ultimate_tictactoe/subgrid.js

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JavaScript
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2019-03-06 12:11:43 +01:00
class Subgrid
{
constructor(n, sub_x, sub_y,subgrid_container_div, tile_width, tile_height, ground_color)
{
this.n = n;
this.subgrid_container_div = subgrid_container_div;
this.tile_height = tile_height;
this.tile_width = tile_width;
this.cells = [];
this.sub_x = sub_x;
this.sub_y = sub_y;
this.ground_color = ground_color;
this.create();
console.log("new subgrid created");
}
create()
{
var x,y;
for (y = 0; y < this.n; y++)
{
var div_row = this.subgrid_container_div.appendChild(document.createElement("div"));
var row = [];
for (x = 0; x < this.n; x++)
{
var div_button = div_row.appendChild(document.createElement("div"));
div_button.className = "grid-tile";
var button = document.createElement("button");
button.className = "grid-button";
div_button.appendChild(button);
var b_x = x;
var b_y = y;
var b_w = this.tile_width;
var b_h = this.tile_height;
row.push(new Tile(b_x, b_y, b_w, b_h, button, this.ground_color, div_button));
// TODO: register listener?
row[x].register_click_callback((i,j) => this.click_listener(i,j));
}
this.cells.push(row);
}
}
register_click_callback(func)
{
this.click_callback = func;
}
click_listener(x,y)
{
this.click_callback(this.sub_x, this.sub_y, x, y);
}
player_change_listener(player)
{
var x,y;
for (y = 0; y < this.n; y++)
{
for (x = 0; x < this.n; x++)
{
this.cells[y][x].player_change_listener(player);
}
}
}
unlock_request_listener(x,y)
{
// TODO: unused so far
//return this.unlock_request_callback(x,y);
return false;
}
activate_all()
{
var x,y;
for (y = 0; y < this.n; y++)
{
for (x = 0; x < this.n; x++)
{
this.cells[y][x].activate();
}
}
}
deactivate_all()
{
var x,y;
for (y = 0; y < this.n; y++)
{
for (x = 0; x < this.n; x++)
{
this.cells[y][x].deactivate();
}
}
}
block()
{
var x,y;
for (y = 0; y < this.n; y++)
{
for (x = 0; x < this.n; x++)
{
this.cells[y][x].lock();
}
}
}
unblock()
{
var x,y;
for (y = 0; y < this.n; y++)
{
for (x = 0; x < this.n; x++)
{
this.cells[y][x].unlock();
}
}
}
on_screen_orientation_change(tile_w,tile_h)
{
this.tile_width = tile_w;
this.tile_h = tile_h;
var x,y;
for (y = 0; y < this.n; y++)
{
for (x = 0; x < this.n; x++)
{
this.cells[y][x].update_css_transform(tile_w, tile_h);
}
}
}
}