work in progress, commit just for sync

This commit is contained in:
Jonas Weinz 2019-03-14 00:01:02 +01:00
parent df6b1d8c59
commit d6b68de008
11 changed files with 904 additions and 3 deletions

168
README.md
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@ -6,7 +6,7 @@ communication with the web client is done by a (far from any standard and almost
**register as player and in game queue:**
**register as player:**
```json
{
@ -89,3 +89,169 @@ response:
```
(response?)
## new version:
**json match state:**
```json
{
complete_field: '[[...],[...],...]',
global_field: '[[...],[...],...]',
last_move: {
"sub_x": "...",
"sub_y": "...",
"x": "...",
"y": "..."
}
game_over: <true | false>,
player_won: <null | <player_name>>
current_player: <null | <player_name>>
}
```
**new temp session**
client
```json
{
"type": "temp_session",
"data": {
"name": "<player_name>"
}
}
```
server response:
```json
{
"type": "temp_session_response",
"data": {
"success": <true|false>,
"id": "<session-id>",
"message": "..."
}
}
```
**connect by session id**
client
```json
{
"type": "reconnect",
"data": {
"id": "<session-id>",
}
}
```
server response:
```json
{
"type": "reconnect_response",
"data": {
"success": <true|false>,
"msg": "..."
}
}
```
**register**:
TODO
**match_request**:
client
```json
{
"type": "match_request",
"data": {
"player": <null | <opponent_name>>
}
}
```
server_response:
```json
{
"type": "match_request_response",
"data": {
"success": <true|false>
"msg": "..."
}
}
```
**match_move**:
client
```json
{
"type": "move",
"data": {
"sub_x": "...",
"sub_y": "...",
"x": "...",
"y": "..."
}
}
```
server response: (maybe useless?)
```json
{
"type": "move_response",
"data": {
"success": true,
"msg": "..."
}
}
```
**match update**
(also send on match start and send for all matches after login)
server:
```json
{
"type": "match_update",
"data": {
"id": "<match_id>",
"match_state": "<json match state>"
}
}
```
**match close**
client:
```json
{
"type": "end_match",
"data": {
"id": "<match_id>"
}
}
```

