this.n; y++)
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{
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for (x = 0; x < this.n; x++)
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{
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if (this.subgrids[y][x].is_won() || this.subgrids[y][x].is_draw())
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{
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continue;
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}
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this.subgrids[y][x].unblock();
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}
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}
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}
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block(x,y)
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{
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this.subgrids[y][x].block();
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}
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unblock(x,y)
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{
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this.subgrids[y][x].unblock();
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}
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on_screen_orientation_change(tile_w,tile_h)
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{
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this.tile_width = tile_w;
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this.tile_h = tile_h;
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var x,y;
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for (y = 0; y < this.n; y++)
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{
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for (x = 0; x < this.n; x++)
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{
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this.subgrids[y][x].on_screen_orientation_change(tile_w, tile_h);
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}
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}
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}
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} |