almost working version
This commit is contained in:
parent
d6b68de008
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100
.vscode/tags
vendored
Normal file
100
.vscode/tags
vendored
Normal file
@ -0,0 +1,100 @@
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!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/
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!_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/
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!_TAG_PROGRAM_AUTHOR Darren Hiebert /dhiebert@users.sourceforge.net/
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!_TAG_PROGRAM_NAME Exuberant Ctags //
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!_TAG_PROGRAM_URL http://ctags.sourceforge.net /official site/
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!_TAG_PROGRAM_VERSION 5.9~svn20110310 //
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Base64Decode ../match.py /^def Base64Decode(jsonDump):$/;" kind:function line:13
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Base64Encode ../match.py /^def Base64Encode(ndarray):$/;" kind:function line:9
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DatabaseConnection ../database_connection.py /^class DatabaseConnection(object):$/;" kind:class line:16
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FIELD_DRAW ../match.py /^FIELD_DRAW = 3$/;" kind:variable line:33
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FIELD_EMPTY ../match.py /^FIELD_EMPTY = 0$/;" kind:variable line:30
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FIELD_USER_A ../match.py /^FIELD_USER_A = 1$/;" kind:variable line:31
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FIELD_USER_B ../match.py /^FIELD_USER_B = 2$/;" kind:variable line:32
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GameManager ../game_manager.py /^class GameManager(object):$/;" kind:class line:69
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Match ../match.py /^class Match(object):$/;" kind:class line:36
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MatchManager ../match_manager.py /^class MatchManager(object):$/;" kind:class line:6
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SQLInjectionError ../database_connection.py /^class SQLInjectionError(Exception):$/;" kind:class line:9
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SessionManager ../session_manager.py /^class SessionManager(object):$/;" kind:class line:7
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SimpleDecode ../match.py /^def SimpleDecode(jsonDump):$/;" kind:function line:26
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SimpleEncode ../match.py /^def SimpleEncode(ndarray):$/;" kind:function line:22
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User ../user.py /^class User(object):$/;" kind:class line:1
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UserManager ../user_manager.py /^class UserManager(object):$/;" kind:class line:8
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__init__ ../database_connection.py /^ def __init__(self):$/;" kind:member line:10
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__init__ ../database_connection.py /^ def __init__(self,$/;" kind:member line:58
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__init__ ../game_manager.py /^ def __init__(self, player_a_id, player_b_id, start_player, socket_a, socket_b):$/;" kind:member line:70
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__init__ ../match.py /^ def __init__(self, n, a_begins, player_a_name, player_b_name, json_state=None):$/;" kind:member line:37
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__init__ ../match_manager.py /^ def __init__(self):$/;" kind:member line:7
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__init__ ../session_manager.py /^ def __init__(self, session_lifespan_timedelta):$/;" kind:member line:8
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__init__ ../user.py /^ def __init__(self, id, name):$/;" kind:member line:2
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__init__ ../user_manager.py /^ def __init__(self):$/;" kind:member line:9
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_on_end_game ../game_manager.py /^ async def _on_end_game(self, player_id):$/;" kind:member line:172
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_on_move ../game_manager.py /^ async def _on_move(self, player_id, move_data):$/;" kind:member line:129
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cert_file ../settings.py /^cert_file = None$/;" kind:variable line:1
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check_win ../match.py /^ def check_win(self, field, x, y):$/;" kind:member line:105
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close ../database_connection.py /^ def close(self):$/;" kind:member line:92
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commit ../database_connection.py /^ def commit(self):$/;" kind:member line:96
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create_database.py ../create_database.py 1;" kind:file line:1
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create_new_match ../game_manager.py /^async def create_new_match():$/;" kind:function line:42
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create_session_for_registered_user ../session_manager.py /^ def create_session_for_registered_user(self, user_name):$/;" kind:member line:27
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create_session_for_temp_user ../session_manager.py /^ def create_session_for_temp_user(self, user_name):$/;" kind:member line:38
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create_tables ../create_database.py /^def create_tables():$/;" kind:function line:8
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create_test_manager ../user_manager.py /^def create_test_manager():$/;" kind:function line:51
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create_user ../user_manager.py /^ def create_user(self, user_name, pw):$/;" kind:member line:33
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database_connection.py ../database_connection.py 1;" kind:file line:1
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db_charset ../settings.py /^db_charset = 'utf8mb4'$/;" kind:variable line:13
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db_db ../settings.py /^db_db = "tictactoe"$/;" kind:variable line:11
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db_host ../settings.py /^db_host = "127.0.0.1"$/;" kind:variable line:6
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db_port ../settings.py /^db_port = 3306$/;" kind:variable line:7
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db_pw ../settings.py /^db_pw = "T0eT4cT!c"$/;" kind:variable line:10
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db_user ../settings.py /^db_user = "tictactoe"$/;" kind:variable line:9
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delete_session ../session_manager.py /^ def delete_session(self, session_id):$/;" kind:member line:49
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delete_user ../user_manager.py /^ def delete_user(self, user_name):$/;" kind:member line:16