227
connection_handler.py Normal file
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@ -0,0 +1,227 @@
import asyncio
import websockets
import json
from session_manager import SessionManager
from user_manager import UserManager
from match_manager import MatchManager
from match import Match
def parse_message(msg: str):
# TODO: make it more robust by validating each part of a message
msg_obj = json.loads(msg)
if "type" not in msg_obj or "data" not in msg_obj:
print("got strange message")
return None
return msg_obj
class Connection(object):
def __init__(self,
id,
user_name: str,
registered: bool,
websocket: websocket.WebSocketServerProtocol):
self.id = id
self.user_name = user_name
self.websocket = websocket
self.is_registered_user = registered
class ConnectionHandler(object):
def __init__(self,
session_manager: SessionManager,
user_manager: UserManager,
match_manager: MatchManager):
self.session_manager = session_manager
self.user_manager = user_manager
self.match_manager = match_manager
self.open_connections_by_user = {}
self.open_connections_by_id = {}
self.match_queue = set()
def reconnect_session(self,
socket: websockets.WebSocketServerProtocol,
session_id: str):
# check whether id exists
tmp = self.session_manager.get_session_by_id(session_id)
if len(tmp) == 0:
# session not available!
return None
session_obj = tmp[0]
is_registerd = session_obj['registered_user'] is not None
user_name = session_obj['registered_user'] if is_registerd else session_obj['temp_user']
conn = Connection(id=session_id,
user_name=user_name,
registered=is_registerd,
websocket=socket)
self.session_manager.touch_session(session_id)
return conn
def close_connection(self, conn: Connection):
if conn.id in self.open_connections_by_id:
del(self.open_connections_by_id[conn.id])
del(self.open_connections_by_user[conn.user_name])
conn.websocket.close()
def close_session(self, id):
tmp = self.session_manager.get_session_by_id(id)
if len(tmp) == 0:
return
if id in self.open_connections_by_id:
self.close_connection([id])
self.session_manager.delete_session(id)
def _add_connection(self, conn):
self.open_connections_by_id[conn.id] = conn
self.open_connections_by_user[conn.user] = conn
def _del_connection(self, conn):
del(self.open_connections_by_id[conn.id])
del(self.open_connections_by_user[conn.user])
async def new_connection(self,
socket: websockets.WebSocketServerProtocol,
login_msg: str):
msg = parse_message(login_msg)
if msg is None:
return None
if msg['type'] == 'reconnect':
conn = self.reconnect_session(socket, msg['data']['id'])
if conn is not None:
self._add_connection(conn)
await conn.websocket.send(json.dumps({
"type": "reconnect_response",
"data": {
"success": True,
"msg": ""
}
}))
return conn
await conn.websocket.send(json.dumps({
"type": "reconnect_response",
"data": {
"success": False,
"msg": "session not available"
}
}))
return None
elif msg['type'] == 'temp_session':
name = msg['data']['name']
if len(self.session_manager.get_session_by_temp_user(name)) == 0:
if len(self.user_manager.get_user(name)) == 0:
if len(msg['data']['name']) < 16 and ';' not in name and '\'' not in name and '\"' not in name:
id = self.session_manager.create_session_for_temp_user(
name)
conn = Connection(
id=id, user_name=name, registered=False, websocket=socket)
self._add_connection(conn)
await socket.send(json.dumps({
"type": "temp_session_response",
"data": {
"success": True,
"id": id,
"message": "logged in as temporary user " + name
}
}))
return conn
await socket.send(json.dumps({
"type": "temp_session_response",
"data": {
"success": False,
"id": None,
"message": "user name not available"
}
}))
return None
elif msg['type'] == 'login':
# TODO
pass
elif msg['type'] == 'register':
# TODO
pass
async def _start_match(self, user_a, user_b):
m = self.match_manager.create_new_match(user_a, user_b)
state = m.to_json_state()
if user_a in self.open_connections_by_user:
await self.open_connections_by_user[user_a].websocket.send(
json.dumps({
{
"type": "match_update",
"data": {
"id": m.id,
"match_state": state
}
}
})
)
if user_b in self.open_connections_by_user:
await self.open_connections_by_user[user_b].websocket.send(
json.dumps({
{
"type": "match_update",
"data": {
"id": m.id,
"match_state": state
}
}
})
)
async def _on_match_req(self, conn, data):
if len(self.match_queue) > 0:
# it's a match!
user_a = self.match_queue.pop()
self._start_match(user_a, conn.user_name)
else:
self.match_queue.append(conn.user_name)
async def _on_match_move(self, conn, data):
pass
async def _on_match_close(self, conn, data):
pass
async def disconnect(self, conn):
self._del_connection(conn)
async def handle_message(self, conn, msg_str):
msg = parse_message(msg_str)
if msg is None:
return None
t = msg['type']
self.user_manager.touch_user(conn.user_name)
if t == "match_request":
await self._on_match_req(conn, msg['data'])
elif t == "move":
await self._on_match_move(conn, msg['data'])
elif t == "end_match":
await self._on_match_close(conn, msg['data'])
else:
print("could not interpret message: " + msg_str)

