972d438bdf70727725db0af4c72bf73e13e68dec
				
			
			
		
	ultimate_tictactoe_server
a python server backend for ultimate tic-tac-toe.
communication with the web client is done by a (far from any standard and almost random) json protocol:
register as player:
{
    "type": "register",
    "data": {
        "id": "<player_id>",
   		"name": "<player_name>"
    }
}
response:
{
    "type": "register_response",
    "data": {
        "success": true,
        "msg": "<additional info e.g. in case of error>"
    }
}
message from server that game started
{
    "type": "game_starts",
    "data": {
        "msg": "...",
        "opponent_name": "...",
        "is_first_move": true
    }
}
note: is_first_move indicates whether the player or it's opponent begins
move
{
    "type": "move",
    "data": {
        "sub_x": "...",
        "sub_y": "...",
        "x": "...",
        "y": "..."
    }
}
response:
{
    "type": "move_response",
    "data": {
        "success": true,
        "msg": "..."
    }
}
end game
{
    "type": "end_game",
    "data": {
        "msg": "..."
    }
}
(response?)
new version:
json match state:
{
    complete_field: '[[...],[...],...]',
    global_field: '[[...],[...],...]',
    last_move: {
        "sub_x": "...",
        "sub_y": "...",
        "x": "...",
        "y": "..."
    }
    game_over: <true | false>,
    player_won: <null | <player_name>>
    current_player: <null | <player_name>>
    player_a: "..."
    player_b: "..."
}
match:
{
    "type": "match_update",
    "data": {
        "id": "...",
        "match_state": <null| <match_state>>
    }
}
new temp session
client
{
    "type": "temp_session",
    "data": {
   		"name": "<player_name>"
    }
}
server response:
{
    "type": "login_response",
    "data": {
        "success": <true|false>,
        "id": "<session-id>", 
        "msg": "..."
    }
}
connect by session id
client
{
    "type": "reconnect",
    "data": {
        "id": "<session-id>",
    }
}
server response:
{
    "type": "reconnect_response",
    "data": {
        "success": <true|false>,
        "msg": "..."
    }
}
login or register:
{
    "type": "login",
    "data": {
   		"name": "<player_name>",
   		"pw": "<password>"
    }
}
response:
{
    "type": "login_response",
    "data": {
        "success": <true|false>,
        "id": "<session-id>", 
        "msg": "..."
    }
}
match_request:
client (or server for sending invites)
{
    "type": "match_request",
    "data": {
        "player": <null | <opponent_name>>
    }
}
server_response:
{
    "type": "match_request_response",
    "data": {
        "success": <true|false>
        "msg": "..."
    }
}
match_move:
client
{
    "type": "move",
    "data": {
        "id": "match_id",
        "sub_x": "...",
        "sub_y": "...",
        "x": "...",
        "y": "..."
    }
}
match update
(also send on match start and send for all matches after login)
server:
{
    "type": "match_update",
    "data": {
        "id": "<match_id>",
        "match_state": "<json match state>"
    }
}
match close
client:
{
    "type": "end_match",
    "data": {
        "id": "<match_id>"
    }
}
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