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from_json_state ../match.py /^ def from_json_state(self, json_state):$/;" kind:member line:51
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game_manager.py ../game_manager.py 1;" kind:file line:1
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get_all_users ../user_manager.py /^ def get_all_users(self):$/;" kind:member line:46
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get_current_player ../match.py /^ def get_current_player(self):$/;" kind:member line:72
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get_cursor ../database_connection.py /^ def get_cursor(self):$/;" kind:member line:89
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get_id ../user.py /^ def get_id(self):$/;" kind:member line:6
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get_match ../match_manager.py /^ def get_match(self, id):$/;" kind:member line:10
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get_name ../user.py /^ def get_name(self):$/;" kind:member line:9
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get_session_by_id ../session_manager.py /^ def get_session_by_id(self, session_id):$/;" kind:member line:11
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get_session_by_registered_user ../session_manager.py /^ def get_session_by_registered_user(self, user_name):$/;" kind:member line:19
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get_session_by_temp_user ../session_manager.py /^ def get_session_by_temp_user(self, user_name):$/;" kind:member line:23
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get_sql_time ../database_connection.py /^def get_sql_time(datetime_object):$/;" kind:function line:5
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get_user ../user_manager.py /^ def get_user(self, user_name):$/;" kind:member line:12
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global_close ../database_connection.py /^ def global_close():$/;" kind:member line:29
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global_commit ../database_connection.py /^ def global_commit():$/;" kind:member line:34
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global_cursor ../database_connection.py /^ def global_cursor():$/;" kind:member line:24
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global_single_execution ../database_connection.py /^ def global_single_execution(sql_statement):$/;" kind:member line:49
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global_single_query ../database_connection.py /^ def global_single_query(query):$/;" kind:member line:39
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instance ../database_connection.py /^ instance = None$/;" kind:variable line:21
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is_full ../match.py /^ def is_full(self, field):$/;" kind:member line:102
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is_move_valid ../match.py /^ def is_move_valid(self, sub_x, sub_y, x, y):$/;" kind:member line:75
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key_file ../settings.py /^key_file = None$/;" kind:variable line:2
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main.py ../main.py 1;" kind:file line:1
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match.py ../match.py 1;" kind:file line:1
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match_manager.py ../match_manager.py 1;" kind:file line:1
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matchmaking ../game_manager.py /^async def matchmaking():$/;" kind:function line:60
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move ../match.py /^ def move(self, move_dict):$/;" kind:member line:139
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player_games ../game_manager.py /^player_games = {}$/;" kind:variable line:10
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player_id_queue ../game_manager.py /^player_id_queue = set()$/;" kind:variable line:7
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processPlayerMessage ../game_manager.py /^ async def processPlayerMessage(self, player_id, json_str):$/;" kind:member line:108
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process_message ../game_manager.py /^async def process_message(id, json):$/;" kind:function line:37
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register_user ../game_manager.py /^async def register_user(id, socket):$/;" kind:function line:13
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revoke_inactive_sessions ../session_manager.py /^ def revoke_inactive_sessions(self):$/;" kind:member line:53
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server_port ../settings.py /^server_port = 5556$/;" kind:variable line:4
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session_manager.py ../session_manager.py 1;" kind:file line:1
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settings.py ../settings.py 1;" kind:file line:1
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socket_worker ../main.py /^async def socket_worker(websocket, path):$/;" kind:function line:9
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sockets ../game_manager.py /^sockets = {}$/;" kind:variable line:8
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ssl_context ../main.py /^ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_SERVER)$/;" kind:variable line:64
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startMatch ../game_manager.py /^ async def startMatch(self):$/;" kind:member line:81
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start_server ../main.py /^start_server = websockets.serve(socket_worker, host='', port=server_port, ssl=ssl_context)$/;" kind:variable line:67
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to_json_state ../match.py /^ def to_json_state(self):$/;" kind:member line:60
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touch_session ../session_manager.py /^ def touch_session(self, session_id):$/;" kind:member line:15
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touch_user ../user_manager.py /^ def touch_user(self, user_name):$/;" kind:member line:40
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unregister_user ../game_manager.py /^async def unregister_user(id):$/;" kind:function line:26
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user.py ../user.py 1;" kind:file line:1
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user_manager.py ../user_manager.py 1;" kind:file line:1
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verify_user ../user_manager.py /^ def verify_user(self, user_name, pw):$/;" kind:member line:20
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70
README.md
70
README.md
@ -109,9 +109,29 @@ response:
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game_over: <true | false>,
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player_won: <null | <player_name>>
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current_player: <null | <player_name>>
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player_a: "..."