33
create_database.py Executable file
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@ -0,0 +1,33 @@
#!/usr/bin/env python3
# this script creates the necessary tables in the databse
import settings
from database_connection import DatabaseConnection
def create_tables():
DatabaseConnection(settings.db_host,
settings.db_port,
settings.db_user,
settings.db_pw,
settings.db_db,
settings.db_charset)
queries = [
"DROP TABLE IF EXISTS matches",
"DROP TABLE IF EXISTS sessions",
"DROP TABLE IF EXISTS users",
"CREATE TABLE users (name varchar(16) NOT NULL, pw_hash varchar(128) NOT NULL, pw_salt varchar(32) NOT NULL, last_seen datetime NOT NULL, PRIMARY KEY (name)) CHARACTER SET " + settings.db_charset,
"CREATE TABLE matches (id varchar(32) NOT NULL, user_a varchar(16) NOT NULL, user_b varchar(16) NOT NULL, match_state varchar(4096) NOT NULL, active_user varchar(16), last_active datetime NOT NULL, FOREIGN KEY (user_a) REFERENCES users(name), FOREIGN KEY (user_b) REFERENCES users(name), FOREIGN KEY (active_user) REFERENCES users(name)) CHARACTER SET " + settings.db_charset,
"CREATE TABLE sessions (id varchar(32) NOT NULL, registered_user varchar(16), temp_user varchar(16), last_seen datetime NOT NULL, PRIMARY KEY (id), FOREIGN KEY(registered_user) REFERENCES users(name)) CHARACTER SET " + settings.db_charset
]
for query in queries:
DatabaseConnection.global_single_execution(query)
DatabaseConnection.global_close()
if __name__ == "__main__":
create_tables()

106
database_connection.py Normal file
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@ -0,0 +1,106 @@
import pymysql.cursors
import sys
def get_sql_time(datetime_object):
return datetime_object.strftime('%Y-%m-%d %H:%M:%S')
class SQLInjectionError(Exception):
def __init__(self):
# Call the base class constructor with the parameters it needs
super().__init__("Detected possible SQL injection attack!")
class DatabaseConnection(object):
"""
a singleton class for a global database connection
"""
instance = None
@staticmethod
def global_cursor():
assert DatabaseConnection.instance is not None
return DatabaseConnection.instance.get_cursor()
@staticmethod
def global_close():
assert DatabaseConnection.instance is not None
DatabaseConnection.instance.close()
@staticmethod
def global_commit():
assert DatabaseConnection.instance is not None
DatabaseConnection.instance.commit()
@staticmethod
def global_single_query(query):
if ';' in query:
# Possible injection!
raise SQLInjectionError()
with DatabaseConnection.global_cursor() as c:
c.execute(query)
return c.fetchall()
@staticmethod
def global_single_execution(sql_statement):
if ';' in sql_statement:
# Possible injection detected!
raise SQLInjectionError()
with DatabaseConnection.global_cursor() as c:
c.execute(sql_statement)
DatabaseConnection.global_commit()
def __init__(self,
host: str,
port: int,
user: str,
password: str,
db: str,
charset: str):
assert DatabaseConnection.instance is None
try:
self.connection = pymysql.connect(
host=host,
port=port,
user=user,
password=password,
db=db,
charset=charset,
cursorclass=pymysql.cursors.DictCursor)
DatabaseConnection.instance = self
except Exception as e:
sys.stderr.write("could not connect to database '" +
str(db) +
"' at " +
user +
"@" +
host +
":" +
str(port) +
"\nCheck the configuration in settings.py!\n")
raise Exception('could not connec to database')
def get_cursor(self):
return self.connection.cursor()
def close(self):
self.connection.close()
DatabaseConnection.instance = None
def commit(self):
self.connection.commit()
def test_connection():
import settings
DatabaseConnection(settings.db_host,
settings.db_port,
settings.db_user,
settings.db_pw,
settings.db_db,
settings.db_charset)

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@ -64,7 +64,7 @@ async def socket_worker(websocket, path):
ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_SERVER)
ssl_context.load_cert_chain(cert_file , keyfile=key_file)
start_server = websockets.serve(socket_worker, host='', port=5555, ssl=ssl_context)
start_server = websockets.serve(socket_worker, host='', port=server_port, ssl=ssl_context)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()

