import pygame from OpenGL.GL import * from OpenGL.GLU import * from pygame.locals import * import eventmanager BUTTON_PRESSED = 0 BUTTON_HOLD = 1 BUTTON_RELEASED = 2 BUTTON_INACTIVE = 3 class maus(object): def __init__(self): self.pressed = [False,False,False] self.hold = [False,False,False] self.release = [False, False, False] self.inactive = [True,True,True] self.pos = (0,0) def update(self): pressed = pygame.mouse.get_pressed() self.pos = pygame.mouse.get_pos() for i in range(3): if self.pressed[i]: self.pressed[i] = False self.hold[i] = True if self.release[i]: self.release[i] = False self.inactive[i] = True if pressed[i]: if self.inactive[i]: self.inactive[i] = False self.pressed[i] = True else: if self.hold[i]: self.hold[i] = False self.release[i] = True def getState(self,button): if self.pressed[button]: return BUTTON_PRESSED elif self.release[button]: return BUTTON_RELEASED elif self.hold[button]: return BUTTON_HOLD return BUTTON_INACTIVE def getPos(self): return self.pos