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player_b: "..."
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}
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```
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**match**:
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```json
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{
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"type": "match_update",
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"data": {
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"id": "...",
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"match_state": <null| <match_state>>
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}
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}
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```
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**new temp session**
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client
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@ -129,11 +149,11 @@ server response:
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```json
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{
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"type": "temp_session_response",
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"type": "login_response",
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"data": {
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"success": <true|false>,
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"id": "<session-id>",
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"message": "..."
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"msg": "..."
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}
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}
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```
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@ -163,15 +183,38 @@ server response:
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}
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```
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**register**:
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**login or register**:
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```json
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{
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"type": "login",
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"data": {
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"name": "<player_name>",
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"pw": "<password>"
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}
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}
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```
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response:
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```json
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{
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"type": "login_response",
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"data": {
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"success": <true|false>,
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"id": "<session-id>",
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"msg": "..."
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}
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}
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```
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TODO
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**match_request**:
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client
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client (or server for sending invites)
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```json
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{
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@ -194,8 +237,6 @@ server_response:
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}
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```
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**match_move**:
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client
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@ -204,6 +245,7 @@ client
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{
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"type": "move",
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"data": {
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"id": "match_id",
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"sub_x": "...",
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"sub_y": "...",
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"x": "...",
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@ -212,18 +254,6 @@ client
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}
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```
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server response: (maybe useless?)
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```json
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{
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"type": "move_response",
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"data": {
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"success": true,
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"msg": "..."
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}
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}
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```
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**match update**
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@ -255,3 +285,5 @@ client:
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}
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```
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@ -22,11 +22,30 @@ class Connection(object):
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id,
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user_name: str,
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registered: bool,
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websocket: websocket.WebSocketServerProtocol):
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websocket: websockets.WebSocketServerProtocol):
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self.id = id
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self.user_name = user_name
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self.websocket = websocket
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self.is_registered_user = registered
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self.is_closed = False
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async def send(self, msg):
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try:
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await self.websocket.send(msg)
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except Exception as e:
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print("error sending message to user " +
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self.user_name + ". Reason: " + str(e))
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async def close(self):
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try:
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if self.is_closed:
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return
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self.websocket.close()
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self.is_closed = True
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except Exception as e:
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print("error closing session to user " +
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self.user_name + ". Reason: " + str(e))
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class ConnectionHandler(object):
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@ -71,7 +90,7 @@ class ConnectionHandler(object):
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if conn.id in self.open_connections_by_id:
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del(self.open_connections_by_id[conn.id])
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del(self.open_connections_by_user[conn.user_name])