188
match.py Normal file
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@ -0,0 +1,188 @@
import numpy as np
import json
import base64
# decoder/encoder took from: https://stackoverflow.com/a/19271311
def Base64Encode(ndarray):
return json.dumps([str(ndarray.dtype), base64.b64encode(ndarray), ndarray.shape])
def Base64Decode(jsonDump):
loaded = json.loads(jsonDump)
dtype = np.dtype(loaded[0])
arr = np.frombuffer(base64.decodestring(loaded[1]), dtype)
if len(loaded) > 2:
return arr.reshape(loaded[2])
return arr
def SimpleEncode(ndarray):
return json.dumps(ndarray.tolist())
def SimpleDecode(jsonDump):
return np.array(json.loads(jsonDump))
FIELD_EMPTY = 0
FIELD_USER_A = 1
FIELD_USER_B = 2
FIELD_DRAW = 3
class Match(object):
def __init__(self, n, match_id, player_a_name, player_b_name, json_state=None):
self.n = n
self.id = match_id
self.complete_field = np.zeros(shape=(n*n, n*n), dtype=int)
self.global_field = np.zeros(shape=(n, n), dtype=int)
self.player_won = None
self.game_over = False
self.last_move = None
self.is_player_a = True
self.player_a_name = player_a_name
self.player_b_name = player_b_name
if json_state is not None:
self.from_json_state(json_state)
def from_json_state(self, json_state):
match_obj = json.loads(json_state)
self.complete_field = np.array(match_obj['complete_field'], dtype=int)
self.global_field = np.array(match_obj['global_field'], dtype=int)
self.player_won = match_obj['player_won']
self.game_over = match_obj['game_over']
self.last_move = match_obj['last_move']
self.is_player_a = match_obj['active_player'] == self.player_a_name
def to_json_state(self):
match_obj = {
'complete_field': self.complete_field.tolist(),
'global_field': self.global_field.tolist(),
'last_move': self.last_move,
'game_over': self.game_over,
'player_won': self.player_won,
'active_player': self.player_a_name if self.is_player_a else self.player_b_name
}
return json.dumps(match_obj)
def switch_player_names(self):
tmp = self.player_a_name
self.player_a_name = self.player_b_name
self.player_b_name = tmp
def get_current_player(self):
return self.player_a_name if self.is_player_a else self.player_b_name
def is_move_valid(self, sub_x, sub_y, x, y):
if sub_x < 0 or sub_x >= self.n:
return False
if sub_y < 0 or sub_y >= self.n:
return False
if x < 0 or x >= self.n:
return False
if y < 0 or y >= self.n:
return False
if (self.last_move is not None):
last_x = self.last_move['x']
last_y = self.last_move['y']
last_sub_x = self.last_move['sub_x']
last_sub_y = self.last_move['sub_y']
if sub_x != last_x and self.global_field[last_sub_y, last_sub_x] == FIELD_EMPTY:
# user is not allowed to place everywhere! wrong move!
return False
if sub_y != last_y and self.global_field[last_sub_y, last_sub_x] == FIELD_EMPTY:
return False
if self.complete_field[sub_y * self.n + y][sub_x * self.n + x] != FIELD_EMPTY:
return False
def is_full(self, field):
return not field.__contains__(FIELD_EMPTY)
def check_win(self, field, x, y):
is_col = True
is_row = True
is_main_diag = False
is_sec_diag = False
val = field[y, x]
for i in range(self.n):
if (field[i, x] != val):
is_col = False
break
for i in range(self.n):
if (field[y, i] != val):
is_row = False
break
if x == y:
is_main_diag = True
for i in range(self.n):
if field[i, i] != val:
is_main_diag = False
break
if x + y == self.n - 1:
is_sec_diag = True
for i in range(self.n):
if field[i, -i] != val:
is_sec_diag = False
break
return is_col or is_row or is_main_diag or is_sec_diag
def move(self, move_dict):
sub_x = move_dict['sub_x']
sub_y = move_dict['sub_y']
x = move_dict['x']
y = move_dict['y']
abs_x = sub_x * self.n + x
abs_y = sub_y * self.n + y
player_mark = FIELD_USER_A if self.is_player_a else FIELD_USER_B
if not self.is_move_valid(sub_x, sub_y, x, y):
return False
# else: move!
self.complete_field[abs_y, abs_x] = player_mark
# encode move:
self.last_move = move_dict
# check whether this indicates changes in the global field:
assert self.global_field[sub_y, sub_x] == FIELD_EMPTY
subgrid = self.complete_field[sub_y * self.n: (
sub_y + 1) * self.n, sub_x * self.n: (sub_x + 1) * self.n]
if self.check_win(subgrid, x, y):
self.global_field[sub_x, sub_y] = player_mark
elif self.is_full(subgrid):
self.global_field[sub_x, sub_y] = FIELD_DRAW
# check global state:
if self.check_win(self.global_field, sub_x, sub_y):
self.game_over = True
self.player_won = self.player_a_name if self.is_player_a else self.player_b_name
elif self.is_full(self.global_field):
self.game_over = True
self.player_won = None
self.is_player_a = not self.is_player_a
return True

