adding prototype
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01_prototype/.gitattributes
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01_prototype/.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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2
01_prototype/.gitignore
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01_prototype/.gitignore
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# Godot 4+ specific ignores
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.godot/
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37
01_prototype/MagneticBallsSpawn.gd
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01_prototype/MagneticBallsSpawn.gd
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extends Node3D
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@export var num_balls: int = 10
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@export var force_strength: float = 10
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# Called when the node enters the scene tree for the first time.
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func _enter_tree():
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for i in range(num_balls):
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var x = randf_range(-10,10)
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var y = 2
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var z = randf_range(-10,10)
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var charge = randf_range(-1,1)
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#if charge > -0.8 and charge < 0:
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# charge = -0.8
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#if charge < 0.8 and charge > 0:
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# charge = 0.8
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var ball = preload("res://magnetic_ball.tscn").instantiate()
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ball.position = Vector3(x,y,z)
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ball.charge = charge
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self.add_child(ball)
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# add force field:
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var ffield = Node3D.new()
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ffield.set_script(MagneticForceField)
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ffield.charge = charge
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ffield.affected_objects_root = self
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ffield.force_strength = self.force_strength
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ball.add_child(ffield)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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1
01_prototype/icon.svg
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01_prototype/icon.svg
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After Width: | Height: | Size: 4.1 KiB |
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01_prototype/icon.svg.import
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01_prototype/icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b6fetoicgftd6"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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01_prototype/magnetic_ball.tscn
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01_prototype/magnetic_ball.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bs2xw1th37haf"]
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[ext_resource type="Script" path="res://scripts/physics/ForceFieldAffected.gd" id="1_gtq1a"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7eaan"]
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albedo_color = Color(0.360784, 0.568627, 0.368627, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_b3k62"]
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material = SubResource("StandardMaterial3D_7eaan")
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[sub_resource type="SphereShape3D" id="SphereShape3D_6pl48"]
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[node name="MagneticBall" type="RigidBody3D" node_paths=PackedStringArray("charge_color_mesh")]
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mass = 3.65
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script = ExtResource("1_gtq1a")
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charge_color_mesh = NodePath("MeshInstance3D")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_b3k62")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_6pl48")
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01_prototype/playground.tscn
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01_prototype/playground.tscn
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[gd_scene load_steps=12 format=3 uid="uid://1fd7hw8r58ep"]
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[ext_resource type="Script" path="res://scripts/physics/DirectedForceField.gd" id="2_6ebjs"]
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[ext_resource type="Script" path="res://MagneticBallsSpawn.gd" id="3_ix4cr"]
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[ext_resource type="Script" path="res://scripts/controller/PlayerController.gd" id="3_uswcu"]
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[sub_resource type="BoxMesh" id="BoxMesh_rgta3"]
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size = Vector3(100, 1, 100)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_41gng"]
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albedo_color = Color(0.12549, 0.141176, 1, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_rybam"]
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size = Vector3(100, 1, 100)
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_x5nsy"]
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[sub_resource type="Sky" id="Sky_cjapr"]
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sky_material = SubResource("ProceduralSkyMaterial_x5nsy")
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[sub_resource type="Environment" id="Environment_qofx6"]
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background_mode = 2
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sky = SubResource("Sky_cjapr")
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ambient_light_source = 3