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conn.websocket.close()
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conn.close()
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def close_session(self, id):
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tmp = self.session_manager.get_session_by_id(id)
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@ -85,18 +104,18 @@ class ConnectionHandler(object):
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def _add_connection(self, conn):
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self.open_connections_by_id[conn.id] = conn
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self.open_connections_by_user[conn.user] = conn
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self.open_connections_by_user[conn.user_name] = conn
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def _del_connection(self, conn):
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del(self.open_connections_by_id[conn.id])
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del(self.open_connections_by_user[conn.user])
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del(self.open_connections_by_user[conn.user_name])
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async def new_connection(self,
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socket: websockets.WebSocketServerProtocol,
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login_msg: str):
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msg = parse_message(login_msg)
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print(msg)
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if msg is None:
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return None
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@ -104,7 +123,7 @@ class ConnectionHandler(object):
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conn = self.reconnect_session(socket, msg['data']['id'])
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if conn is not None:
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self._add_connection(conn)
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await conn.websocket.send(json.dumps({
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await conn.send(json.dumps({
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"type": "reconnect_response",
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"data": {
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"success": True,
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@ -112,7 +131,7 @@ class ConnectionHandler(object):
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}
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}))
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return conn
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await conn.websocket.send(json.dumps({
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await conn.send(json.dumps({
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"type": "reconnect_response",
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"data": {
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"success": False,
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@ -128,43 +147,100 @@ class ConnectionHandler(object):
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if len(msg['data']['name']) < 16 and ';' not in name and '\'' not in name and '\"' not in name:
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id = self.session_manager.create_session_for_temp_user(
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name)
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conn = Connection(
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id=id, user_name=name, registered=False, websocket=socket)
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self._add_connection(conn)
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await socket.send(json.dumps({
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"type": "temp_session_response",
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||||
"type": "login_response",
|
||||
"data": {
|
||||
"success": True,
|
||||
"id": id,
|
||||
"message": "logged in as temporary user " + name
|
||||
"msg": "logged in as temporary user " + name
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}
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||||
}))
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||||
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||||
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||||
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return conn
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await socket.send(json.dumps({
|
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"type": "temp_session_response",
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||||
"type": "login_response",
|
||||
"data": {
|
||||
"success": False,
|
||||
"id": None,
|
||||
"message": "user name not available"
|
||||
"msg": "user name not available"
|
||||
}
|
||||
}))
|
||||
return None
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||||
|
||||
elif msg['type'] == 'login':
|
||||
# TODO
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||||
pass
|
||||
response_msg = ""
|
||||
success = False
|
||||
session_id = None
|
||||
name = None
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||||
pw = None
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||||
conn = None
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||||
|
||||
elif msg['type'] == 'register':
|
||||
# TODO
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||||
pass
|
||||
try:
|
||||
|
||||
name = msg['data']['name']
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||||
pw = msg['data']['pw']
|
||||
|
||||
if len(name) <= 16 and len(pw) <= 32 and len(name) > 0 and len(pw) > 0:
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||||
|
||||
users = self.user_manager.get_user(name)
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if len(users) == 0:
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# user does not exists:
|
||||
self.user_manager.create_user(name, pw)
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||||
session_id = self.session_manager.create_session_for_registered_user(
|
||||
name)
|
||||
response_msg = "successful registered and logged in user " + name
|
||||
success = True
|
||||
|
||||
elif self.user_manager.verify_user(name, pw):
|
||||
session_id = self.session_manager.create_session_for_registered_user(
|
||||
name)
|
||||
response_msg = "successful logged in as user " + name
|
||||
success = True
|
||||
|
||||
else:
|
||||
response_msg = "invalid password for user " + name
|
||||
else:
|
||||
response_msg = "invalid username or pw"
|
||||
|
||||
except Exception as e:
|
||||
response_msg = "invalid username or pw"
|
||||
|
||||
if success:
|
||||
conn = Connection(id=session_id, user_name=name,
|
||||
registered=True, websocket=socket)
|
||||
self._add_connection(conn)
|
||||
|
||||
await socket.send(json.dumps({
|
||||
"type": "login_response",
|
||||
"data": {
|
||||
"success": success,
|
||||
"id": session_id,
|
||||
"msg": response_msg
|
||||
}
|
||||
}))
|
||||
|
||||
if success:
|
||||
await self._on_match_state_req(conn, None)
|
||||
|
||||
return conn
|
||||
|
||||
return None
|
||||
|
||||
async def _start_match(self, user_a, user_b):
|
||||
m = self.match_manager.create_new_match(user_a, user_b)
|
||||
state = m.to_json_state()
|
||||
state = json.loads(m.to_json_state())
|
||||
if user_a in self.open_connections_by_user:
|
||||
await self.open_connections_by_user[user_a].websocket.send(
|
||||
json.dumps({
|
||||
json.dumps(
|
||||
{
|
||||
"type": "match_update",
|
||||
"data": {
|
||||
@ -172,11 +248,11 @@ class ConnectionHandler(object):
|
||||
"match_state": state
|
||||
}
|
||||
}
|
||||
})
|
||||
)
|
||||
)
|
||||
if user_b in self.open_connections_by_user:
|
||||
await self.open_connections_by_user[user_b].websocket.send(
|
||||
json.dumps({
|
||||
json.dumps(
|
||||
{
|
||||
"type": "match_update",
|
||||
"data": {
|
||||
@ -184,23 +260,168 @@ class ConnectionHandler(object):
|
||||
"match_state": state
|
||||
}
|
||||
}
|
||||
})
|
||||
)
|
||||
)
|
||||
|
||||
async def _on_match_req(self, conn, data):
|
||||
if len(self.match_queue) > 0:
|
||||
# it's a match!
|
||||
user_a = self.match_queue.pop()
|
||||
self._start_match(user_a, conn.user_name)
|
||||
if data['player'] is None:
|
||||
if len(self.match_queue) > 0:
|
||||
# it's a match!
|
||||
user_a = self.match_queue.pop()
|
||||
await self._start_match(user_a, conn.user_name)
|
||||
|
||||
else:
|
||||
if conn.user_name not in self.match_queue:
|
||||
self.match_queue.add(conn.user_name)
|
||||
|
||||
await conn.websocket.send(
|
||||
json.dumps(
|
||||
{
|
||||
"type": "match_request_response",
|
||||
"data": {
|
||||
"success": True,
|
||||
"msg": "created match request"
|
||||
}
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
else:
|
||||
self.match_queue.append(conn.user_name)
|
||||
opponent = data['player']
|
||||
try:
|
||||
if len(opponent) <= 16 and '\'' not in opponent and '"' not in opponent:
|
||||
if len(self.user_manager.get_user(opponent)) > 0:
|
||||
await self._start_match(conn.user_name, opponent)
|
||||
|
||||
await conn.websocket.send(
|
||||
json.dumps(
|
||||
{
|
||||
"type": "match_request_response",
|
||||
"data": {
|
||||
"success": True,
|
||||
"msg": "startet match against " + opponent
|
||||
}
|
||||
}
|
||||
)
|
||||
)
|
||||
else:
|
||||
await conn.websocket.send(
|
||||
json.dumps(
|
||||
{
|
||||
"type": "match_request_response",
|
||||
"data": {
|
||||
"success": False,
|
||||
"msg": "user " + opponent + " not found :("
|
||||
}
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
except Exception as e:
|
||||
print("error processing match request: " + str(data) + str(e))
|
||||
|
||||
async def _on_match_state_req(self, conn, data):
|
||||
db_matches = self.match_manager.get_matches_for_user(conn.user_name)
|
||||
for db_match in db_matches:
|
||||
match = self.match_manager.get_match(db_match['id'])
|
||||
await conn.send(json.dumps({
|
||||
"type": "match_update",
|
||||
"data": {
|
||||
"id": db_match['id'],
|
||||
"match_state": json.loads(match.to_json_state())
|
||||
}
|
||||
}))
|
||||
if match.game_over:
|
||||
if match.player_won is None or match.player_won != conn.user_name:
|
||||
self.match_manager.delete_match(match.id)
|
||||
|
||||
async def _on_match_move(self, conn, data):
|
||||
pass
|
||||
|
||||
match = None
|
||||
|
||||
try:
|
||||
sub_x = int(data['sub_x'])
|
||||
sub_y = int(data['sub_y'])
|
||||
x = int(data['x'])
|
||||
y = int(data['y'])
|
||||
|
||||
if type(sub_x) is int and type(sub_y) is int:
|
||||
if type(x) is int and type(y) is int:
|
||||
if type(data['id']) is str:
|
||||
match = self.match_manager.apply_move(data)
|
||||
|
||||
finally:
|
||||
match_state = None
|
||||
if match is not None:
|
||||
match_state = match.to_json_state()
|
||||
|
||||
print(match_state)
|
||||
|
||||
await conn.send(json.dumps({
|
||||
'type': 'match_update',
|
||||
'data': {
|
||||
'id': match.id,
|
||||
'match_state': json.loads(match_state)
|
||||
}
|
||||
}))
|
||||
|
||||
other_user = match.player_a_name if conn.user_name == match.player_b_name else match.player_b_name
|
||||
|
||||
if other_user in self.open_connections_by_user:
|
||||
other_conn = self.open_connections_by_user[other_user]
|
||||
await other_conn.send(json.dumps({
|
||||
'type': 'match_update',
|
||||
'data': {
|
||||
'id': match.id,
|
||||
'match_state': json.loads(match_state)
|
||||
}
|
||||
}))
|
||||
if match.game_over:
|
||||
self.match_manager.delete_match(match.id)
|
||||
|
||||
async def _on_match_close(self, conn, data):
|
||||
pass
