26 lines
731 B
GDScript
26 lines
731 B
GDScript
extends Camera3D
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# referene to the player
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@export var player : Node3D
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@export var player_distance : float = 30
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@export var camera_height: float = 10
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@export var camera_speed: float = 10
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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delta
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# process position
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var diff = player.position - self.position + Vector3(0, camera_height, 0)
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# if the player is too far away, move the camera
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if diff.length() > player_distance:
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self.position += diff.normalized() * move_toward(0, diff.length() - player_distance, camera_speed) * delta
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look_at(player.position)
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