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[sub_resource type="BoxMesh" id="BoxMesh_mfi73"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_na5ql"]
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[node name="Node3D" type="Node3D"]
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
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mesh = SubResource("BoxMesh_rgta3")
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surface_material_override/0 = SubResource("StandardMaterial3D_41gng")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("BoxShape3D_rybam")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.825114, 0.564967, 0, -0.564967, 0.825114, 0, 7.97825, 14.5679)
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environment = SubResource("Environment_qofx6")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.561708, 0.646526, -0.516225, 0, 0.623961, 0.781455, 0.827336, 0.43895, -0.350484, -8.24679, 4.72244, -8.38021)
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[node name="MagneticBallsSpawn" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.03051, 0)
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script = ExtResource("3_ix4cr")
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num_balls = 100
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force_strength = 200.0
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[node name="Node3D" type="Node3D" parent="." node_paths=PackedStringArray("affected_objects_root")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0877838, -0.356995, 0.163391)
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script = ExtResource("2_6ebjs")
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field_extent = Vector3(3, 5, 3)
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force_strength = 100.0
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affected_objects_root = NodePath("../MagneticBallsSpawn")
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[node name="RigidBody3D" type="RigidBody3D" parent="." node_paths=PackedStringArray("camera")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.33122, 0)
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axis_lock_angular_x = true
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axis_lock_angular_z = true
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mass = 1.24
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script = ExtResource("3_uswcu")
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camera = NodePath("../Camera3D")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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mesh = SubResource("BoxMesh_mfi73")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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shape = SubResource("BoxShape3D_na5ql")
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01_prototype/project.godot
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01_prototype/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="01 Prototype"
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run/main_scene="res://playground.tscn"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.svg"
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[editor]
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export/convert_text_resources_to_binary=true
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[input]
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"↑"={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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"↓"={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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"←"={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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"→"={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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|
[physics]
|
||||||
|
|
||||||
|
3d/run_on_separate_thread=true
|
||||||
|
3d/physics_engine="GodotPhysics3D"
|
44
01_prototype/scripts/controller/PlayerController.gd
Normal file
44
01_prototype/scripts/controller/PlayerController.gd
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
extends RigidBody3D
|
||||||
|
|
||||||
|
@export var camera: Camera3D
|
||||||
|
@export var speed: float = 100
|
||||||
|
var target_y_rotation: float = 0
|
||||||
|
var jump: bool = false
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
# Get input for movement
|
||||||
|
var horizontal_input = Input.get_action_strength("→") - Input.get_action_strength("←")
|
||||||
|
var vertical_input = Input.get_action_strength("↓") - Input.get_action_strength("↑")
|
||||||
|
|
||||||
|
# Calculate movement based on camera's rotation
|
||||||
|
var camera_relative_input = Vector3(horizontal_input, 0, vertical_input).rotated(Vector3.UP, camera.rotation.y)
|
||||||
|
# Apply movement to player
|
||||||
|
|
||||||
|
self.apply_central_force(camera_relative_input * speed)
|
||||||
|
|
||||||
|
if Input.get_action_strength("jump") > 0:
|
||||||
|
if not jump:
|
||||||
|
self.apply_central_impulse(Vector3.UP * 10)
|
||||||
|
jump = true
|
||||||
|
else:
|
||||||
|
jump = false
|
||||||
|
|
||||||
|
#if camera_relative_input.length() > 0:
|
||||||
|
# var move_x = camera_relative_input.x
|
||||||
|
# var move_z = camera_relative_input.z
|
||||||
|
#
|
||||||
|
# target_y_rotation = asin(move_z / move_x)
|
||||||
|
#self.apply_torque(Vector3(0,self.rotation.y - target_y_rotation,0))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
29
01_prototype/scripts/physics/DirectedForceField.gd
Normal file
29
01_prototype/scripts/physics/DirectedForceField.gd
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
extends ForceField
|
||||||
|
|
||||||
|
class_name DirectedForceField
|
||||||
|
|
||||||
|
@export var field_extent: Vector3 = Vector3(1,5,1)
|
||||||
|
@export var force_direction: Vector3 = Vector3(0,1,0)
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
super._ready()
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func get_force(client):
|
||||||
|
|
||||||
|
var t1 = self.global_position
|
||||||
|
var t2 = client.global_position
|
||||||
|
|
||||||
|
var delta_p = t2 - t1
|
||||||
|
|
||||||
|
if abs(delta_p.x) < field_extent.x:
|
||||||
|
if abs(delta_p.y) < field_extent.y:
|
||||||
|
if abs(delta_p.z) < field_extent.z:
|
||||||
|
|
||||||
|