|
||||
match = None
|
||||
try:
|
||||
match_id = data['id']
|
||||
if type(match_id) is str:
|
||||
match = self.match_manager.get_match(match_id)
|
||||
|
||||
if (match is None):
|
||||
return
|
||||
|
||||
match.game_over = True
|
||||
|
||||
match_state = match.to_json_state()
|
||||
|
||||
opponent = match.player_a_name if match.player_a_name != conn.user_name else match.player_b_name
|
||||
|
||||
response = json.dumps({
|
||||
'type': 'match_update',
|
||||
'data': {
|
||||
'id': match_id,
|
||||
'match_state': json.loads(match_state)
|
||||
}
|
||||
})
|
||||
|
||||
if opponent in self.open_connections_by_user:
|
||||
await self.open_connections_by_user[opponent].websocket.send(response)
|
||||
|
||||
await conn.send(response)
|
||||
|
||||
self.match_manager.delete_match(match_id)
|
||||
|
||||
except Exception as e:
|
||||
match_state = None
|
||||
if match is not None:
|
||||
match_state = match.to_json_state()
|
||||
|
||||
conn.send(json.dumps({
|
||||
'type': 'match_update',
|
||||
'data': {
|
||||
'match_state': json.loads(match_state)
|
||||
}
|
||||
}))
|
||||
|
||||
async def disconnect(self, conn):
|
||||
self._del_connection(conn)
|
||||
@ -208,6 +429,8 @@ class ConnectionHandler(object):
|
||||
async def handle_message(self, conn, msg_str):
|
||||
msg = parse_message(msg_str)
|
||||
|
||||
print(msg)
|
||||
|
||||
if msg is None:
|
||||
return None
|
||||
|
||||
@ -223,5 +446,8 @@ class ConnectionHandler(object):
|
||||
elif t == "end_match":
|
||||
await self._on_match_close(conn, msg['data'])
|
||||
|
||||
elif t == "match_states_request":
|
||||
await self._on_match_state_req(conn, msg['data'])
|
||||
|
||||
else:
|
||||
print("could not interpret message: " + msg_str)
|
||||
|
72
main.py
72
main.py
@ -3,7 +3,70 @@ import websockets
|
||||
from settings import *
|
||||
import ssl
|
||||
|
||||
import traceback
|
||||
|
||||
from game_manager import *
|
||||
from session_manager import SessionManager
|
||||
from connection_handler import Connection, ConnectionHandler
|
||||
from match_manager import MatchManager
|
||||
from user_manager import UserManager
|
||||
from database_connection import DatabaseConnection
|
||||
import datetime
|
||||
|
||||
um = UserManager()
|
||||
sm = SessionManager(datetime.timedelta(hours=12))
|
||||
mm = MatchManager()
|
||||
ch = ConnectionHandler(sm, um, mm)
|
||||
|
||||
|
||||
DatabaseConnection(db_host,
|
||||
db_port,
|
||||
db_user,
|
||||
db_pw,
|
||||
db_db,
|
||||
db_charset)
|
||||
|
||||
|
||||
async def new_socket_worker(websocket, path):
|
||||
connection = None
|
||||
|
||||
print("new incomin connection")
|
||||
|
||||
try:
|
||||
raw_msg = await websocket.recv()
|
||||
|
||||
connection = await ch.new_connection(websocket, raw_msg)
|
||||
|
||||
print(ch.open_connections_by_id)
|
||||
print(ch.open_connections_by_user)
|
||||
|
||||
if connection is None:
|
||||
return
|
||||
|
||||
async for m in websocket:
|
||||
await ch.handle_message(connection, m)
|
||||
|
||||
except Exception as e:
|
||||
# TODO: each disconnect is an exception so far
|
||||
if connection is not None:
|
||||
print("catched exception in worker for user: " +
|
||||
connection.user_name + ": " + str(e))
|
||||
else:
|
||||
print("catched exception in worker for unknown user: " + str(e))
|
||||
|
||||
print(traceback.print_exc())
|
||||
|
||||
finally:
|
||||
id = None
|
||||
if connection:
|
||||
id = connection.user_name
|
||||
print(ch.open_connections_by_id)