46
match_manager.py Normal file
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@ -0,0 +1,46 @@
from database_connection import DatabaseConnection, SQLInjectionError, get_sql_time
from user import User
import datetime
import uuid
import settings
from match import Match
class MatchManager(object):
def __init__(self):
pass
def get_match(self, id):
query = f"SELECT * FROM matches WHERE id='{id}'"
result = DatabaseConnection.global_single_query(query)
if len(result) == 0:
return None
match = Match(n=settings.n, match_id=id, player_a_name=result[0]['user_a'],
player_b_name=result[0]['user_b'], json_state=result[0]['match_state'])
return match
def get_matches_for_user(self, user_name):
query = f"SELECT * FROM matches WHERE user_a='{user_name}' OR user_b='{user_name}'"
return DatabaseConnection.global_single_query(query)
def create_new_match(self, user_a, user_b):
match_id = uuid.uuid4().hex
# check if already existent (but should not be the case)
if len(DatabaseConnection.global_single_query(f"SELECT id FROM matches WHERE id='{match_id}'")) > 0:
return self.create_new_match(user_a, user_b)
match = Match(n=settings.n, match_id=match_id, player_a_name=user_a, player_b_name=user_b)
now = datetime.datetime.now()
query = f"INSERT INTO matches (id, user_a, user_b, match_state, active_user, last_active) VALUES ('{match_id}', '{user_a}', '{user_b}', '{match.to_json_state()}', '{match.get_current_player()}','{get_sql_time(now)}')"
DatabaseConnection.global_single_execution(query)
return match
def update_match(self, match_id, match):
now = get_sql_time(datetime.datetime.now())
query = f"UPDATE matches SET match_state='{match.to_json_state()}', active_user='{match.get_current_player()}', last_active='{now}' WHERE id='{match_id}'"
DatabaseConnection.global_single_execution(query)
def delete_match(self, match_id):
query = f"DELETE FROM matches WHERE id='{match_id}'"
DatabaseConnection.global_single_execution(query)

1
message_handler.py Normal file
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@ -0,0 +1 @@