return client.mass * self.force_strength * force_direction
|
||||||
|
|
||||||
|
return Vector3.ZERO
|
30
01_prototype/scripts/physics/DirectedMagneticForceField.gd
Normal file
30
01_prototype/scripts/physics/DirectedMagneticForceField.gd
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
extends ForceField
|
||||||
|
|
||||||
|
class_name DirectedMagneticForceField
|
||||||
|
|
||||||
|
@export var field_extent: Vector3 = Vector3(1,5,1)
|
||||||
|
@export var charge: float = 1.0
|
||||||
|
@export var force_direction: Vector3 = Vector3(0,1,0)
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
super._ready()
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func get_force(client):
|
||||||
|
|
||||||
|
var t1 = self.global_position
|
||||||
|
var t2 = client.global_position
|
||||||
|
|
||||||
|
var delta_p = t2 - t1
|
||||||
|
|
||||||
|
if abs(delta_p.x) < field_extent.x:
|
||||||
|
if abs(delta_p.y) < field_extent.y:
|
||||||
|
if abs(delta_p.z) < field_extent.z:
|
||||||
|
var charge_factor = self.charge * client.charge * self.force_strength
|
||||||
|
return client.mass * charge_factor * force_direction
|
||||||
|
|
||||||
|
return Vector3.ZERO
|
20
01_prototype/scripts/physics/ForceField.gd
Normal file
20
01_prototype/scripts/physics/ForceField.gd
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
class_name ForceField
|
||||||
|
|
||||||
|
@export var force_strength: float = 10
|
||||||
|
@export var affected_objects_root: Node = null
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
if affected_objects_root != null:
|
||||||
|
for child in affected_objects_root.get_children():
|
||||||
|
if child is ForceFieldAffected and child != self:
|
||||||
|
child.add_force_field(self)
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func get_force(client):
|
||||||
|
pass # overriten in clients
|
39
01_prototype/scripts/physics/ForceFieldAffected.gd
Normal file
39
01_prototype/scripts/physics/ForceFieldAffected.gd
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
extends RigidBody3D
|
||||||
|
|
||||||
|
class_name ForceFieldAffected
|
||||||
|
|
||||||
|
var force_fields = []
|
||||||
|
|
||||||
|
@export var charge: float = -1.0
|
||||||
|
@export var charge_color_mesh: MeshInstance3D = null
|
||||||
|
|
||||||
|
@export var positive_charge_color: Color = Color.DARK_RED
|
||||||
|
@export var negative_charge_color: Color = Color.DARK_BLUE
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
var material = charge_color_mesh.get_active_material(0)
|
||||||
|
charge_color_mesh.set_surface_override_material(0,material.duplicate())
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
|
||||||
|
var summed_force = Vector3.ZERO
|
||||||
|
|
||||||
|
for field in force_fields:
|
||||||
|
summed_force = summed_force + field.get_force(self)
|
||||||
|
|
||||||
|
self.apply_central_force(summed_force)# + Vector3(0,-9.81,0))
|
||||||
|
|
||||||
|
if charge_color_mesh != null:
|
||||||
|
var material = charge_color_mesh.get_active_material(0)
|
||||||
|
|
||||||
|
var color = negative_charge_color.lerp(positive_charge_color, 0.5 + 0.5 * charge)
|
||||||
|
material.albedo_color = color
|
||||||
|
|
||||||
|
|
||||||
|
func add_force_field(force_field: ForceField):
|
||||||
|
force_fields.append(force_field)
|
27
01_prototype/scripts/physics/MagneticForceField.gd
Normal file
27
01_prototype/scripts/physics/MagneticForceField.gd
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
extends ForceField
|
||||||
|
|
||||||
|
class_name MagneticForceField
|
||||||
|
|
||||||
|
@export var charge: float = 1.0
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
super._ready()
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func get_force(client):
|
||||||
|
var t1 = self.global_position
|
||||||
|
var t2 = client.global_position
|
||||||
|
|
||||||
|
var direction = t2 - t1
|
||||||
|
var l = direction.length()
|
||||||
|
|
||||||
|
var charge_factor = self.charge * client.charge * self.force_strength
|
||||||
|
|
||||||
|
if l < 0.001:
|
||||||
|
return Vector3.ZERO
|
||||||
|
|
||||||
|
return (1 / l**2) * client.mass * charge_factor * direction.normalized()
|
BIN
01_prototype/tiles/floor_basic.glb
Normal file
BIN
01_prototype/tiles/floor_basic.glb
Normal file
Binary file not shown.
30
01_prototype/tiles/floor_basic.glb.import
Normal file
30
01_prototype/tiles/floor_basic.glb.import
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://cvactbbw6md0s"
|
||||||
|
path="res://.godot/imported/floor_basic.glb-aa59e4f92d27e9709cdae5060b3b0ed3.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://tiles/floor_basic.glb"
|
||||||
|
dest_files=["res://.godot/imported/floor_basic.glb-aa59e4f92d27e9709cdae5060b3b0ed3.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type="Node3D"
|
||||||
|
nodes/root_name="Scene Root"
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
BIN
01_prototype/tiles/floor_wall1_basic.glb
Normal file
BIN
01_prototype/tiles/floor_wall1_basic.glb
Normal file
Binary file not shown.
30
01_prototype/tiles/floor_wall1_basic.glb.import
Normal file
30
01_prototype/tiles/floor_wall1_basic.glb.import
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://bsaa1my5m4l01"
|
||||||
|
path="res://.godot/imported/floor_wall1_basic.glb-dc6570441337dce4af62d8a8c6d8e11b.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://tiles/floor_wall1_basic.glb"
|
||||||
|
dest_files=["res://.godot/imported/floor_wall1_basic.glb-dc6570441337dce4af62d8a8c6d8e11b.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type="Node3D"
|
||||||
|
nodes/root_name="Scene Root"
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
BIN
01_prototype/tiles/floor_wall2_basic.glb
Normal file
BIN
01_prototype/tiles/floor_wall2_basic.glb
Normal file
Binary file not shown.
30
01_prototype/tiles/floor_wall2_basic.glb.import
Normal file
30
01_prototype/tiles/floor_wall2_basic.glb.import
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://bg03gv1vnq7ns"
|
||||||
|
path="res://.godot/imported/floor_wall2_basic.glb-dbd38f765ababc2442bb867d93cad71e.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://tiles/floor_wall2_basic.glb"
|
||||||
|
dest_files=["res://.godot/imported/floor_wall2_basic.glb-dbd38f765ababc2442bb867d93cad71e.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type="Node3D"
|
||||||
|
nodes/root_name="Scene Root"
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
Loading…
Reference in New Issue
Block a user