|
||||
await ch.disconnect(connection)
|
||||
await connection.close()
|
||||
|
||||
if connection is None:
|
||||
id = "unknown_user"
|
||||
print("close connection to user: " + id)
|
||||
|
||||
|
||||
async def socket_worker(websocket, path):
|
||||
@ -53,6 +116,7 @@ async def socket_worker(websocket, path):
|
||||
else:
|
||||
print("catched exception in worker for unknown user")
|
||||
|
||||
|
||||
finally:
|
||||
if registered:
|
||||
await unregister_user(id)
|
||||
@ -61,10 +125,12 @@ async def socket_worker(websocket, path):
|
||||
id = "unknown_user"
|
||||
print("close connection to user: " + id)
|
||||
|
||||
ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_SERVER)
|
||||
ssl_context.load_cert_chain(cert_file , keyfile=key_file)
|
||||
|
||||
start_server = websockets.serve(socket_worker, host='', port=server_port, ssl=ssl_context)
|
||||
#ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_SERVER)
|
||||
#ssl_context.load_cert_chain(cert_file, keyfile=key_file)
|
||||
|
||||
start_server = websockets.serve(
|
||||
new_socket_worker, host='', port=server_port) # , ssl=ssl_context)
|
||||
|
||||
asyncio.get_event_loop().run_until_complete(start_server)
|
||||
asyncio.get_event_loop().run_forever()
|
||||
|
46
match.py
46
match.py
@ -65,7 +65,9 @@ class Match(object):
|
||||
'last_move': self.last_move,
|
||||
'game_over': self.game_over,
|
||||
'player_won': self.player_won,
|
||||
'active_player': self.player_a_name if self.is_player_a else self.player_b_name
|
||||
'active_player': self.player_a_name if self.is_player_a else self.player_b_name,
|
||||
'player_a': self.player_a_name,
|
||||
'player_b': self.player_b_name
|
||||
}
|
||||
|
||||
return json.dumps(match_obj)
|
||||
@ -95,16 +97,18 @@ class Match(object):
|
||||
last_sub_x = self.last_move['sub_x']
|
||||
last_sub_y = self.last_move['sub_y']
|
||||
|
||||
if sub_x != last_x and self.global_field[last_sub_y, last_sub_x] == FIELD_EMPTY:
|
||||
if sub_x != last_x and self.global_field[last_y, last_x] == FIELD_EMPTY:
|
||||
# user is not allowed to place everywhere! wrong move!
|
||||
return False
|
||||
|
||||
if sub_y != last_y and self.global_field[last_sub_y, last_sub_x] == FIELD_EMPTY:
|
||||
if sub_y != last_y and self.global_field[last_y, last_x] == FIELD_EMPTY:
|
||||
return False
|
||||
|
||||
if self.complete_field[sub_y * self.n + y][sub_x * self.n + x] != FIELD_EMPTY:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def is_full(self, field):
|
||||
return not field.__contains__(FIELD_EMPTY)
|
||||
|
||||
@ -136,17 +140,17 @@ class Match(object):
|
||||
if x + y == self.n - 1:
|
||||
is_sec_diag = True
|
||||
for i in range(self.n):
|
||||
if field[i, -i] != val:
|
||||
if field[i, self.n - i - 1] != val:
|
||||
is_sec_diag = False
|
||||
break
|
||||
|
||||
return is_col or is_row or is_main_diag or is_sec_diag
|
||||
|
||||
def move(self, move_dict):
|
||||
sub_x = move_dict['sub_x']
|
||||
sub_y = move_dict['sub_y']
|
||||
x = move_dict['x']
|
||||
y = move_dict['y']
|
||||
sub_x = int(move_dict['sub_x'])
|
||||
sub_y = int(move_dict['sub_y'])
|
||||
x = int(move_dict['x'])
|
||||
y = int(move_dict['y'])
|
||||
|
||||
abs_x = sub_x * self.n + x
|
||||
abs_y = sub_y * self.n + y
|
||||
@ -154,34 +158,34 @@ class Match(object):
|
||||
player_mark = FIELD_USER_A if self.is_player_a else FIELD_USER_B
|
||||
|
||||
if not self.is_move_valid(sub_x, sub_y, x, y):
|
||||
print("invalid move")
