ultimate_tictactoe_server/main.py
2019-03-11 15:07:22 +01:00

71 lines
1.8 KiB
Python

import asyncio
import websockets
from settings import *
import ssl
from game_manager import *
async def socket_worker(websocket, path):
registered = False
id = None
print("new connection")
try:
# get first message as register message
raw_msg = await websocket.recv()
msg = json.loads(raw_msg)
if msg['type'] != 'register':
print("got wrong registration")
websocket.close()
return
id = msg['data']['id']
registered = await register_user(id, websocket)
register_response = {
'type': 'register_response', 'data': {
'success': True, 'msg': '...'}}
if not registered:
register_response['data']['success'] = False
await websocket.send(json.dumps(register_response))
websocket.close()
return
await websocket.send(json.dumps(register_response))
print("successful redisterd user " + id)
async for m in websocket:
await process_message(id, m)
except Exception as e:
# TODO: each disconnect is an exception so far
if id is not None:
print("catched exception in worker for user: " + id + ": " + str(e))
else:
print("catched exception in worker for unknown user")
finally:
if registered:
await unregister_user(id)
if id is None:
id = "unknown_user"
print("close connection to user: " + id)
ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_SERVER)
ssl_context.load_cert_chain(cert_file , keyfile=key_file)
start_server = websockets.serve(socket_worker, host='', port=5555, ssl=ssl_context)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()