initial commit
This commit is contained in:
parent
2031322ea8
commit
1edbdc3dea
2
puzzle/.gitattributes
vendored
Normal file
2
puzzle/.gitattributes
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
2
puzzle/.gitignore
vendored
Normal file
2
puzzle/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
BIN
puzzle/blender/robot.blend
Normal file
BIN
puzzle/blender/robot.blend
Normal file
Binary file not shown.
BIN
puzzle/blender/robot.blend1
Normal file
BIN
puzzle/blender/robot.blend1
Normal file
Binary file not shown.
BIN
puzzle/blender/test_ground.blend
Normal file
BIN
puzzle/blender/test_ground.blend
Normal file
Binary file not shown.
44
puzzle/blender/test_ground.blend.import
Normal file
44
puzzle/blender/test_ground.blend.import
Normal file
@ -0,0 +1,44 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://dq5l464evyked"
|
||||
path="res://.godot/imported/test_ground.blend-425b9d15a7f14925d8000121d5e07be2.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://blender/test_ground.blend"
|
||||
dest_files=["res://.godot/imported/test_ground.blend-425b9d15a7f14925d8000121d5e07be2.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
blender/nodes/visible=2
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
|
||||
blender/meshes/colors=false
|
||||
blender/meshes/uvs=true
|
||||
blender/meshes/normals=true
|
||||
blender/meshes/tangents=true
|
||||
blender/meshes/skins=2
|
||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
|
||||
blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
BIN
puzzle/icon.png
Normal file
BIN
puzzle/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
34
puzzle/icon.png.import
Normal file
34
puzzle/icon.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c36sjnmwj406w"
|
||||
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
48
puzzle/map.tscn
Normal file
48
puzzle/map.tscn
Normal file
@ -0,0 +1,48 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://cuohiydexf5n"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://c4ye4j37eiuhb" path="res://test_ground.tscn" id="1_p7ywp"]
|
||||
[ext_resource type="Script" path="res://player.gd" id="2_f4o04"]
|
||||
|
||||
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_mh53i"]
|
||||
|
||||
[sub_resource type="Sky" id="Sky_fu4y1"]
|
||||
sky_material = SubResource("PhysicalSkyMaterial_mh53i")
|
||||
|
||||
[sub_resource type="Environment" id="Environment_lamky"]
|
||||
background_mode = 2
|
||||
background_color = Color(0, 0.611765, 0.533333, 1)
|
||||
sky = SubResource("Sky_fu4y1")
|
||||
sky_custom_fov = 1.2
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t1cxb"]
|
||||
albedo_color = Color(0.0862745, 0.470588, 0.839216, 1)
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_sjmr4"]
|
||||
|
||||
[node name="Node3D" type="Node3D"]
|
||||
|
||||
[node name="test_ground" parent="." instance=ExtResource("1_p7ywp")]
|
||||
transform = Transform3D(0.9994, -0.0346379, 0, 0.0346379, 0.9994, 0, 0, 0, 1, -1.52052, -9.32694, -0.309357)
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="."]
|
||||
transform = Transform3D(0.00469292, -0.310288, 0.950631, -0.0542184, 0.949164, 0.310077, -0.998518, -0.0529968, -0.0123689, 80.7546, 36.3879, 1.88406)
|
||||
environment = SubResource("Environment_lamky")
|
||||
current = true
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(0.0657009, 0.989589, 0.12805, 0.676529, -0.138506, 0.723274, 0.73348, 0.0391095, -0.678585, 21.9756, 11.6848, 1.12691)
|
||||
light_energy = 0.41
|
||||
light_angular_distance = 8.26
|
||||
|
||||
[node name="player" type="CharacterBody3D" parent="."]
|
||||
script = ExtResource("2_f4o04")
|
||||
|
||||
[node name="CSGSphere3D" type="CSGSphere3D" parent="player"]
|
||||
radius = 2.0
|
||||
radial_segments = 30
|
||||
rings = 18
|
||||
material = SubResource("StandardMaterial3D_t1cxb")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="player"]
|
||||
transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0)
|
||||
shape = SubResource("SphereShape3D_sjmr4")
|
31
puzzle/player.gd
Normal file
31
puzzle/player.gd
Normal file
@ -0,0 +1,31 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
|
||||
const SPEED = 5.0
|
||||
const JUMP_VELOCITY = 4.5
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y -= gravity * delta
|
||||
|
||||
# Handle Jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
|
||||
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
||||
if direction:
|
||||
velocity.x = direction.x * SPEED
|
||||
velocity.z = direction.z * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
16
puzzle/project.godot
Normal file
16
puzzle/project.godot
Normal file
@ -0,0 +1,16 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Puzzle"
|
||||
run/main_scene="res://map.tscn"
|
||||
config/features=PackedStringArray("4.0", "Vulkan Clustered")
|
||||
config/icon="res://icon.png"
|
26
puzzle/test_ground.tscn
Normal file
26
puzzle/test_ground.tscn
Normal file
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user