|
||||
return False
|
||||
|
||||
# else: move!
|
||||
self.complete_field[abs_y, abs_x] = player_mark
|
||||
|
||||
# encode move:
|
||||
self.last_move = move_dict
|
||||
self.last_move = {'sub_x': sub_x, 'sub_y': sub_y, 'x': x, 'y': y}
|
||||
|
||||
# check whether this indicates changes in the global field:
|
||||
assert self.global_field[sub_y, sub_x] == FIELD_EMPTY
|
||||
if self.global_field[sub_y, sub_x] != FIELD_EMPTY:
|
||||
print("field not empty")
|
||||
return False
|
||||
|
||||
subgrid = self.complete_field[sub_y * self.n: (
|
||||
sub_y + 1) * self.n, sub_x * self.n: (sub_x + 1) * self.n]
|
||||
|
||||
if self.check_win(subgrid, x, y):
|
||||
self.global_field[sub_x, sub_y] = player_mark
|
||||
self.global_field[sub_y, sub_x] = player_mark
|
||||
if self.check_win(self.global_field, sub_x, sub_y):
|
||||
self.game_over = True
|
||||
self.player_won = self.player_a_name if self.is_player_a else self.player_b_name
|
||||
|
||||
elif self.is_full(subgrid):
|
||||
self.global_field[sub_x, sub_y] = FIELD_DRAW
|
||||
|
||||
# check global state:
|
||||
if self.check_win(self.global_field, sub_x, sub_y):
|
||||
self.game_over = True
|
||||
self.player_won = self.player_a_name if self.is_player_a else self.player_b_name
|
||||
|
||||
elif self.is_full(self.global_field):
|
||||
self.game_over = True
|
||||
self.player_won = None
|
||||
self.global_field[sub_y, sub_x] = FIELD_DRAW
|
||||
if self.is_full(self.global_field):
|
||||
self.game_over = True
|
||||
self.player_won = None
|
||||
|
||||
self.is_player_a = not self.is_player_a
|
||||
|
||||
|
@ -40,6 +40,20 @@ class MatchManager(object):
|
||||
query = f"UPDATE matches SET match_state='{match.to_json_state()}', active_user='{match.get_current_player()}', last_active='{now}' WHERE id='{match_id}'"
|
||||
DatabaseConnection.global_single_execution(query)
|
||||
|
||||
def apply_move(self, move_data):
|
||||
match = self.get_match(move_data['id'])
|
||||
if match is None:
|
||||
return None
|
||||
|
||||
if not match.move(move_data):
|
||||
print("error applying match move")
|
||||
return None
|
||||
|
||||
|
||||
self.update_match(move_data['id'], match)
|
||||
print("updated match")
|
||||
return match
|
||||
|
||||
def delete_match(self, match_id):
|
||||
query = f"DELETE FROM matches WHERE id='{match_id}'"
|
||||
DatabaseConnection.global_single_execution(query)
|
||||
|
@ -29,7 +29,11 @@ class SessionManager(object):
|
||||
# check if already existent (but should not be the case)
|
||||
if len(DatabaseConnection.global_single_query(f"SELECT id FROM sessions WHERE id='{new_id}'")) > 0:
|
||||
# okay, next try:
|
||||
return self.create_session_for_registered_user(self, user_name)
|
||||
return self.create_session_for_registered_user(user_name)
|
||||
|
||||
# delete other active sessions:
|
||||
query = f"DELETE FROM sessions WHERE registered_user='{user_name}'"
|
||||
DatabaseConnection.global_single_execution(query)
|
||||
|
||||
query = f"INSERT INTO sessions (id, registered_user, temp_user, last_seen) VALUES ( '{new_id}', '{user_name}', NULL, '{datetime.datetime.now()}')"
|
||||
DatabaseConnection.global_single_execution(query)
|
||||
@ -40,7 +44,11 @@ class SessionManager(object):
|
||||
# check if already existent (but should not be the case)
|
||||
if len(DatabaseConnection.global_single_query(f"SELECT id FROM sessions WHERE id='{new_id}'")) > 0:
|
||||
# okay, next try:
|
||||
return self.create_session_for_registered_user(self, user_name)
|
||||
return self.create_session_for_registered_user(user_name)
|
||||
|
||||
# delete other active sessions:
|
||||
query = f"DELETE FROM sessions WHERE temp_user='{user_name}'"
|
||||
DatabaseConnection.global_single_execution(query)
|
||||
|
||||
query = f"INSERT INTO sessions (id, registered_user, temp_user, last_seen) VALUES ( '{new_id}', NULL, '{user_name}', '{datetime.datetime.now()}')"
|
||||
DatabaseConnection.global_single_execution(query)
|
||||
|
@ -47,19 +47,3 @@ class UserManager(object):
|
||||
query = "SELECT name, last_seen FROM users"
|
||||
return DatabaseConnection.global_single_query(query)
|
||||
|
||||
|
||||
def create_test_manager():
|
||||
import settings
|
||||
DatabaseConnection(settings.db_host,
|
||||
settings.db_port,
|
||||
settings.db_user,
|
||||
settings.db_pw,
|
||||
settings.db_db,
|
||||
settings.db_charset)
|
||||
um = UserManager()
|
||||
return um
|
||||
|
||||
|
||||
# test routines:
|
||||
if __name__ == "__main__":
|
||||
pass
|
||||
|
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Reference in New Issue
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