59
session_manager.py Normal file
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@ -0,0 +1,59 @@
from database_connection import DatabaseConnection, SQLInjectionError, get_sql_time
from user import User
import datetime
import uuid
class SessionManager(object):
def __init__(self, session_lifespan_timedelta):
self.session_lifespan_timedelta = session_lifespan_timedelta
def get_session_by_id(self, session_id):
query = f"SELECT * FROM sessions WHERE id='{session_id}'"
return DatabaseConnection.global_single_query(query)
def touch_session(self, session_id):
query = f"UPDATE sessions SET last_seen='{datetime.datetime.now()}' WHERE id='{session_id}'"
DatabaseConnection.global_single_execution(query)
def get_session_by_registered_user(self, user_name):
query = f"SELECT * FROM sessions WHERE registered_user='{user_name}'"
return DatabaseConnection.global_single_query(query)
def get_session_by_temp_user(self, user_name):
query = f"SELECT * FROM sessions WHERE temp_user='{user_name}'"
return DatabaseConnection.global_single_query(query)
def create_session_for_registered_user(self, user_name):
new_id = uuid.uuid4().hex
# check if already existent (but should not be the case)
if len(DatabaseConnection.global_single_query(f"SELECT id FROM sessions WHERE id='{new_id}'")) > 0:
# okay, next try:
return self.create_session_for_registered_user(self, user_name)
query = f"INSERT INTO sessions (id, registered_user, temp_user, last_seen) VALUES ( '{new_id}', '{user_name}', NULL, '{datetime.datetime.now()}')"
DatabaseConnection.global_single_execution(query)
return new_id
def create_session_for_temp_user(self, user_name):
new_id = uuid.uuid4().hex
# check if already existent (but should not be the case)
if len(DatabaseConnection.global_single_query(f"SELECT id FROM sessions WHERE id='{new_id}'")) > 0:
# okay, next try:
return self.create_session_for_registered_user(self, user_name)
query = f"INSERT INTO sessions (id, registered_user, temp_user, last_seen) VALUES ( '{new_id}', NULL, '{user_name}', '{datetime.datetime.now()}')"
DatabaseConnection.global_single_execution(query)
return new_id
def delete_session(self, session_id):
query = f"DELETE FROM sessions WHERE id='{session_id}'"
DatabaseConnection.global_single_execution(query)
def revoke_inactive_sessions(self):
revoke_time = datetime.datetime.now() - self.session_lifespan_timedelta
query = f"SELECT * from sessions WHERE last_seen < '{get_sql_time(revoke_time)}'"
revoked_sessions = DatabaseConnection.global_single_query(query)
query = f"DELETE FROM sessions WHERE last_seen < '{get_sql_time(revoke_time)}'"
DatabaseConnection.global_single_execution(query)
return revoked_sessions

10
user.py Normal file
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@ -0,0 +1,10 @@
class User(object):
def __init__(self, id, name):
self.id = id
self.name = name
def get_id(self):
return self.id
def get_name(self):
return self.name

65
user_manager.py Normal file
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@ -0,0 +1,65 @@
from database_connection import DatabaseConnection, SQLInjectionError
from user import User
import datetime
import hashlib
import uuid
class UserManager(object):
def __init__(self):
pass
def get_user(self, user_name):
query = f"SELECT name, last_seen FROM users where name='{user_name}'"
return DatabaseConnection.global_single_query(query)
def delete_user(self, user_name):
query = f"DELETE FROM users where name='{user_name}'"
DatabaseConnection.global_single_execution(query)
def verify_user(self, user_name, pw):
query = f"SELECT * FROM users where name='{user_name}'"
users = DatabaseConnection.global_single_query(query)
if len(self.get_user(user_name)) == 0:
return False
user = users[0]
pw_salt = user['pw_salt']
stored_pw_hash = user['pw_hash']
pw_hash = hashlib.sha512(pw.encode() + pw_salt.encode()).hexdigest()
return stored_pw_hash == pw_hash
def create_user(self, user_name, pw):
assert len(self.get_user(user_name)) == 0
pw_salt = uuid.uuid4().hex
pw_hash = hashlib.sha512(pw.encode() + pw_salt.encode()).hexdigest()
query = f"INSERT INTO users (name, pw_hash, pw_salt, last_seen) VALUES ( '{user_name}', '{pw_hash}', '{pw_salt}', '{datetime.datetime.now()}')"
DatabaseConnection.global_single_execution(query)
def touch_user(self, user_name):
matches = self.get_user(user_name)
assert len(matches) == 1
query = f"UPDATE users SET last_seen='{datetime.datetime.now()}' WHERE name='{user_name}'"
DatabaseConnection.global_single_execution(query)
def get_all_users(self):
query = "SELECT name, last_seen FROM users"
return DatabaseConnection.global_single_query(query)
def create_test_manager():
import settings
DatabaseConnection(settings.db_host,
settings.db_port,
settings.db_user,
settings.db_pw,
settings.db_db,
settings.db_charset)
um = UserManager()
return um
# test routines:
if __name__ == "__main__":
pass